I saw the title, and thought you'd updated the mod yourself. Now there's an idea...
I wouldnt complain
Quite recently Suds Zimmerman talked to me about another 40.x issue, namely that immobile creatures wouldnt do interactions anymore. That was quite demotivating, since turrets, landmines, soul wisps, pylons, arbalests, trebuchets, bards, the ward of armok, and many many more features would have to be replaced/removed. I talked to Tarn Adams about it, and it turned out that it was an unintended side effect of the new "people can get scared" features, with immobile creatures being permanently in a state of panic, because they can't calculate an escape route, due to them not being able to move.
He fixed it and immobile creatures should be able to do interactions again with the next DF update. Yet another reason for me to wait.