Seraph constellation: Updated on local copy.
Alchemy: We have Yaos' version involving homunculi and stuff, another involving making gold out of cheap base metals, and another involving equivalent exchange. There's probably some life extension stuff mixed in somewhere, too. I guess the potion mixing could be considered yet another thing named alchemy.
Affinities: They're provided on a more continuous scale between "none" and "as much as I can afford." Usually, they end up added into the base price.
Player-made shipping grids: Do you suspect [insert hostile god] or [insert secret ally] would be truthful were it player-made? I won't stop you, but that may skew the data.
Shipping map: I can't make it tonight, as I'm supposed to already be in bed now what with driving back to campus probably in heavy traffic tomorrow. It should be interesting to see.
Prevalence of magic ability: My position on not having 30% be mages was based on a lack of the likely effects of having 30% be mages. It's an argument based on the absence of the results of having 30% of the population be mages and rather weak, so it's probably something for the Council to decide. I can't always integrate all of your opinions/thoughts on realism seamlessly and weighted perfectly, which may explain why the setting is both too realistic and not realistic enough. I do try to drive it in whichever direction you all choose. The part about Void pacts being used for assorted mundane housework is true.
Potion-making: It's a bit of a weird case, to be sure. Everyone seems to have a personal definition of alchemy that clashes with the other definitions of it.
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Floating cities with a floating Obelisk lattice: Need to know abilities/strengths of the Obelisks
Floating cities without a floating Obelisk lattice: 5E
With Khaziraad: 3-4E total
Pentupling the Guardian Angels: 4E
Seraphs +dimensional: 4-5E
Overloading: Unlikely to be an issue if you can afford to purchase the affinity boosts. As before, attunements do not create races of mages.
Chiracyx +elemental: 2-3E
Boost all to 1.5M: 10-12E
Seraphs +universal: 2-3E
+lawmancy: Not really a magical attunement. Lawmancy here just refers to lawyering, but with the bizarre world we have, who knows if lawyering isn't somewhat like a wizardly duel in some places?
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Unanswered responses to be posted after some decent amount of investigation. (I didn't label the numbers..), feel free to poke daily until done.
(Values represent approximate order of magnitude of actual number)
Darruth's total followers: ~10M
Templars: ~1 000
Quéßäre's total followers: ~100K