The long awaited fall update is upon us!!
{Again, this the revised version. Deal with it.}
3rd Limestone: Miners Strike Gold. I have them ignore it for now.
6th Limestone: The mayor mandates animal traps for some weird reason. It's not like we need them.. oh well. At least this gives me and the other metal workers something to do until military production begins.
7th Limestone: A calf has been found dead of starvation. It's a shame really, it's not like I'm even going to order it butchered, seeing as we have more food then we could possibly need. This reminds me, I should make sure any new animals that the migrants have brought are moved up with the rest.
8th Limestone: Another animal has been found starved to death, a horse this time. Apparently I didn't give that pasture order fast enough. Also, that guy with the strange mood went insane. Apparently he wanted stone blocks, despite our stockpile of them. He better not do anything that might hurt a useful member of the fort, or he will be put in a cage and used for bait in a gobbo trap.
13th Limestone: Miners struck Hematite, one of the most valuable ores to us right now, and aluminum, a useless metal, over the last few days. Also, we met the mayor's mandate. Hopefully that will keep him happy for a bit.
19th Limestone: The dwarven caravan arrives!!! I'm eager to hear news from the mountain homes, however, I'm busy getting our metalworking production setup, so I send the mayor to meet with the liason, and have the broker do some trading.
The news the liason brought:
What the traders will want when they come next year:
Also, apparently or fort is now a barony. Also, I'm now a baron.
This is excellent news. While I wouldn't have thought this place worthy of a barony, it is a great honor to be made a member of the nobility. This has benefited the plan quite nicely. Also, apparently I have a wife. I don't remember getting married. I must have been shit faced when that happened. Or she's lying about being my wife. I guess I'll tolerate her for now, though I will dispose of her if she causes to much trouble.
21st Limestone: My "wife" has been complaining about the "lack of accommodations befitting the nobility". After looking into it, she seems to be right. Given the shit that has been happening over the years, I'm not surprised. Well, things seem to quiet now so I order some space dug out for these new rooms we seem to need. It's just as well anyway, I've been wondering about those rooms my self.
27th Limestone: That annoying ghost baby has finally been put to rest. No more will it stalk our halls, crying out for teats that it can no longer suckle. I have also made sure that any others who have been without proper burial have been memorialized, so as to prevent further hauntings.
28th Limestone: Our broker reports that he has finished trading with the caravan. He got rid of all the useless trade goods lying around in exchange for all of the booze and food they brought, as well as some anvils, some weapons and all the bolts they brought. Using these, I order some losers into our army, as we finally have equipment for them. Hopefully we will be properly prepared for another attack when it arrives.
2nd Sandstone: The dining rooms for our nobles have been carved out, with the walls being smoothed and engraved as I write. This should keep that shrill voiced harpy happy, or at least quiet her down a bit. I must admit, these rooms will quite useful to me, giving me a place to write and plan without any of the common rabble looking in. They must not know the plan.
13th Sandstone: I finally decide to use the power of my station, so that the populace of this fort will recognize me and the power I hold. Since I'm not a complete twat, I order something useful, namely some quivers for our marks dwarves.
23rd Sandstone: Some migrants arrive, bringing our total population up to 143. Also, the bedrooms and offices for the nobles have been carved out, greatly reducing the annoying noises coming out of the bitches mouth, which has done wonders for my migraine. I think I will have her disposed of though. I grow tired of her whining.
28th Sandstone: Risen, that guy who went crazy over the "lack" of stone blocks died to today of dehydration. Now if only my "wife" could follow in his footsteps....
3rd Timber: I have mandated the production of more quivers. This way we can have have a squad of marksdwarves that will actually be able to fight for more than 3 seconds before retreating for more ammo. Also, Mebzuth, the miner with the mood swings, has been stumbling around obliviously. I hope she'll be okay. We don't need her setting a bad example with her behavior.
7th Timber: The 30 bars of iron I ordered smelted have been made. This should be a good start on rebuilding our army.
10th Timber: The mandate for quivers has been met. Also, all the nobles rooms are done, with the exception of my tomb. While I'm at it, I'll make tombs for the past overseers of this place. Well, at least the ones that are still alive. After all, while they may not all be as smart or talented as I, I do owe them for keeping this place alive long enough for me to take over.
23rd Timber: Degel Avuzgusil, a lye maker, has been possessed!!! Odd, I thought I dealt with the all ghosts....
25th Timber: Degel has claim a craft dwarfs shop! I wonder if he'll make something useful. Probably not though, given how these tend to go, he'll end up insane or make something completely useless.
And thus ends the fall update. I'll try to have the rest up tomorrow.