Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

According to the newest research, what substance is best tasked with reinvorgorating a sleepy thread?

Powdered Sweet Pod
Crushed Mermaid Scale
Elven Bone Marrow
Flaked Adamantine
Ground Unicorn Horn

Pages: 1 ... 15 16 [17] 18 19 ... 144

Author Topic: The Hastening of Doomforests  (Read 452399 times)

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #240 on: December 23, 2014, 10:08:08 pm »

Indeed. While we are on positive notes, now is probably a good time to make your dwarfing requests. Spoiler alert: nobody has a living dwarf in the fort at the moment.

maxcat61

  • Bay Watcher
  • SuperMinion
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #241 on: December 23, 2014, 10:18:00 pm »

Can I be the lone stonecarver? If so, could you call him "Minion". It's always nice to have Minions.
Logged
You can't make an omelette without melting a few dwarves...
The purple overseer hat weights heavily on one's head. Some would argue that the leadership of Doomforest is uneasy to bear for too long. Others would simply suggest that we don't craft the next overseer hat out of rutile.

Drokles

  • Bay Watcher
  • Armok hates us unconditionally
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #242 on: December 23, 2014, 10:52:48 pm »

Now is probably also a good time to do a DFMA upload just to capture the moment.

On another bright note, in case there was ever any doubt, we seem to have gotten rid of the werebeast problem.
Logged
On the rare occasions where this fort isnt under siege, wood cutting and hauling is our ultimate priority.

Pencil_Art

  • Bay Watcher
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #243 on: December 23, 2014, 11:08:50 pm »

* If a necromancer does come, remember that I called it.

THAT would suck.
Logged

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #244 on: December 23, 2014, 11:12:42 pm »

Ok, I just re-read the thread. you know what REALLY bothers me? during the middle of the second year, the wereantelope attacked. Then there was no mention of it, except for I think in the third year someone mentioned a guy being found dead under suspicious circonstances.

How the hell did nobody notice random citizens turning into a monster every month and murdering people for three fucking years? I have two hypothesis: Either you guys are terrible at noticing important things, OR the victim of the original wereantelope was a baby, who couldn't do anything until it matured to a child and then attacked during my first 3 weeks. that would be some shitty luck right there.

Also, Drokles, your statistic chart made me laugh a lot.
« Last Edit: December 23, 2014, 11:14:57 pm by Taupe »
Logged

Senshuken

  • Bay Watcher
  • Defend till the end.
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #245 on: December 23, 2014, 11:22:53 pm »

If I recall correctly, the suspicious death was thought to be a vampire at the time. In the event that was the case, well odds are the snail or goat solved that one for us if nothing else did.

I'm happy to be dwarfed again as a military dwarf... once we have enough dwarfs to have a military.
Logged
Cause every silver lining has a cloud, and it won't be alright on the night; There's nothing at the end of the rainbow and there's a tunnel at the end of the light!

Drokles

  • Bay Watcher
  • Armok hates us unconditionally
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #246 on: December 23, 2014, 11:40:43 pm »

To be honest, I often had no idea of what was going unmentioned in the fort at times. Some of the rulers have not been very perceptive, so I was not exactly surprised when there was suddenly a werebeast infection that nobody had talked about since Salmeuk's rule. The more I think about it, In fact, it is probably the single most sensible thing to occur here.

Dorf me up, I want to make coffins/slabs/anything burial related!
Logged
On the rare occasions where this fort isnt under siege, wood cutting and hauling is our ultimate priority.

maxcat61

  • Bay Watcher
  • SuperMinion
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #247 on: December 23, 2014, 11:50:19 pm »

You know, I think there are 2 main reasons why this catastrophe fun happened.
1) The caverns didn't have an emergence sealing lever/trap Ex. collapsing the floor, flooding the entryway, Wall of Bridge.
2) The Militia died.

#1 is easy enough to fix... after the goat is gone. #2 needs good equipment and good soldiers. While a good eugenics program, mass conscription is not an effective way to kill things*. I usually get good stuff from merchants. If there is a problem about having things to trade, spiked wooden balls are usually good. I like to have 1 craftsdwarf workshop perpetually making crafts to trade.

*other then dwarves

In conclusion, prepare for the worst, and hope for more migrants.
Logged
You can't make an omelette without melting a few dwarves...
The purple overseer hat weights heavily on one's head. Some would argue that the leadership of Doomforest is uneasy to bear for too long. Others would simply suggest that we don't craft the next overseer hat out of rutile.

Salmeuk

  • Bay Watcher
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #248 on: December 23, 2014, 11:55:22 pm »

Having just read the past few pages of this thread I'm astounded the fort is still alive. Functioning? I don't know if I would call it that, but it is alive.

As soon as you mentioned a wereantelope I was all like, "Wait a second. . ."

During my rule the wereantelope murdered the mayor and attacked a second, before my dwarf managed to kill it with an artifact elk bone short sword. I handed my save over soon after, and as such I can't say whether the injured dwarf was ever quarantined. I don't think so, though. Perhaps the random wereantelope attacks were, uh, just not as important as all the murder and mayhem?

I wouldn't mind taking another dwarf. Give me a mason as well, assuming you have more than one.

And keep up the writing, it's pretty damn amazing. The discovery of Astville and the lively Baron should be recorded as one of the greatest moments in succession fortress history.
Logged

Drokles

  • Bay Watcher
  • Armok hates us unconditionally
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #249 on: December 24, 2014, 12:09:54 am »

And keep up the writing, it's pretty damn amazing. The discovery of Astville and the lively Baron should be recorded as one of the greatest moments in succession fortress history.
I haven't given Taupe much praise yet for all of the awesome that is occurring in this thread, but it really is goddamn amazing to have Taupe playing our fort. I don't think anyone could have been a better asset for Doomforests at this moment in time. I find myself trying to think of a new and better title for the thread on an hourly basis, that's how much is happening around here.

And the fucking thing is still standing. When there was just one stupid ass dwarf left, when clearly the fort had passed its date of expiry, that is when I knew we have something special on our hands.
« Last Edit: December 24, 2014, 12:12:57 am by Drokles »
Logged
On the rare occasions where this fort isnt under siege, wood cutting and hauling is our ultimate priority.

Pencil_Art

  • Bay Watcher
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #250 on: December 24, 2014, 12:31:22 am »

And keep up the writing, it's pretty damn amazing. The discovery of Astville and the lively Baron should be recorded as one of the greatest moments in succession fortress history.
I haven't given Taupe much praise yet for all of the awesome that is occurring in this thread, but it really is goddamn amazing to have Taupe playing our fort. I don't think anyone could have been a better asset for Doomforests at this moment in time. I find myself trying to think of a new and better title for the thread on an hourly basis, that's how much is happening around here.

And the fucking thing is still standing. When there was just one stupid ass dwarf left, when clearly the fort had passed its date of expiry, that is when I knew we have something special on our hands.

The truest of speeches of praise. Great job, Taupe!
Logged

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #251 on: December 24, 2014, 12:43:17 am »

Quote
I wouldn't mind taking another dwarf. Give me a mason as well, assuming you have more than one.

Everyone is a mason. As I add more stockpiles and workshops, I'm slowly turning people into masons with extra-curricular hobbies. but for the time being, all the tasks I have for the dwarves are make blocks, move blocks, use blocks, build walls, build coffins, build slabs, move coffins, move slabs, move corpses.

I'm keeping an eye on the thread as I play, dwarfing people as I get the requests. No DFMA for now, tho. spent the last hour trying to make the comrpessor work, to no avail.

Thanks for all the nice comments!

Edit: ugh, now New Senshuken and ghostly old Senshuken are complaining about each other.
« Last Edit: December 24, 2014, 01:02:26 am by Taupe »
Logged

SkaiaMechanic

  • Bay Watcher
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #252 on: December 24, 2014, 01:53:15 am »

This is my first ever post on here. I've been lurking for a long time, enjoying the community and stories. I knew I had to comment on this.

This fortress is a hilarious disaster of a disaster that got covered in frozen poisonous blood. It doesn't have the length yet to match some of the older epics, but there's been almost as much activity. Who makes a weredwarf an integral part of an offshoot community? How can a fort be so confusing and disastrous that an entire offshoot society appears as well as random night turnings that no one seems to notice for several years? Who wins by throwing dwarves at an immune FB, barely killing it with the last person with a weapon, only to have seconds later arrive another FB appear and dash into the fortress that's twice as bad? Soap worshipers? No decent military to speak of the entire time? Having all the useful supplies down in the caverns that are filled with dangerous creatures that just waltz right in half the time? Any one of these is Dwarf Fortress. All together, this is Doomforests.

And Taupe, I have not laughed so hard at a single person in a succession story since StarkRavingMad in friggin' Boatmurdered. Forget about the dwarves, most players would have given up, died, or gone insane before now. You get all the kudos.

Dwarf me please. This is too good not to be a part of.
Logged
I'm running out of dogs. I'm running out of bolts.
I'm running out of dwarves.

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #253 on: December 24, 2014, 03:03:56 am »

Month 2:

Spoiler (click to show/hide)
Not sure which day it is exactly. been working day and night on completing this wall-up. At least Supergoat cannot get in from the south passage. I had all the newcomers build workshops and sculpt blocks out of microcline, while I was assembling this little barricade. Still a lot to go, but this is a fine start.

Spoiler (click to show/hide)
I return to the kennels and find them filled with miasma. there's also miasma in the dinning room, my office, and the farms. strange, I remember making this room my office for it's surprising lack of dead people inside.

Spoiler (click to show/hide)
Took me a day to find where this was coming from. Apparently some of the animals stepped into the frozen breath during the fight, and started rotting away as they walk around the fort. I ordered a random migrant to take care of that, and pasture the animals in the north chamber. I point at the rest of the idlers, and tell them to start pilling the bodies next to the rotting animals. Miasma party inbound.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Yup, definitely was the animals that were causing the miasma. the living space starts to smell better, and the purple gas starts to fill up the sandy cavern.

Spoiler (click to show/hide)
To be honest, not all animals need to be in the pen with their rotting friends. some are just pets who survived the migrant's unexpected arrival. I order some of the masons to grab a pick, become miners on the side, and start digging little chambers next to the pasture. The newcomers don't all seem to bright, and I don't want one of them butchering a corpse and drop the corrupted meat into our main food stockpile. I'll isolate the infested pets, lock them behind door for a few years, and take the bones out once there is nothing edible left.

Spoiler (click to show/hide)
The fort is now clean. (ish) As soon as those idiots start to actually produce coffins like I asked, we'll be able to grab the corpses and mke this place fancy again. For now, they are making blocks. Somehow, they are not building the walls like I asked. ''Minion, why is nobody building my fucking walls?''

-Hum, it seems hum... people were asked to use blocks they can't access.
-Well, can't they just use other blocks, like say, the ones they just carved for that exact purpose?
-I'm afraid not, sir. You must choose which specific block you want from this list of 1200 blocks.
-How am i supposed to know which one is which.
-They are listed by distance.

Ugh, all the blocks are actually the same distance, because there's three layers of storage for that under the center of the fort. aka, unless there is a block or boulder 5 feet away from the building location, there's no way to know which block is which from the list. we have 12 blocks. There are about 100 times that, showing up under every distance possible. I need to find a system.

Spoiler (click to show/hide)
The miners have done their job with the animalcoves, but they don't have any doors. Ughh, this is getting annoying. Can't anyone do anything here without my direct supervision? I swear, I was accomplishing more on my own. I send the two miners to dig up a crypt. Turning one of the random ore veins into an actual set of rooms shouldn't be too hard, even for those monkey brains.

Mid second month, or whatever:

Not sure which day it is exactly, too busy ordering morons around and micromanaging everything. Pople claim they have no jobs, yet refuse to do the hauling. ''Why can't I haul that one corpse over there, i wanna haul that one''. No, it's off limit. because the supergoat is too close to it. Haul the one you are sitting on instead. Like, please.

He still asks about the other, unreachable corpse 978 times in a row, and thus spends about 2 weeks at the edge of the burrow, staring at this one corpse.

''It's forbidden, I say.
-But what about that other
-Forbidden.
-Or maybe that other one...
-Forbidden.
-But... but maybe I could go and grab that leg that's...
-The leg is forbidden. The head, the body, every single thing in this fort is forbidden.''

And so I spend the rest of the month being named random objects lying in the fort, and responding to the haulers that no, they can't have it, it's forbidden. Stop sitting near the edge of the burrow trying to attract Supergoat, kthanks. I can't stand it, I need a break. I only have one true friend here in Doomforests.

''I can't take it anymore, they are too dumb.
-....grrrhhhh
-No, I know, but whatever I say, they manage to screw it up. thank the gods you are Minister of agriculture, Smunstu.
-graarg glabu grabbhu
-Hum, that's a valid point, my friend.

Minister Smunstu is right! All I have to do is ask the masons to move the blocks to a very nearby stockpile, and then I'll be able to choose the right blocks.

*    *    *
Third month:

I hate them all. They refuse to move the blocks. They can't move them from one stockpile to the other, because they haven't even moved them from the workshop to any form of stockpile in the first place. They filled one to half, then stopped, and half of that is soap blocks.

Screw this, I'll try to use trigonometry to determine the right blocks by locating the ones closest to a soap block. Time is running low, we need to stop fucking around.

*   *   *
Third month, some other week maybe:

Spoiler (click to show/hide)
The feverish child finally died today, and moments later, a random migrant was possessed by the departed spirit. The fool runs trough the unfinished barricade, and claims a bowyer workshop. ''We will avenge mommy and daddy, the dwarf says with an otherwordly, childish voice.'' I need silk, and wood, and gems, and rocks, and gems, and gems, and thread!''

Ugh, this is terrible. If we let him finish, he'll run around like a dumbass to grab his items, and attract the Supergoat. If we deny his requests, he may go berserk, run off, and attract the Supergoat. What to do, what to do...

Well, we have stone, and thread and silk, no problem. It's actually the only stockpiles we have access to, aside from leather. Rock, obviously, is no problem. cut gems, tho...

''Holy wow, says a dwarf I don't recognize. This place was excavated on a single level following gem clusters. Haven't seen this kind of fort since Boatmurdered, when ol' Stark went raving mad.
-You know something about gems, I take it?
-Aye, name's SkaiaMechanic. Currently building coffins, but I could cut you a few gems if you want.
-Yeah, grab some citrines, I'll tell the miners to demolish a wall in the workshop room to get you something to work with.''

Spoiler (click to show/hide)
Now, all we need is wood. We have none, even if we had access to most of the fort. The only logs left are in Astville, and I sure as all hell ain't going down there just for some bloodcap. I know where to get some, tho. I saw a tree when I jumped off the tower. ''Minion, grab an axe, and go cut some wood in the military tower.''

Spoiler (click to show/hide)
Some dwarf  with the ghost of the former Senshuken's ghost.
''I hate you all, I should be alive and leading the army, not a fucking ghost. I told them this would end badly.
-Well, you are dead, so go away, this is our fort now.
-No, screw you wusses, I'm staying here, and I'm taking over your stupid bedroom.
-Yeah, well, I'm, hum... I'm taking over your name!
-You can't just... do that!
-Sure can, just did, replies Senshuken II.

Inspired by the former expedition leader, an eager mason decides to rename himself to Drokles the second. I name him Commander, so that he can designate some soldiers to begin training. It's not like they'll get muscles by carrying my fucking blocks around, like i asked. Drokles II names Senshuken II as military captain, and assigns a decent fighter to be his training partner. they turn one of the offices into a basic barrack, and grab whatever equipment they find on the floor. ''yeah, I'm sure that'll turn out great'' nags the ghostly Senshuken.

Spoiler (click to show/hide)
I'm not sure we can afford to have the possessed guy running around, so I start doubling my efforts to locate the right block, and seal this place off. Salmeuk is apparently smart enough to locate a good block, and seals the caverns. then he falls alseep in them. Ughhhh.

Spoiler (click to show/hide)
Next, old Drazoth's doorway has to be sealed. This will complete the first half of the barricade. People keep going in and out to grab corpses and legs. ''They're forbidden now, build that stupid wall!''

Spoiler (click to show/hide)
He finally has enough to start his damned crossbow. ''Not a second too soon, that was the last of the available citrines, declares skaiaMechanic. Well, back to making coffins for me!'' In gathering his incredients, the moody dwarf disturbed the Supergoat, and almost wiped out the fort. We have no time to lose. Just seal the wall, at any cost!

Uggh, I can't believe I'm going to say that. The only blocks I'm able to locate efficiently amidst the 1200 blocks are the soap ones. we build the second half of the barricade out of soap. It's completed within 5 minutes.

Good job, PsychoAngel. You saved the fort again.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
The fool returns with an artifact crossbow, not a second too soon. As soon as he walks in, we seal the wall as Supergoat starts giving chase. The fort is now impervious to its attacks for the time being. My nemesis is contained by the barricade o' soap on one side, and the raised bridge on the other. with the need for blocks fulfilled, I announce to Drokles that he is now the head of the masons, and thus our manager. I will no longer be working with him. He is now responsible for the production of slabs and coffins.

''But what will you do now?
-Operating and running a mechanics operation, I respond while reaching for a set of blueprints protected by a bull-shaped wax seal. It's time for the next part of my little project.''

It is now summer, I notice while eyeing the giant olm inside his cage. Things are about to get very interesting...
« Last Edit: December 24, 2014, 03:05:53 am by Taupe »
Logged

Senshuken

  • Bay Watcher
  • Defend till the end.
    • View Profile
Re: The Supergoat in Doomforests - There was just one dwarf left, but...
« Reply #254 on: December 24, 2014, 03:44:36 am »

Well, they always did say that a dwarfs worst enemy is himself...

Well, himself and goats. Snails too.
Logged
Cause every silver lining has a cloud, and it won't be alright on the night; There's nothing at the end of the rainbow and there's a tunnel at the end of the light!
Pages: 1 ... 15 16 [17] 18 19 ... 144