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Author Topic: East Kajikstan Design Bureau, 1925  (Read 11724 times)

tryrar

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Re: East Kajikstan Design Bureau, 1924
« Reply #180 on: October 26, 2014, 11:33:10 am »

bump
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1924
« Reply #181 on: October 26, 2014, 11:50:58 am »

Comeon people, I cant be the only person playing this.
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FritzPL

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Re: East Kajikstan Design Bureau, 1924
« Reply #182 on: October 26, 2014, 12:33:39 pm »

The problem here is that you gents are jumping from one idea to another like a grasshopper. I'd say focus on one area/doctrine, instead of trying to be a jack of all trades, master of none. Projects using light calibers, high speed and good firerate are working out well - perhaps with the exception of the Hawk light-fighter. (please ignore that I completely contradict this statement with Proposal 2)


Spoiler: Proposal 1 (click to show/hide)
Spoiler: Proposal 2 (click to show/hide)
Spoiler: Ad Proposal 2 (click to show/hide)
Spoiler: Proposal 3 (click to show/hide)
Spoiler: Proposial Beta (click to show/hide)


Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
Spoiler: Votes (click to show/hide)

Also, tryar, if we're not taking too much of your time already, could you link updates both in the first post and all further updates? Reading the prototype results helps when coming up with those proposals.

I am so shit at organizing this... someone take the wheel
« Last Edit: October 26, 2014, 01:30:50 pm by FritzPL »
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tryrar

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Re: East Kajikstan Design Bureau, 1924
« Reply #183 on: October 26, 2014, 12:50:41 pm »

Don't forget to state the number of engineers Fritz. the default of 5 might not cut it for those projects....
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1924
« Reply #184 on: October 26, 2014, 01:20:43 pm »

Fritz, we already have proposals 1-3 from last year...
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FritzPL

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Re: East Kajikstan Design Bureau, 1924
« Reply #185 on: October 26, 2014, 01:23:42 pm »

Ugh, I forgot... This is what happens when you try to jump into a game with a bright idea, but you end up realizing you're as out of date as a Victorian courtesan in a modern night club.

Funk

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Re: East Kajikstan Design Bureau, 1924
« Reply #186 on: October 26, 2014, 02:31:44 pm »

Proposal seven
Working refining the LT-1's drive train, it will be a really good tank if we can get it fixed.
Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
Gamma) Production of things
« Last Edit: October 26, 2014, 02:35:45 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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tryrar

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Re: East Kajikstan Design Bureau, 1924
« Reply #187 on: October 26, 2014, 02:53:53 pm »

For bookkeeping and list reduction purposes, I'm going to rule you can roll fixing the flaws of multiple things into one proposal, but you'll need 10 engineers per project. For example, fixing the hollowpoint ammo(which STILL hasn't been produced), the tank, and the Hawk would be 30 engineers for one project.
« Last Edit: October 26, 2014, 02:56:04 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1924
« Reply #188 on: October 26, 2014, 03:22:06 pm »

Well, that means that the fixing of a hawk (proposial 1) will fix the tank? Awesome.
Also, we could have fixed the ammo? I thought it was just flawed till the end. Infact, I was gonna propose a new ammo next year for it...
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10ebbor10

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Re: East Kajikstan Design Bureau, 1924
« Reply #189 on: October 26, 2014, 03:25:18 pm »

Only if we add 20 engineers on that project.
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tryrar

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Re: East Kajikstan Design Bureau, 1924
« Reply #190 on: October 26, 2014, 03:25:54 pm »

Any flaw can be fixed if you dedicate the time to it. :P

Edit: Also, 2 regular engineers is equal to 5 novice, and specialized engineers count as regular when not doing a project related to their specialty. Senior engineers count as 10 novice, and since you can use the ballistic engineer for the ammo, you'd really only need 20 engineers+ballistics for the whole thing.
« Last Edit: October 26, 2014, 03:29:52 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1924
« Reply #191 on: October 26, 2014, 03:30:45 pm »

Right, howabout we vote now on what we want to do, then assign people to them?
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tryrar

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Re: East Kajikstan Design Bureau, 1924
« Reply #192 on: October 26, 2014, 03:37:06 pm »

right, since it doesn't look like we'll get anymore proposals(unless 10ebbor wants to chime in) we'll move to the voting.

Spoiler: Design Proposals (click to show/hide)

Spoiler: Production Proposals (click to show/hide)

Spoiler: votes (click to show/hide)

Since we only have 3 production proposals, no point in voting for those(unless you really want to)
« Last Edit: October 26, 2014, 03:49:37 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: East Kajikstan Design Bureau, 1924
« Reply #193 on: October 26, 2014, 03:56:40 pm »

Spoiler: Design Proposals (click to show/hide)

Spoiler: Production Proposals (click to show/hide)

Spoiler: votes (click to show/hide)

Spoiler: Tank votes. (click to show/hide)

We probably want to have the ballistics and naval guys on the torps (if we do it), so...
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Funk

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Re: East Kajikstan Design Bureau, 1924
« Reply #194 on: October 26, 2014, 04:25:26 pm »

Spoiler: Design Proposals (click to show/hide)

Spoiler: Production Proposals (click to show/hide)

Spoiler: votes (click to show/hide)

Spoiler: Tank votes. (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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