Population is tracked, but it's gotten far messier than just having a few races as it was in the beginning. The presence of nonspecifically aligned races really does make things worse. Worshipper base is also tracked, but the calculations also got messy because of the whole deal with using logarithms instead of some sort of linear relationship.
There sure seem to be lots of poor design choices for the game mechanics. I'm not even sure I can elminate most of them if YG gets rebooted at some point, but using linear values instead of logarithmic ones will probably help keep things more organized and clear. For now, limiting my own direct intervention, making the Council far more powerful in surveillance and enforcement (as was intended), fixing some hilariously broken issues regarding time travel, compiling and maintaining a local copy of all creations' design notes (best if you (pl.) do this for time-related reasons and accuracy of intent), and lifting all conflict-control restrictions should help improve the game.
Now requesting lists/lists of links of/to all of your creations. Failing that, a date and time will help a lot.This will help prevent confusion and forgetting about certain key features of your creations in the future. I don't really have any deadline for this, but I'd really appreciate getting complete lists in a week.
Vgray: It depends on what you consider to be their charm.
Andres: I'll see about giving you all a little break to work on doing interesting things. Of course, with finals and a vacation (with no guarantee of sufficient internet access), this may be guaranteed no matter what.
I'll also work on revising god deaths, but this is somewhat complicated by the presence of several expensive creations built from the start with this in mind. The Council will definitely be more powerful, though. I'll see what I can do about stuff after a little more studying.
Personal dimensions are for things you don't want others to find easily.
I'm glad you're still having more fun with Yaos than you are frustrated, but let's see what we can do about removing the frustrated part. Just keep in mind that other players will be out to get you (and, really, everyone else too) no matter what, so what I can do is limited to outcomes.
$$$Response
Probability-altering missiles? Would there be any reason not to keep it at 100% all the time?