Telestriders: Updated.
Neron: On safe stasis
Daemons: I can see this turning into an interesting spin-off, but this may be because I'm sure I saw a game with a similar concept starting last year or so.
Humans, xwyrms, scales: Kli's form holds scales
Thoughts/words having power: It's not entirely wrong, but it's not entirely significant either in non-contrived cases. It's mostly just fluff text for anyone but a god of Oration and Sleep. Also consider the likely casualties if Fusil starts death-ranting...
Assumptions: Everyone makes them, some test them, and others plan from them. Take care not to
mistake your map for the territory. Testing assumptions is, of course, a part of the more scientific branch-offs of YG. In any case, they don't have that much power because that would be a bit on the disastrous side and messy to resolve.
Musical-attuned dragons: Andres has a point. That seems to be close to how those Skyrim dragons work.
Mortal chess teams: I encourage creating these for the reason that you can resolve battles on your own without me if you can agree on the terms of the battle.
$$$Response
100 Human-level Daemons: 3E
Teleporting everyone not in the Aggressive Army to Slytha: 40E+ (runs up against quite a bit of hidden stuff)
Teleporting everyone not in the Aggressive Army to Slytha under the Seraph: 40E+ (not a drastic enough difference)
5 Mountwyrm-level Daemons with combat enhancement: 5E
300 domesticated t-rexes with LAZOR eyes: 3E
Teleporting all of Malakath's followers to Slytha: 4-5E
Under Seraph: 3-5E