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This game is dead!

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Author Topic: Ye Gods 1 OOC [21/∞] Talk here  (Read 435326 times)

Kilojoule Proton

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2385 on: December 09, 2014, 03:30:34 am »

Andres: Sealing an inactive god just mostly slows down other gods' attempts at removing them analogous to the concept of security through obscurity. Essence monsters are mostly unrelated to sealing. I don't update the Essence count for sealed gods publicly, so for all the non-sealers know, Varee, Artisanii, or Carmine could be at 1/31E right now.

Political discussions on OOC: I'm tempted to issue a rule requiring fanart as a ticket for participating in real-life politics-related discussions here just to decrease the demand for the discussions and increase the supply of entertaining creations. Of course, the most recent one was fairly tame.

Spin-offs: I'm dropping any suggestions for avoiding prefixing (pretitling? supertitling?) with Ye Gods and suggestions in general. Go wild!

However, prospective spin-off GMs should be aware that I still cannot share a bunch of secret information because of the in-game security disaster that would imply and, barring extraordinary circumstances, cannot integrate changes from spin-offs into here.

Biowarfare? Really? Kind of obvious it was Fusil.

$$$
Price check on destroying the disease
Price check on making Keshan Humans immune to the disease
Price check on making Keshan Humans immune to disease
Price check on making Keshan Humans immune to disease by carefully splicing in some High Elf genes in such a way that there are no negative repercussions

What does sealing an inactive god do, exactly? Does it just extend the time until a god becomes an Essence monster?
$$$Response
Plague-related prices are intended for this specific situation because of the aid(s? Bad pun) from various sources
Destroying the disease: 4E
Make Keshan Humans immune to the disease: 4E
Make Keshan Humans immune to current mundane diseases and *Pink Plague: 8E
Andres and Quartz_Mace: Disease immunity by splicing without negative repercussions: NaN.

Prophet unaging: 1E save specific cases (but not yours).

I just realized the High Elves could conceivably be the biggest per capita consumers of Mystic Snow...

gman8181: Thanks! :)
« Last Edit: December 09, 2014, 03:48:25 am by Kilojoule Proton »
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DreamerGhost

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2386 on: December 09, 2014, 03:36:39 am »

@Stirk
Spoiler (click to show/hide)
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Kilojoule Proton

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2387 on: December 09, 2014, 04:12:10 am »

I present the Council-passable plan of a system of Ministers to help you all manage yourselves:

Department (probably required for election): Mortals, Void, Research, Safety, Constellations, Destruction, Law Enforcement, Opposition, &c.
Length of term: 2 ticks? 3 ticks? (Your (pl.) choice)
Votes: 3 votes? 2 votes seems too low for a minister for a relevant department
Nomination: Self-nominations allowed? Require secondings or thirdings to even process?
Veto power: Any at all? If so, is it overriden by unanimity/90%/80%/|c.?

This may help speed up with voting on proposals when I'm not available to resolve stuff, but it may be too much or not enough power depending on the options chosen. Thoughts?
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Andres

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2388 on: December 09, 2014, 04:41:20 am »

Looks interesting. I'll probably try proposing such a system.

Is it possible to use the Essence of an inactive god to complete projects without it having to pass through your body, or passing it at constant rate to complete the project? For example, I have 3 Essence max while Varee has 31. Could I theoretically use Varee's Essence to craft myself a body that's a giant space battleship with a WMG and a humanoid final form (~24E) or do I personally need to have 24 max Essence minimum?
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Kilojoule Proton

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2389 on: December 09, 2014, 04:56:06 am »

For inactive gods, you would need to have enough capactiy for the project.
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IcyTea31

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2390 on: December 09, 2014, 05:11:36 am »

Remember, though, that you can do some things bit by bit. For example, first create the ship, then the WMG, then the human form.
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Andres

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2391 on: December 09, 2014, 05:19:35 am »

Even then it's too expensive. The ship is the size of a moon, the WMG can destroy a gas giant or a dwarf star, and the final form would at least double its power, if not simply increase its power exponentially according to something else (haven't fleshed this idea out yet). Individually, I can't afford any of these components on my own.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

DreamerGhost

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2392 on: December 09, 2014, 04:33:05 pm »

A grand tournament is held in the Mountwyrm capital on Keshan, where warriors far and wide can test their skill. Betting is strongly encouraged.
I bet 2 essence that someone will win the competition

Competition get's called off, nobody wins, Azem gains 2 essense and throws brand new tournament.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Stirk

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2393 on: December 09, 2014, 05:44:20 pm »

$$$

How much to allow the Shinzo to make viable offspring with any race? That ability has been useful so far.
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Kilojoule Proton

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2394 on: December 09, 2014, 09:03:48 pm »

$$$Response
Modify the other races to allow weapon-children: 2E each race, easily opposed by creator
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Andres

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2395 on: December 09, 2014, 09:09:48 pm »

Since all sufficiently evolved Shinjo can take Human form, are they already able to mate with Humans?
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Kilojoule Proton

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2396 on: December 09, 2014, 09:11:33 pm »

I wonder if the babies can decide to take the form of Humans too. That might be a liitle problem....
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Andres

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2397 on: December 09, 2014, 09:27:33 pm »

It's based on maturity. If they've already evolved/matured enough to be able to take Human form, they'd already be considered adults. Human child Shinjo forms simply don't exist.

EDIT: Oh my god. I have come up with literally the best idea ever.

EDIT2: Thought about it for literally a few seconds and realised just how awful it is.
« Last Edit: December 09, 2014, 09:30:43 pm by Andres »
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Kilojoule Proton

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2398 on: December 09, 2014, 09:37:19 pm »

How would any pole-arm even be able to fit?  :o
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Stirk

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #2399 on: December 09, 2014, 09:44:52 pm »

Quote
I wonder if the babies can decide to take the form of Humans too. That might be a liitle problem....

I have absolutely no clue how humanoid-weapon mating works. It...wasn't in the initial designs. I never saw this coming.

Quote
How would any pole-arm even be able to fit?  :o

Are...Do...are you...No.  ???
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