Dolivich crawls forward a bit and retrieves the hull tool from Yulvich's station. Zietboro has already moved to allow him to open the turret hatch and climb out. She purposefully leans out after him and watches out from the safety of the cupola; she isn't expecting to see anyone this far out in the country but her chest holster is unfastened regardless.
Dolivich slides off the side of the turret and drops a few feet to the pavement. He takes a step and his heart jumps as he feels something catch his pant leg. He looks down and curses as he realizes the sensation was caused by a small thorny sprig jutting from the suspension where it had somehow been caught. The man's mouth tilts expressionlessly and he tugs the branch away, tossing it clear of the road before finishing his walk around to the front of the tank. The foot and a half long two-piece hull tool is clutched in one hand, he's already screwing the two ends together to complete the handle, and it has a special head for opening the various armored access points situated ergonimcally across the hull. Despite his having done this job on a number of occasions, to his annoyance he has to spend a few seconds locating the armored panel so he can unset the flat, hardened bolt that holds it in place. He sets the perhaps 2 foot square metal plate aside and leans inside to retrieve the belt.
Zietboro leaves her place at the cupola momentarily to put the primary computer through it's paces.
Hey Yul, I'm gonna put a bit of drain on. After a short pause he grunts enigmatically, probably keeping a vigilant watch on the power readouts.. For a few seconds. Then he goes back to snoring. The computer completes it's boot sequence and Zietboro inputs a short series of commands. The computer starts the process of recalibrating the radio receiver in order to check the regional topographical data from the COMBAS (Communications Offering, Mobile Base Attachment for Satellite). That should take some time, and while it's updating the vehicle needs to remain stationary.
Meanwhile Dolivich finishes the ammo swap and starts climbing back atop the tank just as Zietboro reappeared in the cupola. Zietboro looks around while the gunner stands on the hull and disassembles the hull tool. Shit, you may have screwed it on too tight.
The commander turns slowly, observing the terrain in every direction. A wide, featureless expanse of short grass as far as the eye can see, broken by the occasional dead patch. Not even tall enough to hide in, you could spot someone from miles away. It's this way across most of the continent, until you reach the coast. Out there nothing lives.
Driver's Station
- Controls (side console joystick, manual gearshift, pedal brakes/accelerator, forward viewing slat)
- Mechanical Station (readouts on engine status and interior/exterior temperature among other things, electrical controls including interior/exterior hull lights, heater controls, tools and other nifty things)
- Compact Cassette Tape Deck (PROPERTY OF [ADWARF], DO NOT TOUCH)
- 12.7mm Forward Hull-Mounted Machine Gun (1000 round box, selective fire anywhere up to 50 rounds, remote-operated using an analogue stick, can also be operated manually by a separate crewman)
Commander's Station
- Computer Station (secondary systems, maps, tank condition and specs, other information, can download and display data on the monitors, generally nifty)
- 3D-Terrain Visualizer (a pair of goggles you pop on your head and it displays the exterior of the tank in 3D vector graphics (golly that's slick!) you see the terrain before you in the first-person in whatever direction your head is turned, the image is not real-time and updates every full second)
- Radio (short-wave transmitter, connected to an external loudspeaker)
- Searchlight
- 13.2mm Dual-Mounted Pintle Machine Gun (50-round drum, independent triggers)
Gunner's Station
- 100mm Main Gun (trigger mechanism, autoloader, periscope sight w/various magnification settings)
- 12.7mm Sub-Gun (1000 round box, fully automatic)
- Ammo Magazines
- Sub-Mainframe (fire control)
- Armory (a metal box with a lock for holding personal weapons)
Condition - Top Hatch Open
Armor
- Forward (Thick, pocked)
- Right (Thick, scarred)
- Left (Thick)
- Rear (Thin)
Electric Engine (Running Smoothly)
- 30 Pound Battery Cell (Active,
32%)
- 6 Pound Reserve Cell (Inactive, 0%)
WeaponsMain 100mm (Cleared) (1x HEAT, 1x SABOT)
- Coaxial 12.7mm (0043/1000)
Pintle Dual 13.2mm (10/50) (03/50)
Forward Hull 12.7mm (0000/1000)
A no-nonsense professional of the armored corps, Zietboro's a lady of average looks and brown hair shoved underneath a CVC helmet. She's a serious stickler at making sure her crew regular change their socks, but is always found wearing the same set of coveralls, held together more with thread and repair jobs than original fabric at this point.
Gear
Combat Vehicle Helm/worn (a dull green, slightly bulky combat helmet with an open face)
AU Jumpsuit/worn (a grey jumpsuit that zips up in the front, has the number '12' stenciled on the back in square yellow characters)
AP Vest/worn (an reddish-orange vest, ceramic plates render the torso and upper arms nearly impervious to most shrapnel and pistol caliber munitions)
Skills
Computers +2 | Pistols +1
InventoryP22 9mm Service Pistol 05/10
- 1x P22 Magazine 00/10
Light blonde hair, green eyes, six foot tall, slim build, always wears goggles, TANKS ARE BEST
Gear
Crew Goggles/worn
AU Jumpsuit/worn (a grey jumpsuit that zips up in the front, has the number '12' stenciled on the back in square yellow characters)
Skills
Tank Driver +2 | Mechanic +1
InventoryVarious Compact Cassette Tapes
Of average height and his build borders on fat, but with just a hint of muscle that shows that is isn't as weak as he seems to be. He has short black hair, a short black beard, and beady, blue eyes. He can usually be seen wearing a faded blue uniform with a vast array of medals pinned to his breast, which is odd because most of his medals seem to be handmade out of solder and scrap iron. His uniform has also been altered slightly, so that he has plenty of pockets to hide bits and pieces in. To top off his look, he has a faded blue, wide-brim hat on his head.
Gear
AU Jumpsuit/worn (a grey jumpsuit that zips up in the front, has the number '12' stenciled on the back in square yellow characters)
Skills
Artillery +1 | Computers +1 | Science +1
Inventory3x Cigarettes
Personal Lighter