They're pretty expensive at times.
Oh, and Robin is a direct damage sorcerer, so I'm going to need you to approve some spells and my race, both of which I copypasta'd off the site yesterday (forgive the random funny-looking characters, please:)
Silverbrow Human
( Dragon Magic, p. 6)
Attributes
Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: +0
Dexterity: +0
Wisdom: +0
Constitution: +0
Charisma: +0
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common
Bonus Languages: Any
Description
Silver dragons relish humanoid form and enjoy many of the same daily pleasures as humans. Long ago, communities of humans welcomed disguised silver dragons into their villages, not knowing the truth about their new neighbors. In these communities, which were often secluded and small, half-dragon children became common as the dragon visitors married their human friends. The silver progenitors went to great lengths to hide their children from the rest of the world, citing "curses" or "deformaties" as an excuse for their physical differences. Despite the occasional discovery, they managed to hide their half-breed offspring long enough to teach them to take humanoid form magically. These children in turn became members of the the community, and thus followed generation after generation with the mixed blood of humans and silver dragons.
Over time, the overtly draconic physical characteristics faded, leaving human-looking children with silver dragon bloodlines. Eventually, the dragons themselves departed these communities, leaving behind a strong draconic heritage—a silver streak or highlights in the hair—they came to be known as silverbrow humans.
Combat
Racial Traits
Disguise Aptitude: Silverbrow humans have a +2 racial bonus on Disguise checks, and Disguise is always considered a class skill. Their ancestors' need to guard their identities against those who feared or hated them has become second nature to silverbrow humans.
Dragonblood Subtype: Silverbrow humans are of the dragonblood subtype (see page 4).
Feather Fall (Sp): A silverbrow human can use feather fall once per day, plus one additional time per day for every 5 Hit Dice he has.
1 extra feat at 1st level, because silverbrow humans are quick to master specialized tasks and varied in their talents.
Orb of Acid
(Spell Compendium, p. 150)
Conjuration (Creation) [Acid]
Level: Sorcerer 4, Wizard 4,
Components: V, S,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One orb of acid
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: No
An orb of acid about 3 inches across shoots from your palm at its target, dealing 1d6 points of acid damage per caster level (maximum 15d6). You must succeed on a ranged touch attack to hit your target.
A creature struck by the orb takes damage and becomes sickened by the acid's noxious fumes for 1 round. A successful Fortitude save negates the sickened effect but does not reduce the damage.
(also fire (dazed), cold (blinded), sonic (deafend), and electricity (entangled) variants)
Acid Orb, Lesser
(Miniatures Handbook)
Conjuration (Creation) [Acid]
Level: Sorcerer 1, Wizard 1, Warmage 1,
Components: V, S,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One orb of acid
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
An orb of acid about 2 inches across shoots from your palm at its target, dealing 1d8 points of acid damage.
You must succeed on a ranged touch attack to hit your target.
For every two caster levels beyond 1st, your orb deals an additional 1d8 points of damage: 2d8 at 3rd level, 3d8 at 5th level, 4d8 at 7th level, and the maximum of 5d8 at 9th level or higher.
(There are also fire, cold, electricity, and sonic versions)
Orb of Force
(Spell Compendium, p. 151)
Conjuration (Creation) [Force]
Level: Sorcerer 4, Wizard 4,
Components: V, S,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One orb of force
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
As you gather the energies of the spell, you feel against your palm a spherical weight that seems almost bonded to your skin. The sphere grows, until with a final precise movement, you release the translucent blue orb, sending it hurtling toward your intended target.
You create a globe of force 3 inches across, which streaks from your palm toward your target. You must succeed on a ranged touch attack to hit the target. The orb deals 1d6 points of damage per caster level (maximum 10d6).