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Author Topic: Cutting Gems and not Stones  (Read 1775 times)

Chimerat

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Cutting Gems and not Stones
« on: October 15, 2014, 09:20:58 am »

Is there an easy way to tell which items are Gems and which are Stones (or other materials) when setting orders with the Gem Cutters?
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Sirbug

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Re: Cutting Gems and not Stones
« Reply #1 on: October 15, 2014, 11:51:08 am »

Gems are always go first. There stricktly speaking no way to tell them apart, but you'll probably recognize what you dug recently.

Stones have very different names from gems.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Garath

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Re: Cutting Gems and not Stones
« Reply #2 on: October 16, 2014, 01:04:42 pm »

the wiki is your best friend in case of doubt
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Chimerat

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Re: Cutting Gems and not Stones
« Reply #3 on: October 16, 2014, 02:06:35 pm »

Darn. So the answer appears to be "Go back in time and pay more attention in Geology lessons..."  :-\
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ragincajun

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Re: Cutting Gems and not Stones
« Reply #4 on: October 16, 2014, 04:05:48 pm »

Yes.  There are no marks to show.  But as noted the first one(s) listed are gems.  If you can remember most of your stone (from placing doors and stuff) then you may recognize the break point.

Gems tend to have "interesting" names like Lapiz Catseye or something..stone is pretty plain (siltstone or limestone etc).
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StagnantSoul

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Re: Cutting Gems and not Stones
« Reply #5 on: October 16, 2014, 06:09:23 pm »

Also, obsidian does make a good gem cutter and setter practise stone. Any ores you'll never use work great too. Cut stones can be useful.
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Tacomagic

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Re: Cutting Gems and not Stones
« Reply #6 on: October 16, 2014, 11:15:02 pm »

Also, obsidian does make a good gem cutter and setter practise stone. Any ores you'll never use work great too. Cut stones can be useful.

Obsidian being a renewable resource is a checkmark in its favor, too.   So many things around my fortresses end up decorated with obsidian...
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Kneenibble

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Re: Cutting Gems and not Stones
« Reply #7 on: October 16, 2014, 11:23:11 pm »

Yes.  There are no marks to show.  But as noted the first one(s) listed are gems.  If you can remember most of your stone (from placing doors and stuff) then you may recognize the break point.

Gems tend to have "interesting" names like Lapiz Catseye or something..stone is pretty plain (siltstone or limestone etc).

If memory serves, the change in the list is after glass gems.  It goes gems (with diamonds being last if you have them), green glass, clear glass, crystal glass, and then stones.
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Sirbug

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Re: Cutting Gems and not Stones
« Reply #8 on: October 17, 2014, 01:32:48 am »

I'm pretty sure glass is at the very bottom.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

§k

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Re: Cutting Gems and not Stones
« Reply #9 on: October 17, 2014, 01:42:49 am »

Press "z", look for the entry "stone", and you will see the list of stones (and their usage by the way). It's a short list.
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Rogtuok

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Re: Cutting Gems and not Stones
« Reply #10 on: October 17, 2014, 02:46:26 am »

Something like the pasture settings were you can only show who is on pasture and not male of female for gems stones glass and so on for the workshop whoud be nice to have also for other workshops also like stones were you can show only economic stones and so on.
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Larix

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Re: Cutting Gems and not Stones
« Reply #11 on: October 17, 2014, 04:14:30 am »

Once you've dug around a bit and paid attention to the names of things, it's pretty easy to tell gems and stone apart in the list. The areas are strictly divided - the first stone comes after the last gem (and clay after stones and glass after clay).

You might be able to recognise some names of stone from everyday experience - slate, granite, gneiss, lime(clay-, silt- sand-)stone etc. Gem names are either known precious gems (ruby, *diamond, emerald...) or two-part names (red/green/blue/brown/yellow tourmaline/zircon or various "flavours" of opal/quartz/agate). Once such names end, you're somewhere in the stones.

Finally, you can prevent undesired rock-cutting by linking a stockpile holding only raw gems to give to your jeweller's shop. Even if you mistakenly order stone-cutting, it won't be found on the pile and the job will cancel.
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Insanegame27

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Re: Cutting Gems and not Stones
« Reply #12 on: October 17, 2014, 05:13:51 am »

Finally, you can prevent undesired rock-cutting by linking a stockpile holding only raw gems to give to your jeweller's shop. Even if you mistakenly order stone-cutting, it won't be found on the pile and the job will cancel.
on a similar note: just go (p), (c) and look in gems and you should see them
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Chimerat

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Re: Cutting Gems and not Stones
« Reply #13 on: October 17, 2014, 05:31:52 am »

Finally, you can prevent undesired rock-cutting by linking a stockpile holding only raw gems to give to your jeweller's shop. Even if you mistakenly order stone-cutting, it won't be found on the pile and the job will cancel.
Okay. This one I can work with. I only ever use Gems to cut and trade (and keep in case of a Mood). Though I generally only really export Roasts (I'm relatively new and don't want the huge Fortress from excessive Crafting would lead to).

Thanks for the replies, everyone!
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Garath

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Re: Cutting Gems and not Stones
« Reply #14 on: October 17, 2014, 05:54:51 am »

cutting ores is a good one by the way, unless you want to train up metalcrafters. Zinc has little use (forgot the ore name) and if you have enough silver, lead (galena) is quite useless too
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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And then everyone melted.
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