Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 16

Author Topic: East Kajikstan Design Bureau, 1925  (Read 11742 times)

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: East Kajikstan, Year 1920(SG)
« Reply #90 on: October 15, 2014, 06:11:50 pm »

Mhm. We'd need long-range ones that we can drop far from their AAA bubble.
Logged

Funk

  • Bay Watcher
    • View Profile
Re: East Kajikstan, Year 1920(SG)
« Reply #91 on: October 15, 2014, 06:19:21 pm »

Let work on a submersible commerce raider.

If it a SMG your after 10ebbor10, then i did post a plan to make a 7.62x25 copy of our LGM.
While keeping the 60 round pan mags will save on tooling costs and make for a better weapon,  a smaller magazine is a good idea.
« Last Edit: October 15, 2014, 06:24:52 pm by Funk »
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: East Kajikstan, Year 1920(SG)
« Reply #92 on: October 15, 2014, 06:35:26 pm »

I never proposed an smg actually.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: East Kajikstan Design Bureau, 1922
« Reply #93 on: October 15, 2014, 07:51:50 pm »

Squad Machine gun, I proposed that.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: East Kajikstan Design Bureau, 1922
« Reply #94 on: October 16, 2014, 01:19:37 pm »

So, we all ready for votes?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Funk

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1922
« Reply #95 on: October 16, 2014, 02:02:38 pm »

Im ready.

Do we have any rules/guides for ship building
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

tryrar

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1922
« Reply #96 on: October 16, 2014, 02:14:20 pm »

Not really. You can design the component seperately, or do it all together, but how you go about it is up to you. Be advised though blatantly unrealistic designs with fail hilariously (no 100t boats carrying a 500mm gun in a fully traversable turret :P)
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: East Kajikstan Design Bureau, 1922
« Reply #97 on: October 16, 2014, 02:49:09 pm »

What's the verdict on flying aircraft carriers? Mostly just curious. Mostly..
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1922
« Reply #98 on: October 16, 2014, 03:39:25 pm »

Eh, if you can work out the problems with it (mainly you can't launch heavy craft from them, unless you want a dirigible the size of Texas, which would come with it's own problems. Also, landing a craft on it is a problem needing solving) I'll try to incorporate it :P
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: East Kajikstan Design Bureau, 1922
« Reply #99 on: October 16, 2014, 04:11:43 pm »

That's okay, I don't think anyone would want to try something crazy like that anyways.

landing a craft on it is a problem needing solving
Well, if it's basically a floating runway (which is what I was picturing) then you just slow down and land. Since we're using prop craft and not jets the deck could actually be relatively short compared to modern supercarriers and still be pretty safe.

A more realistic air carrier could just be a dirigible with the aircraft prepared on hooks, and it could drop them when it got close to the target. Then when the aircraft were done they could just fly back to the airfield with the fuel they saved (as opposed to having some kind of awkward and dangerous in-flight recovery system).
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: East Kajikstan Design Bureau, 1922
« Reply #100 on: October 16, 2014, 04:20:00 pm »

You can't have the runway on top. The design would be top heavy, and you can't vent hydrogen with the planes engines running.
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: East Kajikstan Design Bureau, 1922
« Reply #101 on: October 16, 2014, 04:35:18 pm »

You can't have the runway on top. The design would be top heavy

and you can't vent hydrogen with the planes engines running.
What if you had vessels on either side and the runway carried between them?

I'm entirely not sure how airships work, what do you mean?
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: East Kajikstan Design Bureau, 1922
« Reply #102 on: October 16, 2014, 04:38:37 pm »

Big balloon, things hanging off below.

We can do the flying trapeze style, but thats kinda tricky to do.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

tryrar

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1922
« Reply #103 on: October 16, 2014, 04:55:47 pm »

I will say first thing's first, you will need a basic airship and planes first before you go trying to figure out how to put them together in a coherent fashion :P
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: East Kajikstan Design Bureau, 1922
« Reply #104 on: October 16, 2014, 05:09:43 pm »

or aircraft and a ship for a aircraft carrier.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text
Pages: 1 ... 5 6 [7] 8 9 ... 16