Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: How to Enjoy the Game Again?  (Read 2915 times)

InfiniteCastor

  • Bay Watcher
  • Absolutely disastrous.
    • View Profile
How to Enjoy the Game Again?
« on: October 15, 2014, 07:23:52 pm »

It's becoming a problem. Dwarf Fortress is losing me.

It's a wide variety of factors, frankly.  Sometimes a fortress just bores me as it ticks over in its early stages and I don't even want to continue. Sometimes I can't find a good embark and I give up generating new worlds. Occasionally a fortress will reach unplayable FPS in its first few months and I get tired of it.

I've tried what I could; playing on harder embarks does nothing for me. Trying an evil region just killed off the fortress with vapor thralls before I even got functioning defenses. Even playing with mods, something always feels wrong.

I'm sure that I'm simply playing the game incorrectly. It seems that given my continuous failure to establish a half-decent military and inability to design a fortress I'm happy with, some facet of my cranium just can't get DF through it.

So what shall I do? I truly do not want to just give up such a fantastic game before having even mined a single block of adamantine, especially having played over a hundred hours of it. Any suggestions at all for how to properly have fun with Dwarf Fortress would help. This problem of mine has led to me failing to complete both the turns in both of the two succession games I've partaken in, and for that, I sincerely apologize. Any way that I might be able to appreciate what is one of the world's best existing video games would be very much appreciated.

Thanks in advance.
Logged

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #1 on: October 15, 2014, 07:32:00 pm »

You could try some "stupid dorf tricks" AKA megaprojects; procuring the labor and materials is almost always challengingly fun, they invariably attract FUN visitors, and it's pretty satisfying to actually finish one.

http://dwarffortresswiki.org/index.php/DF2014:Stupid_dwarf_trick
« Last Edit: October 15, 2014, 07:35:30 pm by LMeire »
Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

Tacomagic

  • Bay Watcher
  • Proud Sir Wordy McWordiness at your service.
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #2 on: October 15, 2014, 10:52:31 pm »

Maybe take a break for a while and come back for the next big release?  I had the same thing happen to me with 34.11.  I took almost two years off from the game (long enough for Toady to finish 40.xx) and when I came back, a lot of the magic was there again for me.  Even more so, since I was already comfortable with the interface.  I've become more bold, doing harder, more challenging, and more interesting things than before I took the break.

It's like playing an entirely different game now.

The other thing I had to give up is something that sounds like you're struggling with:  The need for perfection or having everything "just right."  Once I gave up on wanting that from DF, I found I was able to enjoy the game a hell of a lot more.
« Last Edit: October 15, 2014, 10:55:14 pm by Tacomagic »
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #3 on: October 15, 2014, 10:56:04 pm »

I took a four year break, came back to 34.11. It was so different, I enjoyed it many times more than before. Take a break, whether it be for a week, a few weeks, or a decade or two. You'll enjoy it more when you get back.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Nikow

  • Bay Watcher
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #4 on: October 16, 2014, 09:20:33 am »

If you are tired by game, just throw it away. It will spend some time on your harddisk, usualy to next relase, or something like that. Now game just need some time to start being stable. Find other, less mind require game. And... you will discover you're missing DF.
Logged
In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

wuphonsreach

  • Bay Watcher
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #5 on: October 16, 2014, 10:22:26 am »

Now that you can retire forts instead of just abandoning, you don't have to do everything in a single fort.  And you can now visit your old forts in adventure mode.  Or get migrants from past forts in future forts (skilled migrants, with useful skills!).

Right now, I'm doing a 40.13 world where my goal is to save a particular dwarven civ from extinction.  And chase down and kill the werebeasts that plagued my first fort (but got away) during the first decade.

I'm also writing all of it up in a blog, with screenshots, names of FBs/visitors, so that I can go track things down in Adventurer mode, or start to keep track of bloodlines.
Logged

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #6 on: October 16, 2014, 10:26:26 am »

move to life advice kthx.

((Joke, PTW though, since I have the same question.))
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #7 on: October 16, 2014, 10:28:42 am »

My interest in DF waxes and wanes.  Embrace it when it peaks, and leave it alone when it dips.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #8 on: October 16, 2014, 11:08:17 am »

well, I encountered some of the same issues. At some point in the game I just got competant enough that I could survive pretty much anything by just locking down the fort. There were no more big surprises that would make it spiral out of control, water physics down, experimented with magma, gave up on military some previous version... what to do next?

Well, point one - stop going for 'perfect', go for 'cool'. A perfect embark isnt too flat nor too steep, has plenty of metals, a river of some sorts and hopefully sand or clay. So how about going for setting up behind a waterfall that comes out of a rocky wasteland and falls into an evil swamp? Did I mention the only available metal ore is galena? Or make an awesome looking fortress as your civs "first defense against the goblin hordes". Focus on getting the best jewelers you can instead of the best weapon and armor smiths. Instead of richly furnitured rooms, make above ground palaces for the nobles. The true nobles by the way, no need to give the hammerer its own palace. Maybe a restricted use of traps?

 Most of all, don't use the efficient design you've found that works for every fort. Try to make every one unique. An actual spiral staircase instead of the usual 3x3? Using ramps as much as you can instead of stairs? Tanners, butchers and leatherworks far away from most inhabitants, because they stink, badly, made worse for possibly being underground. Every other level is a sewage/ventilation level with locked grates preventing anyone from entering them. Try to think of things that would make you notice and recognise it from every other fort you've made. Making those things happen is hard to do by itself.

Make it fun for yourself. The game just is, you make the fun.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

PrimusRibbus

  • Bay Watcher
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #9 on: October 16, 2014, 12:26:00 pm »

Video games are not a job. If you aren't enjoying a video game, don't play it.

You've put over a hundred hours into DF, you probably do need a break from it. Come back if/when you're feeling it again.
Logged
grammar is for essays and letters and second FREEDOM TO POST except obscene material
THE ONLY THING THAT'S GONNA GRIND IN THIS GAME IS YOUR ASS ON THE PAVEMENT

QuickQ

  • Escaped Lunatic
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #10 on: October 16, 2014, 02:08:51 pm »

Hello there and I'm sorry to hear that you're having no joy with Dwarf Fortress (DF) at the moment.

I normally wouldn't really take time out of my day to help someone enjoy a game if they're not; I'd normally just think "Meh - not my problem." However, DF did exactly the same thing to me and I'm therefore inclined to actually lend a hand, which I hope that I can.

DF is one of those games which requires you to make your own fun and I don't actually think that this is your problem. I personally have the hunch that you've got the creativity to actually have fun, do stupid things, launch goblins from catapults (read: drawbridges that are down and then raised to fling them hilariously), etc, create a 'Hall of Idiots' wherein you encase dwarves that have done stupid things in solid obsidian...

However, I recently returned to DF and found myself in the same boat as you, nearly. I don't have an issue with survival, really, as I'm now very good at getting all my supplies underground, digging a reservoir for year-round water from a well, build a snazzy great hall and make everyone happy, fortify the above-ground so that I'm not threatened by anything, even building destroyers.

That's where you and I appear to converge in our experience of DF. When I get to this stage, which takes a good number of hours sunk into a game, I'm already "tired" in a way and find myslef sighing, looking at the clock and wondering what I'm doing with my life... this is because GETTING to this stage is such a battle (mostly against the interface and with most of the time spent cursing the use of weird keyboard shortcuts and irksome placement mechanics, not to mention dwarves who seem to get ecstatic pleasure from being the biggest bunch of utter retards that have ever existed and MALICIOUSLY cocking up whenever it is even theoretically possible.)

So, I'm going to make some suggestions that have made my gameplay a LOT less of a b@stard:

1) If you've not already, download the Lazy Newb Pack (I've trialled this in windows so far and it works a charm.) You seriously, seriously, NEED Dwarf Therapist in order for DF to not be just a massive nightmare of management which could be a full time job. With this, migrant waves are the joy that they ought to be, once you've spent the time setting up custom professions, instead of the "Oh my good God" events that they used to be, setting individual labour preferences for 30+ incoming migrants, one at a time for HOURS... and woe be thine if you want to CHANGE a certain kind of dwarf to doing something slightly differently! I hope you remembered all of the ones you wanted to change on the God-awful-interface list! Seriously, Dwarf Therapist - use it, spend the time necessary to learn how to work it, because as soon as you do, it's as if a bear trap has just been taken off each leg and you can now run in the fields and play!

2) Appoint a dual bookkeeper/manager. These jobs don't seem to really take much time, and so one dwarf can easily do both. Once you've got a manager, all you need to provide is a lot of facilities (workshops) for your dwarves to toil in. Your manager can then be spoken to instead of individual workshops. This manager will divide up the orders you give between the workshops available and, best of all, if a job keeps canceling (my most frequent one is "Cannot process plants: need bag"), then the task doesn't just vanish, your manager will keep re-applying the request for "process plants". This may continually fail, because there may be no bag available, but at LEAST you keep seeing the report of the cancellation at the bottom of the screen, instead of spending 40 minutes watching your incompetent little pillocks running around without any progress in processing plants, which may well be destroying further plans you have down the line. The repeating message of there being no available bag will therefore remind you to put in an order to your manager for "Cloth bags", which will be automatically assigned to the clothier's shop(s). This is honestly another GODSEND which lets you get on with pratting about and overseeing and having !!FUN!!, instead of playing the part of a borderline-suicidal supervisor looking after morons who need their noses wiping for them. That's not what gaming is about! Get a manager. As soon as you can. They only need a crummy (meagre) office to do both jobs in, which is basically a chair. Honestly, the earlier you get a manager, the earlier you can start playing the game.

3) Don't hold back from killing and maiming your own dwarves. It is immense fun and releives the tension that the game often twists you into with its peculiarities / bugs and often woeful AI. If you read the wiki, you'd almost be convinced that a tantrum spiral is only one quiet mouse fart away, when it comes to how much dwarves can deal with any disturbance at all in their lives. In my opinion, there's so much scaremongering on the wiki as to how easy it is to lose a fort, that I sometimes don't blame people for being scared off the game. Personally, I have atom-smashed (by drawbridge) several dwarves who have displeased me, kids, pets etc. and the most that I've ever had is one or two dwarves (usually parents or spouses) go berserk and quickly end up pureed by my military, maybe after overturning a statue. Therefore, go ahead and release your frustrations upon the dipsticks that you're saddled with babysitting! The next time Urist McBellend cancels that vital bit of defensive wall because he wants to use the logs he's standing on which occupy the same square as the wall you desperately need, teach the little crosseyed, nose-picking, earwax-licking, gormless buttmunch a lesson! Burrow or squad-move him into an atom-smasher drawbridge while the bridge is down, slam him once up against the wall by folding the drawbridge up on him. Give him an in-game nickname (so you don't lose track of him), and allow him to be fixed up by the hospital, but every time Urist McBellend does something else pillock-witted, put him in for another bridge smashing. He'll learn or die, and both are funny to watch. Engrave him a slab and put it in his bedroom, reminding him of his dispensibility to the fort, possibly one slab per gargantuam ballsup that he's responsible for - essentially a soreboard of his rampant moronicism, for your later perusal when he finally loses all structural integrity and dies in the "Stop being a sh!twit" device... I've found myself deliverately following my more moronic dwarves around, HOPING that they'll give me an excuse to brain them again in the "You've been a tw@t" machine. Get personal. Get petty. Be as immature as you wish real life would allow you to be.

4) Regarding the military, spend the time setting up squads, uniforms, weapons etc., but don't bother getting too carried away with making an "answer for everything" loadout. I've found that a load of decently-armoured dwarves armed with short swords are usually adequate. Set up another squad for ranged combat with quivers and an archery target each in multiple designated barracks. Bazillions of wooden bolts can be ordered using the manager (see point 2) so that you can easily replenish ammo stocks. I've also found that, once you've got a proper surface-side fort out of which you can pelt your enemies with bolts, not much is a threat, even when I've been using bone / wood bolts, and anything that seems impervious to this will eventually get bored or walk in front of one of my outward-facing atom smashers. With the number of enemies you get in sieges and with how easy it is to get a whole load of high-value trade goods, its easy to trade for enough metal to arm and armour everyone you care to. If you truly want to be self-sufficient and not open the airlocks for anything other than migrants, you can always use the smelting method for making metal from nothing (see the wiki.) Therefore you could trade for a wee bit of steel (something expensive that smelts into a lot more than it should) and just repeat until everyone's got steel. It may be an exploit, but I think that the amount of buggering about that is required to make steel in DF allows me to guiltlessly use said exploit.

With these suggestions, I hope that you can get back to the drawing board for goblin gauntlets and other creative ways of enjoying DF with a reduced amount of arbitrary busywork that the game would otherwise force you to do.

I'll pop back on the forum and write more if you find that any of this works for you. Hope it helped somewhat.

Logged

Mishrak

  • Bay Watcher
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #11 on: October 16, 2014, 03:49:20 pm »

Just take a break really and lurk on the forums.  I find myself still giggling at some of the stories and events people post, but I haven't even downloaded the .40 version at all yet.  At some point the itch to do something interesting will happen again.

I'm like you though, I've never once had a competent military that I didn't have to use danger rooms to train up.  I just have not been able to figure out how that crap works despite all the reading and information there is.
Logged

Nevenrial

  • Bay Watcher
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #12 on: October 17, 2014, 06:43:34 am »

QuickQ... you sir are a good man. Thank you for taking the time to post such a thoughtful and meaningful response. I enjoyed reading it and actually am reminded what makes this game so wonderful.

Circlejerk.end()
Logged

Teldin

  • Bay Watcher
  • Canadian Bacon
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #13 on: October 17, 2014, 07:38:54 am »

Start modding. Write guides.
Logged

Absentia

  • Bay Watcher
  • On Break
    • View Profile
Re: How to Enjoy the Game Again?
« Reply #14 on: October 17, 2014, 01:47:53 pm »

Honestly, the only thing that keeps the game fresh for me is coming up with new and creative ways to kill goblins. I'll get an idea for a new deathtrap and build a fort to test it, and if it works well maybe I'll hang around long enough to attract big sieges and watch the carnage. But I go weeks and months without playing if I don't have a new idea.

I know a lot of people really like modding, either doing it themselves or playing existing mods like Masterwork. Something to try if you haven't already.
Logged
Pages: [1] 2