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This game is dead!

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Total Members Voted: 17


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Author Topic: Ye Gods 1 OOC [21/∞] Talk here  (Read 444532 times)

Kilojoule Proton

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #390 on: October 22, 2014, 06:16:24 am »

Operating two world maps is fine for a near-omniscient GM. It is not fine for the less-than-omniscient players who have to keep track of possible enemy movement.

Also, if we do end up with lots of war stuff, I may have to shift the update schedule to 2 major updates per day instead of 1 as it is now. This means little to me but may mean a lot to those of you who can only login during one 12-hour period per day. Is there anyone wanting to do the war stuff who can only log in once a day?

(by which I mean you can only log in during one of the two twelve-hour half-ticks)
« Last Edit: October 22, 2014, 06:20:36 am by Kilojoule Proton »
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Vgray

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #391 on: October 22, 2014, 06:21:28 am »

The more I look at it, the more Dragon-like it looks. It's certainly not a humanoid, and I'm fairly certain the Mountwyms are humanoids.

I'm on Pacific Time, which also means I'm a sleep-deprived crazy who can't think of proper fluff.
« Last Edit: October 22, 2014, 06:23:54 am by Vgray »
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Happerry

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #392 on: October 22, 2014, 06:25:53 am »

I should be good. And the Star Elves aren't going to war yet anyway.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Vgray

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #393 on: October 22, 2014, 06:27:18 am »

To actually answer the question, I should be good as long as I remember to sleep from now on.
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Andres

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #394 on: October 22, 2014, 06:27:40 am »

I can handle two major updates a day.

$$$
Granting devout followers increased magical potential. I will petition Cim the Lawgiver to patent my idea so nobody else takes it. ;)

3 ninjas!
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Ambidextrous

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #395 on: October 22, 2014, 06:27:49 am »

I'm fine, seeing as I'm not very war-crazy.
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Kilojoule Proton

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #396 on: October 22, 2014, 06:30:24 am »

Strangely enough, only four players have non-Central time time zone settings. Even Andres, whose declared location is Australia, seems to be set to Central time.

$$$Response:
Eugenics: 0 Essence
Butterfly Method + Eugenics: 0 Essence
Giving them increased magical potential directly: approximately scales with log10(number of people to affect)
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Happerry

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #397 on: October 22, 2014, 06:33:06 am »

...You can change your time zone setting?
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Kilojoule Proton

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #398 on: October 22, 2014, 06:37:04 am »

It's under Look & Layout.
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Vgray

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #399 on: October 22, 2014, 06:37:44 am »

I find myself wondering what the subtitle of the possibly early tick 12 will be.



Gee...I didn't even know that was an option.
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Kilojoule Proton

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #400 on: October 22, 2014, 06:38:55 am »

I won't be able roll out the war stuff in half an hour. It'll probably start where 12.5 would have been.
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IcyTea31

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #401 on: October 22, 2014, 06:39:20 am »

Granting devout followers increased magical potential. I will petition Cim the Lawgiver to patent my idea so nobody else takes it. ;)
You're late. Multiple players have already done just that. It's public property now! *Evil laugh*
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Happerry

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #402 on: October 22, 2014, 06:55:36 am »

Indeed. It's called 'Priestly Magic'.

Edit :
Also, somewhat belated but it took me a bit to hunt down the suggested code of conduct and then I got distracted.
Quote
Deities MAY NOT act upon other deities' assets UNLESS given permission.
Does this restrict what a deity's assets can do with guidance/orders to another deity's assets?
Clause §8. Doing so means you break the Code and might be given sanctions. So yes, it does.
To be blunt, bullshit. Clause 8 only refers to 'acts directly against a deity', and so sending my angels to go smite some of your followers has nothing to do with it unless you are claiming that you are your worshipers.
« Last Edit: October 22, 2014, 07:41:23 am by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Vgray

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #403 on: October 22, 2014, 07:41:17 am »

I do actually want to know, are any of my followers magic-users? Other than Alprozem who doesn't have any abilities that would actually help defeat the GodAngel-Emperor of Mankind.
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IcyTea31

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Re: Ye Gods OOC [13/∞] Sign up/talk here
« Reply #404 on: October 22, 2014, 07:51:47 am »

To be blunt, bullshit. Clause 8 only refers to 'acts directly against a deity', and so sending my angels to go smite some of your followers has nothing to do with it unless you are claiming that you are your worshipers.
Followers are right now pretty much the primary source of Essence. I would count an attack against them an attack against the god. In real life, you can't bomb a factory and tell the country "Oh, we're not at war with you. Just this particular factory".
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