Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16

Author Topic: East Kajikstan Design Bureau, 1925  (Read 11704 times)

tryrar

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #210 on: October 28, 2014, 12:38:29 pm »

Yes, actually(I forgot to mention that part when explaining the drydocks). Same cost increases as the drydocks, and of course can only build that one specific thing. You can retool a drydock or factory for a different ship class or item, but production is cut in half as there is a 6 month lead time for changing toolings and the like.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Funk

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #211 on: October 28, 2014, 03:01:49 pm »

Ok people, so what do we need?

Gasmasks?
Armour?
Some kind of auto cannon for fighter/ AA use?
Bigger artillery?
Some navel guns?
Aseaheru's new tank?
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #212 on: October 28, 2014, 03:02:59 pm »

Probably the tank, sonar (we used subs on them, they are gonna try to get subs on us) and air cover, or new ships, since they have far better ones...
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Funk

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #213 on: October 28, 2014, 04:33:54 pm »

Tank wise, I'm not sure that we need another battle tank right now, the lighting probably as good as we can get past the gm for now.

Still theres always some thing that a tank can do, inbuilt heavy mortar? flame thrower?
AA mount? troop transporter?
Tanks for ref
Spoiler: Lighting class tank (click to show/hide)

And your tank
Spoiler: Proposal Three (click to show/hide)

A pair of  cheat sheet to post war tanks and
early World War II tanks
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #214 on: October 28, 2014, 04:41:59 pm »

An APC would be interesting, but I think we should come up with an autocannon first because reasons... As for arty, we have arty. Taking a LT-1 and replacing the central turret with a 75mm mortar or  getting a tank with a 105mm howitzer might be interesting...

Oh! We should take the Tritons and replace some of the guns with ours!
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

tryrar

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #215 on: October 28, 2014, 04:55:46 pm »

Speaking or artillery, 5000 indirect fire pieces is a little low for an army our size, I should probably give build pp for them.

Ok, the 75mm light mortar is 4pp, the 105mm howitzer is 6.5pp.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #216 on: October 28, 2014, 04:56:47 pm »

I think we need a new fighter, and a torpedo bomber for naval attack.
Logged

Funk

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #217 on: October 28, 2014, 05:01:27 pm »

We can probably fit really big Mortar (200mm+) inside a tank, but it's probably going to have to be a breech loader.
Range will probably be it's short fall, but that will encourage the crews to get closer.

I'll look in to autocannons.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #218 on: October 28, 2014, 05:27:54 pm »

If we can get a monowing fighter armed with cannons...
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

tryrar

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #219 on: October 29, 2014, 10:45:10 am »

bump. It would be nice to have things to vote on right now
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Funk

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #220 on: October 29, 2014, 12:11:36 pm »

Ok heres our new 25 mm auto-cannon.

Am interceptor to go with it.
Spoiler: Falcon Interceptor (click to show/hide)

Anyone got anything to add before there proposaled?
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #221 on: October 29, 2014, 12:25:06 pm »

Hang on, Ill make one for a depth charge system SONAR...

Spoiler: UWDVS (click to show/hide)

I also propose that the autocannon be designed by 9 novices and the ballistics dude, 5 normals and 5 novices for the Falcon, etc. etc.

Ill get votes and all ready for the next post.
« Last Edit: October 29, 2014, 12:33:10 pm by Aseaheru »
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Funk

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #222 on: October 29, 2014, 12:28:28 pm »

Edit:This can be next years gun.

The Mjölnir heavy revolver mortar.
Spoiler (click to show/hide)
« Last Edit: October 29, 2014, 12:44:11 pm by Funk »
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #223 on: October 29, 2014, 02:42:10 pm »


Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
Spoiler: AA truck perks (click to show/hide)
« Last Edit: October 29, 2014, 02:50:05 pm by Aseaheru »
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Funk

  • Bay Watcher
    • View Profile
Re: East Kajikstan Design Bureau, 1925
« Reply #224 on: October 29, 2014, 03:42:51 pm »

Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
Spoiler: AA truck perks (click to show/hide)
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
Pages: 1 ... 13 14 [15] 16