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Author Topic: Tick 111: SGame Over (not the epilogue)  (Read 648834 times)

Stirk

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5760 on: January 18, 2015, 10:29:41 pm »

"Technically, they are already going to die next tick, changing your vote will only prolong them at best."
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Rolepgeek

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5761 on: January 18, 2015, 10:34:15 pm »

I never voted in the first place, and besides, I'm really unsure how the council would enforce such an edict.

Particularly when it interferes with previously established Council rules.

I actually wonder if such a paradox in a system with as much (potential...) power as the Council wouldn't Paradox us as well. Hopefully that would be avoided, but...
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Lost in Nowhere

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5762 on: January 18, 2015, 10:37:36 pm »

Then perhaps we should prevent that sort of thing from happening. So, I propose that, if any two council rulings contradict each other, the most recently-passed one takes precedence.
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Must be the next book in the series after Start Your Day with Death.

Rolepgeek

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5763 on: January 18, 2015, 10:39:12 pm »

Oppose that

And thank you ever so much for trying to force me into a conflict neither I nor my would-be foe desire, Joha. >.>
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hector13

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5764 on: January 18, 2015, 10:40:54 pm »

Then perhaps we should prevent that sort of thing from happening. So, I propose that, if any two council rulings contradict each other, the most recently-passed one takes precedence.

Oppose

A little too vague, unfortunately. I don't like it.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Stirk

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5765 on: January 18, 2015, 10:41:21 pm »

I never voted in the first place, and besides, I'm really unsure how the council would enforce such an edict.

Particularly when it interferes with previously established Council rules.

I actually wonder if such a paradox in a system with as much (potential...) power as the Council wouldn't Paradox us as well. Hopefully that would be avoided, but...


"No, you did vote. That stupid law you helped past means that everyone votes, if you don't support or oppose then you abstain. Which is why they are all almost passing now."
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hector13

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5766 on: January 18, 2015, 10:43:48 pm »

I never voted in the first place, and besides, I'm really unsure how the council would enforce such an edict.

Particularly when it interferes with previously established Council rules.

I actually wonder if such a paradox in a system with as much (potential...) power as the Council wouldn't Paradox us as well. Hopefully that would be avoided, but...


"No, you did vote. That stupid law you helped past means that everyone votes, if you don't support or oppose then you abstain. Which is why they are all almost passing now."

Since I manifested on the Council, most of the proposals have actually been rejected, so I have no idea where you're getting that idea from.

Equally so, it's easier to just not vote than say "abstain" every single time you're not particularly interested in the result of a proposal.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Lost in Nowhere

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5767 on: January 18, 2015, 10:44:19 pm »

There are an awful lot of proposals that would be passed if a mere one or two more votes were cast for them...
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And so I strike, like an unseen dodge ball in an echoing gymnasium!
Another book entitled Start Your Day with Extinction.
Must be the next book in the series after Start Your Day with Death.

Cryxis, Prince of Doom

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5768 on: January 18, 2015, 10:44:58 pm »

((When does this tick end?))
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Stirk

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5769 on: January 18, 2015, 10:46:01 pm »

((When does this tick end?))

(Whenver KJP gets to it. It used to be 6PM my time, now it has been anywhere from 4pm to 7AM.)
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gman8181

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5770 on: January 18, 2015, 10:46:37 pm »

Joha voting for others to fight each other? Never saw that coming but I can't say I dislike seeing this side of you :P.
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Rolepgeek

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5771 on: January 18, 2015, 10:52:19 pm »

I never voted in the first place, and besides, I'm really unsure how the council would enforce such an edict.

Particularly when it interferes with previously established Council rules.

I actually wonder if such a paradox in a system with as much (potential...) power as the Council wouldn't Paradox us as well. Hopefully that would be avoided, but...


"No, you did vote. That stupid law you helped past means that everyone votes, if you don't support or oppose then you abstain. Which is why they are all almost passing now."

Indeed? I must have gravely misunderstood the meaning of the word 'all', then. Or perhaps 'almost' is simply a far larger margin by your definition. After all, as of now, out of the nine proposals I can see, one has already failed, two are about to, and the rest are going to die.
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hector13

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5772 on: January 18, 2015, 10:53:19 pm »

((what's the difference between failure and death? ???))
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Stirk

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5773 on: January 18, 2015, 10:55:37 pm »

((what's the difference between failure and death? ???))

(Fail means that enough people voted against it that it won't pass. Died means that it was on the fence but ran out of time as per another council rule)

Quote
Indeed? I must have gravely misunderstood the meaning of the word 'all', then. Or perhaps 'almost' is simply a far larger margin by your definition. After all, as of now, out of the nine proposals I can see, one has already failed, two are about to, and the rest are going to die.

"All of them are a vote or two away from passing. If Malakath wasn't so stupid with making random proposals, some might actually pass."
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Rolepgeek

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Re: Ye Gods [18+/999 players] IC: T97: Revivication
« Reply #5774 on: January 18, 2015, 10:58:00 pm »

Whether the Council is abstaining as a group or not, they would all be only a few votes away from passing anyway, because so few gods vote on them, and because there aren't that many here to begin with.
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