Comic not loading: Strangely enough, the same thing happens after having restarted. I guess having it on cache masked some sort of no-hotlinking policy or something.
Ecci, god of Love and Children: This would have been both highly amusing and disturbing...
Andres and KJP being the same person: I doubt I'd have enough confidence to aggrieve anyone else were this the case.
Only Chrome and Firefox open: Strange that links, "IE6," "Safari," "Firefox," Firefox, "Chrome," Chromium, and lynx aren't mentioned along with the dozen instances of alsamixer and urxvt...
Flora post: Will be added to T111, then. Sorry about interrupting it with closing down the game after the work put in.
T110 taking >7h: PMs took up probably about 4 hours if I remember correctly, but integrating all the information after reading through IC and PMs (i.e. votes, suckerstabs, collabs, &c.) took only a bit more than an hour.
Ghizher's magic: Maybe it falls under Eldritch? It's more of a descriptivist kind of thing and only really significant for prices. We didn't get to see much of it (I think).
The Romans: What have they ever done for us?
Besides the sanitation, medicine, education, irrigation, public health, roads, freshwater system, baths, public order, and peace?Lawmode: It was a bit like an urgent stamp for proposals having to do with punishing or litigation in general. Now, it also has extra rules to make it slightly faster.
Using ideas from YG: Feel free! Even using the current instance's setting would probably be fine (it would probably be better if the fog of secrecy and intrigue lifts, but that's unlikely to happen completely).
Andres' birthday: Happy birthday! (I note the awkwardness of my timing; it's difficult to reconcile an expectation to wish happy birthdays to those whose birthdays are immediately known with an announcement of the death of a game and apologize for that as well.)
Grauel winning: There wasn't really any explicit win condition other than "survive to the end," but Grauel did figure out some important things.
Resumption: It's a bit late for a resumption now, with the revelations of a few of Cim's various activities.
Tiny little error leading to Yaos dying: I don't think it was close to every single one of the deaths. Three other tiny little errors (which may or may not have caused a rather vocal reaction) also kept Yaos from dying twice (no counting mistake), so consider yourself relatively lucky as far as tiny little errors go. Additionally, many if not most of you (pl.) have probably seen by now that I take a rather utilitarian approach to managing the players, so retcons affecting too many others are not likely to be applied (a few weeks of >10 players' work vs. 1 player = >99% no).
Infodump of creations: I can do that, yes. If you've enabled keeping sent messages, it may be easier for you to track down secret creations and record them, but I'll be sure to browse and collect IC stuff for everyone (if a bit slowly). Of course, these will not be published without the creators' permission.
Leaving out Yaos/Malakath stuff: I don't really see why, but I guess that means ~4% less work for the creationlist miniproject.
I hope I can get around to working on a more stable and scalable game (maybe just a single-entity SG with a bit less conflict to avoid YG's effectively O(nČ) time? Maybe an updated YG with improvements and optimizations?) in the next few weeks, but it seems sad to discard months/weeks of player development and intricate plots. Running a game was surprisingly helpful in keeping me from descending into stress-induced madness (at least before it started getting very slow), and I have to thank you all for keeping it going.
Thanks for all the thanks and have fun in whatever you play.
$$$Response
60K Humans: 2E