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Author Topic: 1909: Beginning of the Great European War  (Read 16635 times)

alamoes

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Re: (ISG)1905: The War Over Poland
« Reply #90 on: October 22, 2014, 10:24:21 am »

Mkay. Well then for now classifying this game as an ISG is misleading.
I'll just edit out the ISG thing.  Thought I could do a basic map then fill it with stuff that happens.  Too bad that didn't work out very well. 
« Last Edit: October 22, 2014, 10:27:02 am by alamoes »
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a1s

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Re: (ISG)1905: The War Over Poland
« Reply #91 on: October 22, 2014, 10:50:42 am »

(That Poland is one tough nut- they've been at war with 2 "great" powers for 2 years now, and managed to retain over 50% of their territory. I wonder if this is a super-Poland or if we just suck really hard. :P)

Black Gold
This situation with not exporting of oil is unnatural ;D, we must set up oil extraction at the earliest convenience. (Let's drink some milkshake!)

Blacker route
Something tells me oil is produced in the middle of nowhere (that's where everything is in this county). I know there's a war on, but we need to build some kind of road from the extraction site to the nearest port of the black sea. (I'm assuming oil is somewhere near IRL Baku  and not all the way in the North Sea, in which case, clearly, a northern port makes more sense, though I would strongly prefer something that isn't frozen for half the year.)

New battlefield systems
Recent war exploits have demonstrated that the Nevian armed forces do not posses adequate heavy equipment (artillery, machine guns, self propelled siege systems and the like) for the modern age, thus there is now a competition to fill this niche. Although some amount of preference will be given to local producers, inventors from around the globe are invited to submit their prototypes to the contest for a chance to receive large government contracts.

Mkay. Well then for now classifying this game as an ISG is misleading.
Well, there's a map (and picture with every most updates), so that's I; it is a strategy/simulation, so S; and everything in this sub-forum is a game by someone's definition so that's G. The I can at this point only remind you that TLAs make for totally lame acronyms.
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Parsely

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Re: (ISG)1905: The War Over Poland
« Reply #92 on: October 22, 2014, 10:57:35 am »

Mkay. Well then for now classifying this game as an ISG is misleading.
Well, there's a map (and picture with every most updates), so that's I; it is a strategy/simulation, so S; and everything in this sub-forum is a game by someone's definition so that's G.
:l
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micelus

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Re: (ISG)1905: The War Over Poland
« Reply #93 on: October 22, 2014, 02:35:43 pm »

Italy Needs Oil

The Emirs have offered to trade its industrial goods or its coal for a steady supply of oil. It offers these particularly to Nev and African nations.
Aren't we already doing that? :-\
if not, does Nev have an oil extraction industry or just undeveloped oil deposits? I assumed it was the former, but now I'm not so sure...
Rordalia didn't and neither did you.  The free market would be taking care of this, but sadly, you don't use the free market.  You are mining iron, and converting it to steel. 

Oh and the war updates are out. 

And yeah, the Predator is more like the torpedo destroyer. 

Gazkull, I'll put you on the wait list, and if someone has a revolution, you'll replace them, and probably not give the people what they want and have another revolution.  And then whoever is next on the wait list is in.   

I don't know who I'm waiting on for the update, but 3/6 players accounted for.

Umm...I'm not trading with Rordalia, as I said previously.
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alamoes

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Re: 1905: The War Over Poland
« Reply #94 on: October 22, 2014, 02:51:58 pm »

I'll answer everything now.  Rordalian oil is being traded over the world market.  Nev does not have oil being drilled, so Italy must by oil off of that world free market.  So while Rordalia isn't trading it directly, Italy is importing form Rordalia.  It is a REALLY small amount of oil though.  1 days worth. 

Currently waiting on 2 people? 
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Evil Marahadja

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Re: 1905: The War Over Poland
« Reply #95 on: October 22, 2014, 04:19:58 pm »

Military refit act:
Our focus on infantry is continuing, try to study a new rifle more accurate and with a faster rate of fire than we have now. This will be done in a newly open War-Academy in Stockholm. Where the best and brightest generals and Engineers can discuss the art of war in a more academic way than before.
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alamoes

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Re: 1905: The War Over Poland
« Reply #96 on: October 22, 2014, 08:45:19 pm »

Waiting on Beneviento.  I'll have to delay this update until tomorrow in any case.  I'll PM him anyways. 
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Beneviento

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Re: 1905: The War Over Poland
« Reply #97 on: October 23, 2014, 01:33:47 am »

Army Modernization
A new rifle is to be designed for our forces, focusing on range and rate of fire. Goal is to be able to comfortably outrange contemporary rifles of other powers.

Lower Countries Cooperation
Lower Countries - Rordalian agreement
In a landmark agreement today, the Low countries and Rordalia agreed to jointly develop and improve upon the Lower Countries Submersible warship design. In addition, they made an agreement about the delivery of oil and associated products to the Lower Countries. In exchange various Low Country Corporations have been getting involved in the electricity sector there.
Unless this is contradicted, the sub is to have a refined oil (Diesel? What am I currently producing in my refinery?) engine and auxiliary electrical power, have as long a range as possible, and be able to launch the underwater explosives, which would be propelled by a miniaturized version of the oil engine. The rest of the post is also correct, Rordalia delivers oil via the rail system, Lower Countries helps set up electrical industry in Rordalia.

Us or Them
Uniforms and weapons are to be sent down from Rordalia to the recently occupied Francian island, enough to equip and clothe both the native volunteers and Francian prisoners. The volunteers will be equipped, trained for a few weeks/months, then paraded in front of the prisoners. A speech will be given explaining that joining the Foreign Legion is the patriotic thing to do, they would not be betraying Francia at all, as Legionnaires will gain land and glory for Francia, and be the first men sent in to fight for Francia any time it gets into a war. Fighting with Rordalian weapons will just make them that much more effective in fighting for Francia! A chance to volunteer will be given. This failing, it will be explained that either the Francians can join the Legion, and show Francia the benefits of Rordalian friendship, or alternatively the native volunteers, understandably disgruntled for being conquered and oppressed for many years, can show the mainland Francians the hazards of not cooperating. Another chance will be given after this.
« Last Edit: October 23, 2014, 01:36:06 am by Beneviento »
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And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the Assaulted Lanterns Magma Artillery' - King Id I of the Assaulted Lanterns

alamoes

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Re: 1906: Mass Armaments
« Reply #98 on: October 23, 2014, 08:01:41 pm »

Lyrian

Spoiler (click to show/hide)

Your government begins mobilization.  Do know that this action is the first truly unpopular thing the government has done all throughout the game.  People don't like being forced to die for their country. 

You have requested a design for an aero-plane, but instead received the designs for big blimps, filled with large grenades.  Congratulations, you now have the first bomber of this game.  Trust me, it sucks.  Your airship is pretty much the Hindenburg, ready to pop at any moment. 

You have designed a ship with some light Gatling guns (yeah, I'll give everyone the generic technology at this point), and light direct fire cannons.  2 light cannons and 2 gatling guns.  You have ten of these light gun boats.  They run on much more readily available steam. 

Italy

Spoiler (click to show/hide)

New technology in explosives has allowed you to create a weapon that is detonated by a match that when triggered creates a spark that burns the fuse until explosion.  The resurgence of this weapon will be useful in close quarters combat.  Not so much from far away, unless you create a launcher for these grenades. 

An attempt to get rid of much of the weight of the Machine Gun has been successful, the caliber has been lowered, making ammunition lighter, and allowing the barrel to have a smaller diameter.  The stand for the gun has been dropped, forcing the gunner to fire prone.  The multiple barrels have been dropped.  It has been proven that it is possible for the gun to power itself by using the counter force of the bullet's recoil to open the slot with which the bullet loads into.  Being that the coolant was an unnecessary weight so the gun-makers stripped it off.  It can't go for very long without overheating, and within 10 seconds of fire, it needs to cool off.  Worse in a hotter environment. 

Nev is getting you oil now, but it is unrefined oil. 

The Low Countries

Spoiler (click to show/hide)

Production of a dreadnought began.  Some design flukes have delayed completion until next year, but after that, you'll be able to produce about 1 a year.  It uses imported German medium cannons.  Really, I would have simply designed them myself.  Oh, and you'll get 2 Predators this turn.  So that means 5+2=7, with 1/2 Dreadnought. 

Congratulations, you have developed an actually okay submarine.  It is unarmed, but works for a pretty good while.  It could probably get down to the tip of South America and back. 

Yeah, the Mocorians are more chill than their Fgerbian counterparts.  Fgerbia has a history with imperialistic nations, being neighbors of Nev.  They accept your aid and give you free naval bases. 

Nev

(Well what do you expect?  You spend one (1) action mobilizing the military, then declare war and expect to win with minimal commitment?)

Spoiler (click to show/hide)

Construction of oil derricks is quite successful, while there are some spots in the north, those are saved until latter.  You use the ones in the South, at the cost of some farming.  Make your farming situation better. 

A road system is created to begin to bring the East into the fold, but it would make more sense to use railroads.  These are dirt roads, but with persistence, it'll become a busy highway mass transportation system. 

A new form of artillery is produced, able to fire large distances.  It is huge, with calibers of bullets inches long.  The current caliber is 5 inches, but this can be increased or decreased at will.  Mass production will lead to the deployment of a good amount of them, probably enough to meet the demands of the war. 

Scandinavia

Spoiler (click to show/hide)

A war academy is created in the capital.  It leads to the creation of a new form of rifle, one that carries more than one bullet in it at a time. 

Engineers discuss the use of Fortifications, and you now have some Fortifications Experts. 

Your generals have now come up with the idea of a static war, one that is based upon superior fire power to destroy the enemy without harm to their own troops.  Quite like the war that is being fought, a war of attrition, however, there would be a much greater focus upon artillery.  Attacks to destroy the enemy would be used, instead of attacks to grab land.  Casualties would be MUCH higher, but so would kills. 

Rordalia

Spoiler (click to show/hide)

A high powered rifle is created to be able to kill accurately from farther.  Units equipped with this rifle see it as being useless without some method of seeing farther though. 

You get the sub too.  Rordalia decided to add on the under water explosive, but I must repeat that the sub is otherwise unarmed. 

You again underestimate the resolve of those Francians.  You instead make them VERY VERY MAD.  They've declared war.  Have fun with this war.  It'll showcase Naval Combat.

POLISH WAR

Spoiler (click to show/hide)

Russia entrenches, and a good amount of polish troops are moved north, against Scandinavia. 

Spoiler (click to show/hide)

The Scandinavians continue to fight against Poland, but there is a big counter offensive. 

Spoiler (click to show/hide)

Large amounts of men die on each side, and the Scandinavians are on the defensive now.  A lot of stuff happens that you don't see. 
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tntey

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Re: 1906: Arms Build Up
« Reply #99 on: October 23, 2014, 08:12:51 pm »

Oh boy ballons!
Spoiler (click to show/hide)

Ballon Carriers
Spoiler (click to show/hide)

Steam Powered
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« Last Edit: October 24, 2014, 07:31:00 pm by tntey »
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a1s

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Re: 1906: Mass Armaments
« Reply #100 on: October 23, 2014, 08:32:49 pm »

(Well what do you expect?  You spend one (1) action mobilizing the military, then declare war and expect to win with minimal commitment?)
I was under the impression I already had an army ( which "is quite massive, but most people are still given muskets") and was raising reinforcements.
Russia entrenches, and a good amount of polish troops are moved north, against Scandinavia.
What is this Russia you speak of? Has a 4th power joined the war? :P Also what happened to the southern offensive?
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Beneviento

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Re: 1906: Arms Build Up
« Reply #101 on: October 23, 2014, 11:49:24 pm »

A thousand prisoners, who are disarmed and probably starving from having been besieged, have declared war on me? Or has the entire nation of Francia declared war on me?

EDIT: Also, what is the range of the new Rifle?
« Last Edit: October 23, 2014, 11:52:48 pm by Beneviento »
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And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the Assaulted Lanterns Magma Artillery' - King Id I of the Assaulted Lanterns

10ebbor10

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Re: 1906: Arms Build Up
« Reply #102 on: October 24, 2014, 01:41:54 am »

The Caterpillar tractor

The caterpillar tractor revolutionized agriculture, and warfare not much later, by allowing rapid deployement of artillery and movement of supplies, without having to deal with large numbers of horses, or staying close to a railway. Only a decade later, these would form the basis of the tank, a vehicle that would sweep across the battlefield of Europe.

Hunter of the Depths

Our engineers are to develop a wet heater torpedo. This relatively simple design consists of a tank of pressurized air, in which gasoline is injected and burned. The resulting hot mix of air also heats up injected sea water, resulting a powerfull torrent of steam, pressurized air and other gasses that propells the torpedo. (Which carries a simple explosive charge).

If they have the time, they can also develop an electrical variant.

Our submarine will be fitted with these devices, as well as a 80 mm deck gun.

Ruler of the skies

Noticing that Lyrian has also invested in airship research (though they still utilize the primitive blimp design, while ours are advanced semi-rigged airships), the King commisions a series of airships, mostly for naval scouting purposes. However, as part of an ongoing public-private partnership, a proposal to start the world's first airline, connecting various cities, is approved.

Spoiler (click to show/hide)
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Parsely

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Re: 1906: Arms Build Up
« Reply #103 on: October 24, 2014, 01:43:46 am »

Hindenbeeeeerrrggggg-
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Beneviento

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Re: 1906: Arms Build Up
« Reply #104 on: October 24, 2014, 01:47:38 am »

ebbor, I've already got a primitive torpedo, which I think has a propulsion system now, so I could provide that if you would reciprocate by equipping Rordalian subs with a deck gun of your design.
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And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the Assaulted Lanterns Magma Artillery' - King Id I of the Assaulted Lanterns
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