"Ithy" moves 1 square South-West, 2 Squares South, and takes cover below the ledge, Hiding in Plain Sight.
Slipping away in the chaos, you hide yourself in the shade of the room left by the weakly flickering torches. The kobolds are fooled; to their black-and-white vision, you're just another crag on the rough walls. The lizardfolk's eyes are sharper, however. He seems to notice you flee despite his melee with Culpa, though he can't do much to stop it at the moment.
*changing*
Action: Melee strike the Lizardman, if dead, hit the bottom left Kobold.
Curse the bottom left Kobold.
---
Attack: +3 to-hit, 1d8+2 damage
Hex: Will save Dc 15, or suffer -2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour
The lizardfolk is preoccupied with Culpa; you see your chance. With a swift motion, the guisarme blade whistles through the air, carving deep into the beast's torso, shattering scales and bones. He fights fitfully, convulsing, still trying to raise his blade it would seem, but soon gives up his efforts and embraces death, though not before a few curses are muttered.
Ava yanked the bolts out of her chest, red spraying forth. The bloody missiles clattered to the floor. She snarled, deep and gutteral, like a wolf before it leaps.
If the lizardman is still up, splatter it across the nearby wall.
If it's dead, Blood Wind the bottom right kobold. Take a step if I have to to get in range.
You give an invocation to Kostchtchie, but the projected swing of your maul merely glances off of the nearby wall. It destroys a decent chunk of the ledge, but the fleshy 'bold inside is untouched, if scared.
Speaking of which, the creatures have meanwhile prepared another volley. However, not all of them fire. The bottom right one leaps from his small hiding place, making for the exit. He shouts in Draconic that the Slave Master is dead, and runs for the exit to the surface. The top right one hesitates for a moment, seemingly weighing its options. The top left pulls a previously camouflaged cord; small vents flick open in the floor, releasing the gas you remember from your entrance, though not flowing nearly as fast. It wafts slowly upwards; for now, it isn't enough to affect you, but it soon will begin to.
The fourth and final kobold simply takes a shot at Culpa, though proves to be a bad shot, hitting the ground. Actually, judging from the angle, you think he was the one that hit it last time too.
Ari will move three squares south east and one south. Try to get a flask of oil over the kobold and Hide! Next round try to light it. But first CLW Ithy if it requests it.
A flask of oil flies over it; you throw it a little high, but it instead hits the ceiling and coats the 'bold instead. Lighting it will involve a little hopping, but shouldn't be a problem. The top left clearly notices you; the bottom left is too busy being shocked by the sudden rain of oil, and the top right is still pondering what to do with his leader dead.
>Culpa: 22
"Ithy": 15
Osirio: 15
Ava: 14
Kobolds: 14
Ari: 4