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Poll

How long should a turn be and what should you start as

1 day
- 3 (6.5%)
2 days
- 0 (0%)
3 days
- 7 (15.2%)
4 days
- 2 (4.3%)
5 days
- 11 (23.9%)
peasant
- 11 (23.9%)
hero
- 8 (17.4%)
demigod
- 4 (8.7%)

Total Members Voted: 23


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Author Topic: King of the kill, adventure mode succession game  (Read 7938 times)

Cerapter

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Re: King of the kill, adventure mode succession game
« Reply #30 on: October 17, 2014, 12:23:47 pm »

Wha- wha- wha-, it's not your turn yet!
I just posted what I did today in adventurer mode!

I still have 4 more days to play and to build a fortress too, maybe.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

tonnot98

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Re: King of the kill, adventure mode succession game
« Reply #31 on: October 17, 2014, 01:51:33 pm »

Aw man, it always sucks when you lose companions that were like friends instead of meat-shields.

(Also, would it be possible for me to get another turn, seeing as there's very few people signing up?)
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Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
Meow.

Cerapter

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Re: King of the kill, adventure mode succession game
« Reply #32 on: October 18, 2014, 07:55:38 am »

Part two up:

http://imgur.com/a/tg1a7

I love-hate how squishy the heads are in general.
I mean, I even had an iron cap on, and the bogeyman managed to fracture my skull.
On the other hand, stabbing heads with spears makes the fights not as horrible.
I did manage to kill 4-5 out of the 6 bogeymen, so that's something.

I don't really want to make a fortress. Though I'd request another turn.
Of course, if new players show up, feel free to put them above me in the line.

Well, HugoLuman, are you ready?
http://dffd.wimbli.com/file.php?id=9938
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

WillowLuman

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Re: King of the kill, adventure mode succession game
« Reply #33 on: October 18, 2014, 12:22:08 pm »

Spoiler (click to show/hide)

I'll get on it later today. Got some errands to run first, though.
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EinsteinSatDown

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Re: King of the kill, adventure mode succession game
« Reply #34 on: October 18, 2014, 02:09:01 pm »

Add my name to the list, willing to take a turn.
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Ethan741

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Re: King of the kill, adventure mode succession game
« Reply #35 on: October 18, 2014, 02:46:15 pm »

Could you add me to the massive pile of the dead and dying list? I'm feeling a bit vindictive lately, and quite frankly, smashing someone's head in sounds like a lot of fun!
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WillowLuman

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Re: King of the kill, adventure mode succession game
« Reply #36 on: October 18, 2014, 03:19:14 pm »

So, who's character is still alive?
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Cerapter

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Re: King of the kill, adventure mode succession game
« Reply #37 on: October 18, 2014, 03:27:16 pm »

Right now: Yours.
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

WillowLuman

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Re: King of the kill, adventure mode succession game
« Reply #38 on: October 18, 2014, 09:00:31 pm »

Been reading through legends. The first character was a demigod, the previous one a hero, but now the poll says peasant. Not sure what to do. Full disclosure, would rather not make a peasant.
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neblime

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Re: King of the kill, adventure mode succession game
« Reply #39 on: October 19, 2014, 12:48:53 am »

I wouldn't do it myself but I don't have anything against people going demigod if they feel like that's their only chance  :D
I'm sure I can speak for most people in saying that you don't have to go peasant
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I am quite looking forward to the next 20 or 30 years or so of developmental madness

Cerapter

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Re: King of the kill, adventure mode succession game
« Reply #40 on: October 19, 2014, 04:33:32 am »

I voted Peasant myself but now I see Hero would have been a better idea.
That puts both Peasant and Hero at 6.
So yeah, go Hero (or demigod, I don't particularly care).
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My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

tonnot98

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Re: King of the kill, adventure mode succession game
« Reply #41 on: October 19, 2014, 09:16:58 am »

I voted hero, but at the time hero and demigod were tied, so I just chose to make a demigod
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Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
Meow.

WillowLuman

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Re: King of the kill, adventure mode succession game
« Reply #42 on: October 20, 2014, 12:24:47 am »

Since there already was a demigod, I shall make one as well, to set a challenge for the next player.
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Timeless Bob

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Re: King of the kill, adventure mode succession game
« Reply #43 on: October 20, 2014, 12:40:25 pm »

Since there already was a demigod, I shall make one as well, to set a challenge for the next player.

...or to get random murdered by the POWERS OF HISTORY!, YMMV.
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WillowLuman

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Re: King of the kill, adventure mode succession game
« Reply #44 on: October 21, 2014, 09:19:51 pm »

So, destroying towns is barred, but can I still murder people?
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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