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This game is dead!

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Total Members Voted: 17


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Author Topic: Ye Gods 1 OOC [21/∞] Talk here  (Read 443129 times)

Kilojoule Proton

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5175 on: August 17, 2015, 04:28:56 am »

You can if you leave out the semicolons :P

Here's a sample of how the stored data looks:
Code: [Select]
data: gods
%%
id: 0
name: Sadiq
essence: 10
essence_max: 10
power: 10
power_max: 10
sphere0: Djinn
sphere1: Service
%%
id: 1
name: Yena
essence: 10
essence_max: 10
power: 10
power_max: 10
sphere0: Growth
%%
id: 2
name: Zenurion
essence: 10
essence_max: 10
power: 10
power_max: 10
sphere0: Mad Science/Wizardry
sphere1: Villainy
%%
id: 3
name: Bohenar
sphere0: Magic
sphere1: Villainy
essence: 10
essence_max: 10
power: 10
power_max: 10
%%
id: 4
name: Morthan
sphere0: Suffering
sphere1: Decay
essence: 10
essence_max: 10
power: 10
power_max: 10
%%
id: 5
name: Ama
sphere0: Spheres
sphere1: Planets
essence: 10
essence_max: 10
power: 10
power_max: 10
%%
id: 6
name: Don Giovanni
sphere0: Criminal Organizations
essence: 10
essence_max: 10
power: 10
power_max: 10
%%
id: 7
name: Zhìn Réng Jiāng
sphere0: Civilization
sphere1: Control
essence: 10
essence_max: 10
power: 10
power_max: 10
%%
id: 8
name: Qytesis Xyweus Talios
sphere0: Oaths
sphere1: Death
essence: 10
essence_max: 10
power: 10
power_max: 10
%%
id: 9
name: Velles
sphere0: Theft
sphere1: Trickery
essence: 10
essence_max: 10
power: 10
power_max: 10
%%
id: 10
name: Mörkö
sphere0: Perception
sphere1: Fear
essence: 10
essence_max: 10
power: 10
power_max: 10
%%
id: 11
name: Quelor
sphere0: Time
sphere1: Metal
essence: 10
essence_max: 10
power: 10
power_max: 10
Actually, you may not even need to drop the semicolons! Hooray for plaintext record jars! :P

ADDIT: Slashes and quotes, brackets and dashes, obscure Unicode hieroglyphs and other non-colon non-commas fit with no problem!
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micelus

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5176 on: August 17, 2015, 04:30:12 am »

What are you using to store this info o.O
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Kilojoule Proton

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5177 on: August 17, 2015, 04:32:09 am »

A little Python script I'll probably put up somewhere once it's no longer as much of an embarrassment as it is now.
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DreamerGhost

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5178 on: August 17, 2015, 05:58:15 am »

Quote
name: Bohenar
sphere0: Magic
sphere1: Villainy

Magic and FIRE.
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Kilojoule Proton

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5179 on: August 17, 2015, 06:07:12 am »

Corrected on local copy
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Andres

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5180 on: August 17, 2015, 06:09:31 am »

So when will the game start?
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Kilojoule Proton

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5181 on: August 17, 2015, 06:39:08 am »

Not for less than a day or two, most likely. I still need to figure out how many and which stats we'll be using, work out the easily found bugs in the helper scripts, write out the 0-cost actions guide, rewrite the multipliers list, write mechanics stuff in general, and maybe get a survey or two in before the game can start. Now would be a good time for everyone interested in participating in the "creation stage" to start listing off days.

For myself, I'll be out of town without hope of updating (all times in UTC) from 2015-08-25 03:00 to 2015-08-25 05:00 and from 2015-09-08 03:00 to 2015-09-09? 05:00 (give or take a few hours, probably). Fortunately, from 2015-08-25 05:00 to 2015-09-08 03:00, I should be able to update at least once every two or three days.

Players with incompatible schedules this week or so:
Stirk 08-19-08-20?

Possibilities on dealing with current schedule conflicts:
  • Begin game as soon as possible but make the first tick last until 2015-08-23 00:00 UTC
    • For: A two-days-per-tick normal schedule is already probable anyway (partly for reducing distant time zone effects), and a four or five-day tick for creation probably improves both quality and quantity
    • Against: It sounds too long?
  • Delay game until an optimal day when everyone involved is available
    • For: Allows keeping a mostly normal schedule from the start
    • Against: Quite unlikely to happen
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Andres

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5182 on: August 17, 2015, 06:42:41 am »

I just want maximum amount of Ticks in a minimum amount of time.
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Kilojoule Proton

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5183 on: August 17, 2015, 06:45:40 am »

What do you think of a YG Lite spinoff using acts rather than Essence?
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Andres

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5184 on: August 17, 2015, 06:51:18 am »

No thanks. Micelus' game already does that.
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Kilojoule Proton

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5185 on: August 17, 2015, 06:55:24 am »

Then there's not terribly much I can do
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IcyTea31

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5186 on: August 17, 2015, 06:59:05 am »

Possibilities on dealing with current schedule conflicts:
  • Begin game as soon as possible but make the first tick last until 2015-08-23 00:00 UTC
I'd prefer this option. It's a good thing to have extra time to make plans, establish characters, organize into pantheons, argue on trivial matters, vow eternal vendettas, and so on.
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FArgHalfnr

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5187 on: August 17, 2015, 07:43:32 am »

Possibilities on dealing with current schedule conflicts:
  • Begin game as soon as possible but make the first tick last until 2015-08-23 00:00 UTC
I'd prefer this option. It's a good thing to have extra time to make plans, establish characters, organize into pantheons, argue on trivial matters, vow eternal vendettas, and so on.

I agree with this.


Also you're using python, KJP? That's neat, I'm learning it right now. I can't wait to be able to make that sort of stuff myself.
And for ticks, I say go for a rhythm that's comfortable for you.


I think I'll start drawing my new character before the game actually starts.
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hector13

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5188 on: August 17, 2015, 07:50:39 am »

+1 the present choice. I'm available responsibility-free until September when my parents are visiting. Should have time in the mornings and evenings to do things though, but I'll keep y'all posted if it'll affect me more.
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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5189 on: August 17, 2015, 08:24:27 am »

Flippin' 'eck! Four new pages since I went to bed last night!

I was going to have magic as a sphere, but I thought that resonance would be more interesting.
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