Andres: Sealing an inactive god just mostly slows down
other gods' attempts at removing them analogous to the concept of security through obscurity. Essence monsters are mostly unrelated to sealing. I don't update the Essence count for sealed gods publicly, so for all the non-sealers know, Varee, Artisanii, or Carmine could be at 1/31E right now.
Political discussions on OOC: I'm tempted to issue a rule requiring fanart as a ticket for participating in real-life politics-related discussions here just to decrease the demand for the discussions and increase the supply of entertaining creations. Of course, the most recent one was fairly tame.
Spin-offs: I'm dropping any suggestions for avoiding prefixing (pretitling? supertitling?) with Ye Gods and suggestions in general. Go wild!
However, prospective spin-off GMs should be aware that I still cannot share a bunch of secret information because of the in-game security disaster that would imply and, barring extraordinary circumstances, cannot integrate changes from spin-offs into here.
Biowarfare? Really? Kind of obvious it was Fusil.
$$$
Price check on destroying the disease
Price check on making Keshan Humans immune to the disease
Price check on making Keshan Humans immune to disease
Price check on making Keshan Humans immune to disease by carefully splicing in some High Elf genes in such a way that there are no negative repercussions
What does sealing an inactive god do, exactly? Does it just extend the time until a god becomes an Essence monster?
$$$Response
Plague-related prices are intended for this specific situation because of the aid(s? Bad pun) from various sources
Destroying the disease: 4E
Make Keshan Humans immune to the disease: 4E
Make Keshan Humans immune to current mundane diseases and *Pink Plague: 8E
Andres and Quartz_Mace: Disease immunity by splicing without negative repercussions: NaN.
Prophet unaging: 1E save specific cases (but not yours).
I just realized the High Elves could conceivably be the biggest per capita consumers of Mystic Snow...
gman8181: Thanks!