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Author Topic: Ye Gods 1 OOC [21/∞] Talk here  (Read 441937 times)

Cptn Kaladin Anrizlokum

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3720 on: January 19, 2015, 03:35:12 am »

$$$
Spoiler: Time Slimes (click to show/hide)
But also giving them the ability to combine species of plants and animals by storing samples of them in their pouches and combining them. This would cause them to lose as many pouches as species they fused. (Or possibly kill them, I am unsure...)

Quote
New Fancy Goop: 28E base
Earth-like planet: 9-10E
Non-decorative realistic star: 19-20E
And yes, they did cost as much as three planets, and I'm hoping to upgrade them...
« Last Edit: January 19, 2015, 03:36:50 am by Cptn Kaladin Anrizlokum »
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Rolepgeek

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3721 on: January 19, 2015, 03:37:59 am »

Well, good luck with that, because if a race appears that starts trying to murder everything, don't be surprised if someone decides to Paradox it and/or you. >.>
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Sincerely, Role P. Geek

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gman8181

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3722 on: January 19, 2015, 03:38:31 am »

Must... create... Gruen... Hybrids... with... super... expensive... race...
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Rolepgeek

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3723 on: January 19, 2015, 03:40:43 am »

I'm interested in two things, actually.

How the Luminee will reproduce with the Nephilim and/or the Time Slimes

How the Gruen would try and Hybridize the Nephilim.

Nephilim are basically made of magic, and quite a bit like Gruen except instead of 'physical material' think 'magic' and they are less obsessed with eating and more with inventing things/having sex. Which are the same things, for them. :D
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gman8181

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3724 on: January 19, 2015, 03:52:13 am »

No problem is unsolvable with enough essence thrown at it
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Rolepgeek

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3725 on: January 19, 2015, 04:58:39 am »

No problem is unsolvable with enough essence thrown at it

Getting rid of the Null?

Outside the Bubble as well as in, that is.
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DreamerGhost

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3726 on: January 19, 2015, 05:28:05 am »

No problem is unsolvable with enough essence thrown at it

Getting rid of the Null?

Outside the Bubble as well as in, that is.

Yes. Sadly, we do not have enough essense to throw.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

IcyTea31

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3727 on: January 19, 2015, 05:50:48 am »

Cim has.
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Stirk

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3728 on: January 19, 2015, 11:38:49 am »

Cim has.

I would be a little disappointed if that was true  :-\
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Cryxis, Prince of Doom

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3729 on: January 19, 2015, 11:55:17 am »

how expensive would it be to make a race of large owls to protect my sewa, I was thinking having them be sentient but not sapient with the goal of protecting the Sewa as their purpose and have them be about one protector per each family of 5 Sewa so each family has a protector
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hector13

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3730 on: January 19, 2015, 12:19:49 pm »

do the $$$ thing ;) makes it easier for KJP to see it.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

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DreamerGhost

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3731 on: January 19, 2015, 12:21:57 pm »

Using $$$ in cost related questions greatly inreases chance of them being answered. ex.

$$$
Creating a planet sized city that would orbit the (already existing) sun
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Kilojoule Proton

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3732 on: January 19, 2015, 01:12:50 pm »

Intrinsic WQ: Humans actually don't have the highest which may surprise some of you who thought they were ever intended to be optimal. Long lives and short lives tend not to affect it too much. Extremes like an unaging race, a five-year lifespan, and having a hundred surviving young, however, will have a noticeable effect. Lifespans as much as ~170 years are still close to the highest multiplier on account of races in general tending to live longer in a setting like this.
Details costing more: Modulars also cost a lot because of how long they take to check for more than three features. Well-detailed things that don't get disputed tend toward costing less.
Propagation cheaper than creation: Technically true, but that bug has mostly been patched. You're better off not generating unnecessary work.
Page 100: I see something about KI'Tork asking something about the sun. :P
Propagating over multiple ticks: It depends on how it's done. Propagating once each tick wil end up much more expensive partly because of rounding. Propagating starting at a tick and ending at another (be sure to post reminders) can end up a bit cheaper.
11B vs. Hovori: The Hovori were 10E base. (6E+(4E Cosmic) I think)
New bestiary: Local copy of tick updates modified to include a link to it
Expensiveness of time-related creatures: It's partly because of the combination of the time thing and the absorption
Malakath: Safe stasis

$$$Response
Turonniheld: 3-4E base
City for them: 3-5E depending on features
Turonniheld/1K: +1-2E
Turonniheld/10K: +2-3E
Turonniheld/100K: +6-7E
Owl defenders: 2-3E base
Creating a planet-sized city to orbit the sun: 12-13E, can easily orbit close or far from the sun mundanely or be forced into an unconventional orbit (e.g. leads/trails Keshan/Slytha by half a degree at all times, orbits in a wavy pattern normally requiring powered flight) for 2-3E
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Cptn Kaladin Anrizlokum

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3733 on: January 19, 2015, 02:06:03 pm »

$$$
Giving a race (Specifically Time Slimes) the ability to combine species of plants and animals by storing samples of them in their pouches and combining them. This would kill them though, and their time powers wouldn't save them.

Spoiler: Time Slimes - 28E (click to show/hide)
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Lord_lemonpie

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #3734 on: January 19, 2015, 02:45:10 pm »

$$$
Price check on creating a kind of magic that lets people pinpoint the location of others nearby by feeling their pain.
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