Sense=gone
Anyway.
I wouldn't dislike a warrior race automatically.
I'll probably end up making one at some point, actually.
It's just that they need to fight for Good causes, rather than for the sake of violence and harming others.
Price check on Faultless (as in, no weak points; not the eye slit, not the joints, nothing) Armor? This would mostly be magical in the required secondary powers, since (most) of the armor's construction could be done by skilled smiths. No eye slits, but you still need to see. No weak joints, but you still need to move(though again, skilled enough smiths could mitigate a good portion of that). No exposed/breakable buckles, but you still need to get it on and off, etc. Most of the way this would work comes from the fact that in medieval times, armor was already good enough that to kill someone in armor you needed two things, or, often enough, both of them. Either you needed to attack at the weakpoints(which is why a lot of fights ended up as wrestling matches with stillettos, and the only reason longbows were as effective as they were(they couldn't get through breastplate, but they could certainly pierce chainmail, and horses didn't wear that much plate armor...)), or you need to hit hard enough to hurt them through the armor(aka really big hammers/maces, crossbows, etc.). The second one was the harder of the two, especially in melee, against a skilled opponent. Although crossbows ended up being banned for a reason...
Which brings me to the next price check. Faultless Armor, with some additional generic-ish enhancements. Resistance to blunt force trauma(aka cushions the wearer), extra durability/strength, maybe a little lighter to wear, projectiles coming towards them are veered away as not to hit(this may be better on a shield, or in reverse on an invincible shield), protection from heat(which also means less stupendous amounts of sweat and heat generated just by being inside it), protection from rust/decay(stays quality longer), etc, all at fairly low levels.
And then that, but at high levels and also improved reaction time, strength, stamina/endurance, speed, agility, and perception for the wearer, protection from magic(esp. EVIL), repairs itself, reduced knockback from impacts, you get the idea.
And then I'll just ask about Holy Weapons. (blah blah generic better weaponing blah righteous fire blah blah SMITING blah)
Also, actually, Andres, Council Surveillance says it saw you three murdering him.
Thus, you guys did kill them. There's magic video tapes and everything.
Besides which, a thief putting back the things he stole, or some dropping his suit, doesn't mean they didn't happen, and it still says something about their character(especially since it really seems like you only did it to get out of being in trouble).