Aedan lays there taking in the fact he nearly died. Then he starts chuckling. After a few moments of that which ends with Aedan in full blown laughter he gets up slowly and shakes his upper body in glee.
"I am ALIVE!"
You cheer and wave your torch in celebration. The severed bit of snake tongue still tensed about your leg writhes slowly, oozing blood. You grimace in disgust and push it off with your other foot, not wanting to touch it.
Jeff attempts to control his breathing and his shaking hands.
"Jesus H. That was close. What in the everloving FUCK was that?"
You look up at the vent. It was waiting for you..? You're not sure how it could've known you were coming, or that it could get Aedan from behind the panel. You stand up and cautiously peer inside. Empty. It's big enough to crawl through, and you wouldn't have to leave any of your stuff behind, but..
Short, very tan man with black hair who always has a smile on his face. He's always wearing a cobbled-together flak jacket and a too-big helmet, saying that they will "protect his precious squishy body". Is a wee bit paranoid, after an unfortunate incident involving a surveillance system, a toaster, and enemy fire.
Gear
Metal Vest (a pair of quarter inch metal plates you strapped together, provides protection for your chest and upper back, uncomfortable and slightly inhibits the mobility of your arms)
Steel Helmet (an unmarked military helmet; you stole it)
Skills
First Aid +1 | Bomb-Making +1 | Cooking +1
InventoryIco 21 Pistol (Revolver) 0/6
- 15x 45. Rounds
Medical Satchel (cloth bandages, alcohol, skin stapler, iodine, etc.)
100g Explosive Powder
Starch Paper
4x Matches
Data Recorder
- Pictape, "MCity 2:Block 121"
- Textape, "Nutrient Processing and Distribution Plant 83-B"
Has red hair, green eyes, an Irish accent and is pissed that someone drank all his whiskey. Wears a T-shirt under a leather jacket. He wear an army helmet that can be set on fire in case of emergency.
Gear
Steel Helmet (an unmarked military helmet; Jeff stole it)
Skills
Welding +1 | Radio Electronics +1 | Tracking +1
InventoryChemical Cutting Torch
Shortwave Hand Radio
2.5-Foot Industrial Wrench
Powered Monocular (magnification up to 20x)
- Small Battery [30%]
Sneak about looking for a computer to hack.
There aren't any computers, but you decide it'd be worth checking out the switch panel. [d20 = 20] It's all mundane, toggles for the lights (numbered 1, 2 and 3), as well as room temperature control and a dial that adjusts the opacity of the wall facing the street. There's also an intercom with various settings and controls including an automatic call switch for maintenance, security and 'hospitality' respectively.
Enter the mechanic's door cautiously. Up in the air still.
[d20 = 4] The door is electronic, it doesn't seem to be powered.
Hank has green eyes and messy brown hair. He stands at a 6' 2" when standing upright, however, as a civil mechanic, he is usually hunched over fixing something.
Gear
Treated Ceramics Vest (bullet/knife/laser proof, heavy and inflexible)
Skills
Mechanic +2 | Luck +1
InventoryChemblade
Aperturehound 20mm AT Rifle 5/5
- 19x 20mm Rounds
Toolpack
Short, stocky, covered in black hair. Obsessed with stores of space, wears cargo pants and boots. Brought as many books as he can shove in his pockets.
Gear
Large Jacket
Cargo Pants
Military Boots
Skills
Traditional Lockpicking +1 | Computers +1 | Sneaking +1
InventoryDeplau 9mm Sub Gun 50/50
- 2x Box Magazines (29/50, 50/50)
Set of Picks
Data Recorder
Books
- Coyote
- Fowls of the Air and the Government
- How to Stay Alive in the Woods
"Well then lets just give this place a bit of light, Rolf would you do me a favor and be ready with the gun? I've not lived long enough to be done in by some busted droid."
Flip on the tank's headlights and examine the area we're in.
Rolf remarks.
I hear you Anston. You can hear him settling into the gun sights behind you.
[d20 = 16] You toggle the headlamps and the room is flooded with light, illuminating the dark shapes. They appear to be large black crates, about 10 meters tall and slightly wider. They're left in rows with space enough between to drive the tank through. The rows stretch on for a bit, it's difficult to see what else might be further in the warehouse. You hear Zietboro whisper on the intercom.
Those aren't droids, are they?Driver's Station
- Controls (side console joystick, manual gearshift, pedal brakes/accelerator, forward viewing slat)
- Mechanical Station (readouts on engine status and interior/exterior temperature among other things, electrical controls including interior/exterior hull lights, heater controls, tools and other nifty things)
- Compact Cassette Tape Deck (PROPERTY OF [ADWARF], DO NOT TOUCH)
- 12.7mm Forward Hull-Mounted Machine Gun (1000 round box, selective fire anywhere up to 50 rounds, remote-operated using an analogue stick, can also be operated manually by a separate crewman)
Commander's Station
- Computer Station (secondary systems, maps, tank condition and specs, other information, can download and display data on the monitors, generally nifty)
- 3D-Terrain Visualizer (a pair of goggles you pop on your head and it displays the exterior of the tank in 3D vector graphics (golly that's slick!) you see the terrain before you in the first-person in whatever direction your head is turned, the image is not real-time and updates every full second)
- Radio (short-wave transmitter, connected to an external loudspeaker)
- Searchlight
- 13.2mm Dual-Mounted Pintle Machine Gun (50-round drum, independent triggers)
Gunner's Station
- 100mm Main Gun (trigger mechanism, autoloader, periscope sight w/various magnification settings)
- 12.7mm Sub-Gun (1000 round box, fully automatic)
- Ammo Magazines
- Sub-Mainframe (fire control)
- Armory (a metal box with a lock for holding personal weapons)
Condition - Top Hatch Sealed
Armor
- Forward (Thick, pocked)
- Right (Thick, scarred)
- Left (Thick)
- Rear (Thin)
Electric Engine (Running Smoothly)
- 30 Pound Battery Cell (Active,
31.5%)
- 6 Pound Reserve Cell (Inactive, 0%)
WeaponsMain 100mm (Cleared) (1x HEAT, 1x SABOT)
- Coaxial 12.7mm (0043/1000)
Pintle Dual 13.2mm (10/50) (03/50)
Forward Hull 12.7mm (0000/1000)
Light blonde hair, green eyes, six foot tall, slim build, always wears goggles, TANKS ARE BEST
Gear
Crew Goggles/worn
AU Jumpsuit/worn (a grey jumpsuit that zips up in the front, has the number '12' stenciled on the back in square yellow characters)
Skills
Tank Driver +2 | Mechanic +1
InventoryVarious Compact Cassette Tapes
Of average height and his build borders on fat, but with just a hint of muscle that shows that is isn't as weak as he seems to be. He has short black hair, a short black beard, and beady, blue eyes. He can usually be seen wearing a faded blue uniform with a vast array of medals pinned to his breast, which is odd because most of his medals seem to be handmade out of solder and scrap iron. His uniform has also been altered slightly, so that he has plenty of pockets to hide bits and pieces in. To top off his look, he has a faded blue, wide-brim hat on his head.
Gear
AU Jumpsuit/worn (a grey jumpsuit that zips up in the front, has the number '12' stenciled on the back in square yellow characters)
Skills
Artillery +1 | Computers +1 | Science +1
Inventory3x Cigarettes
Personal Lighter
A no-nonsense professional of the armored corps, Zietboro's a lady of average looks and brown hair shoved underneath a CVC helmet. She's a serious stickler at making sure her crew regular change their socks, but is always found wearing the same set of coveralls, held together more with thread and repair jobs than original fabric at this point.
Gear
Combat Vehicle Helm/worn (a dull green, slightly bulky combat helmet with an open face)
AU Jumpsuit/worn (a grey jumpsuit that zips up in the front, has the number '12' stenciled on the back in square yellow characters)
AP Vest/worn (an reddish-orange vest, ceramic plates render the torso and upper arms nearly impervious to most shrapnel and pistol caliber munitions)
Skills
Computers +2 | Pistols +1
InventoryP22 9mm Service Pistol 05/10
- 1x P22 Magazine 00/10