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This game is dead!

Hahahahahaha!
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Nooooooooooo!
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Total Members Voted: 17


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Author Topic: Ye Gods 1 OOC [21/∞] Talk here  (Read 445089 times)

Andres

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1470 on: November 21, 2014, 02:57:16 am »

1 hour isn't fast. -.-
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DreamerGhost

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1471 on: November 21, 2014, 03:05:27 am »

Not even an injury? That dragon is quite tough. I kinda hoped a bit that archangel would lash out on some troops. Oh well.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
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Stirk

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1472 on: November 21, 2014, 03:08:05 am »

Not even an injury? That dragon is quite tough. I kinda hoped a bit that archangel would lash out on some troops. Oh well.

That dragon took a NUKE. From the weapon god. It was impressive enough that you managed to stun it. Your Angel tied with one of Yaos's. They are on different levels.
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gman8181

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1473 on: November 21, 2014, 03:32:03 am »

1 hour isn't fast. -.-
In terms of people in different time zones, people with jobs, people who go to school, etc, I'm going to have to respectfully disagree on that point.

Not even an injury? That dragon is quite tough. I kinda hoped a bit that archangel would lash out on some troops. Oh well.
I haven't sent in any Gruen. That might be why.
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IcyTea31

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1474 on: November 21, 2014, 03:47:30 am »

I still feel that 12 hours would be the right pace for combat, but I'm not going to interfere with this particular skirmish, so green light from me.
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Andres

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1475 on: November 21, 2014, 03:53:56 am »

Maybe 8 hours? Obviously it would go to the next turn immediately if all combatants submitted orders.
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IcyTea31

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1476 on: November 21, 2014, 03:58:25 am »

8 hours would pass barely. That's a work shift or a night's sleep, but leaves little flexibility.
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Andres

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1477 on: November 21, 2014, 04:07:56 am »

What about 10 or 11 hours? It's not much but it's something.
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DreamerGhost

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1478 on: November 21, 2014, 05:27:24 am »

How abaut 12 hours with insta turn if all involved have submited orders? Time zones are a thing, and I would hate to sleep through another mass battle.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Kilojoule Proton

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1479 on: November 21, 2014, 06:02:15 am »

OK, then.

So far, I understand that these people are involved:
gman8181/Grauel
Andres/Yaos
DreamerGhost/Khaziraad

This produces a time map like this:


I'll try to stick by something resembling 12hr/everyone in. Unfortunately, I am not alert enough to do that without a high chance of making mistakes, so I'll turn out a minimal update again.
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Andres

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1480 on: November 21, 2014, 06:05:53 am »

How abaut 12 hours with insta turn if all involved have submited orders? Time zones are a thing, and I would hate to sleep through another mass battle.
I thought the insta turn thing was implied.
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DreamerGhost

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1481 on: November 21, 2014, 06:36:48 am »

I realy shouldn't stay up that long at night. Or randomly get up at 4 pm. The green is not even close to where I am. That would be Lithuania by the way, in Europe, next to Baltic sea, just northeast from Poland.
« Last Edit: November 21, 2014, 06:44:34 am by DreamerGhost »
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Kilojoule Proton

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1482 on: November 21, 2014, 02:46:35 pm »

Your time zone seems to have changed from the default UTC-5. Here is an updated map:


I think 8 hours is about the minimum advisable default time for this, with 12 hours being far better.
« Last Edit: November 21, 2014, 02:57:00 pm by Kilojoule Proton »
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Rolepgeek

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1483 on: November 21, 2014, 09:01:24 pm »

The fuck just happened?

Don't get me wrong; I'm not very upset(much) at Fusil coming back. I've calmed down from my rage-fit at Stirk (speaking, before I forget: Y U PUNISH ME FOR MORE DETAIL, GM? why??? And is that 2 essence for a single suit of faultless armor, or for a bunch(that seems stupendously expensive if it's a single suit), and besides that, I was hoping to use his revival as the means by which Serac and Cim could be appropriately punished(as in they'd have to contribute), since it just fit the crime so nicely(Yaos didn't really have enough to do the same, though he should have had to pay at least 2 essence for having sold one of Fusil's weapons and all).

Which makes me annoyed that I can't use that as the means to settle the whole Serac/Cim killing Fusil affair(I was gonna include a minor bit to, you know, keep him from trying to kill people again), and there's still gonna be animosity.

Also; you ugly mugs always going to war. Taking forever to gain any essence/followers, damnit. >:( :P

GM, question: Does Healing(as in caretaking aspects eh eh I'm not really hopeful on this one) and/or Truth fall under my sphere? Or at least enough for my priests to use divine magic of them?

Also, how much essence would creating a warrior race cost, if I wanted them to start out at 50,000 or so?

Speaking of which, how many Seraphim are there?
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DreamerGhost

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Re: Ye Gods OOC [16/∞] Sign up/talk here
« Reply #1484 on: November 21, 2014, 09:09:09 pm »

And so our chaotic evil aligned god of all that is killy returns.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.
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