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Author Topic: Tick 111: SGame Over (not the epilogue)  (Read 652041 times)

LuckyKobold

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5475 on: January 16, 2015, 03:56:07 pm »

Quote
Emerald tentacles spring from Azem's back.

"First Malakath steals my motif, now you? It doesn't even make since! I use tentacles to hold more guns, you just have tentacles for the sake of it. Complete rip offs. Tentacle dragons? Absurd."

Quote
As for this whole higly amusing discusion, I'm more interested in what would happen should one mine through a leyline. Or explode one. Or redirect one to space using magic. These are all questions some mad scientist is going to ask himself one day, and you'd better have answers.

"I had assumed these would be metaphysical, or some kind of spirit, lines without physical presence in the world."



"What about eyeball dragons?"

Andres

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5476 on: January 16, 2015, 05:34:16 pm »

"I propose that Council votes and vetos cannot be veto'd. To exemplify the problem, let me do this...."

"Since this seems to be an actual proposal now, I support."
Veto

Just fight to the death or have a war or something.

Support
Support
Veto

Just fight to the death or have a war or something.

Support
Support
Veto

Automatic veto of any attempts to veto these vetos.

"I also propose that vetos can only work if they're made publicly. It's bad enough that we (and by that I mean all the rest of you) always try to secretly undermine each-other but at least we're creative when we do so. Secret vetos are obstructive, annoying, they stifle creativity, and they prevent real resolutions to problems."
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hector13

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5477 on: January 16, 2015, 05:53:03 pm »

Automatic veto of any attempts to veto these vetos.

((This is what I was talking about...))

Oppose both those proposals

You seem to be making assumptions again, Malakath. People work in secret because they don't want people to know about their opposition.

The reason I supported you fighting Fusil was exactly this. You make assumptions on how things work, and expect everyone to think that way too. You tell others their creations aren't right and tell them how to fix it. Just because you think it's not right, doesn't mean to say it's wrong.

I propose we silence Malakath.

and

I propose we take away Malakath's right to veto.

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Lord_lemonpie

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5478 on: January 16, 2015, 05:57:19 pm »

"I propose that Council votes and vetos cannot be veto'd. To exemplify the problem, let me do this...."

"Since this seems to be an actual proposal now, I support."
Veto

Just fight to the death or have a war or something.

Support
Support
Veto

Just fight to the death or have a war or something.

Support
Support
Veto

Automatic veto of any attempts to veto these vetos.

"I also propose that vetos can only work if they're made publicly. It's bad enough that we (and by that I mean all the rest of you) always try to secretly undermine each-other but at least we're creative when we do so. Secret vetos are obstructive, annoying, they stifle creativity, and they prevent real resolutions to problems."
Support both.

Automatic veto of any attempts to veto these vetos.

((This is what I was talking about...))

Oppose both those proposals

You seem to be making assumptions again, Malakath. People work in secret because they don't want people to know about their opposition.

The reason I supported you fighting Fusil was exactly this. You make assumptions on how things work, and expect everyone to think that way too. You tell others their creations aren't right and tell them how to fix it. Just because you think it's not right, doesn't mean to say it's wrong.

I propose we silence Malakath.

and

I propose we take away Malakath's right to veto.


Oppose both
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Andres

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5479 on: January 16, 2015, 06:04:51 pm »

Oppose both those proposals

You seem to be making assumptions again, Malakath. People work in secret because they don't want people to know about their opposition.

The reason I supported you fighting Fusil was exactly this. You make assumptions on how things work, and expect everyone to think that way too. You tell others their creations aren't right and tell them how to fix it. Just because you think it's not right, doesn't mean to say it's wrong.

I propose we silence Malakath.

and

I propose we take away Malakath's right to veto.

"Fortuna, only one of those proposals had to do with secret actions. The other had to do with vetoing Council votes and votoing other vetos. Can you at least state why you dislike that proposal?"

Oppose both of Fortuna's proposals.
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hector13

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5480 on: January 16, 2015, 06:12:48 pm »

Oppose both those proposals

You seem to be making assumptions again, Malakath. People work in secret because they don't want people to know about their opposition.

The reason I supported you fighting Fusil was exactly this. You make assumptions on how things work, and expect everyone to think that way too. You tell others their creations aren't right and tell them how to fix it. Just because you think it's not right, doesn't mean to say it's wrong.

I propose we silence Malakath.

and

I propose we take away Malakath's right to veto.

"Fortuna, only one of those proposals had to do with secret actions. The other had to do with vetoing Council votes and votoing other vetos. Can you at least state why you dislike that proposal?"

Oppose both of Fortuna's proposals.

Nobody has should have the power of veto over the Council anyway, unless it was voting on previously. Just saying 'veto' shouldn't make it not happen.

((definition of veto))
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Stirk

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5481 on: January 16, 2015, 06:17:46 pm »

Quote
Veto

"You can't veto proposals. Unless you want to spend the rest of your essence to go against it. Remember how expensive it was to show the two people a vision?"

Quote
"I also propose that vetos can only work if they're made publicly. It's bad enough that we (and by that I mean all the rest of you) always try to secretly undermine each-other but at least we're creative when we do so. Secret vetos are obstructive, annoying, they stifle creativity, and they prevent real resolutions to problems."

"Vet....I mean, oppose."

Quote
((This is what I was talking about...))

((We could always cover Tykki with stickers and makeup and have her beat Malakath to death with a musket...))

Quote
Automatic veto of any attempts to veto these vetos.

Since it doesn't work this way, I might as well autoveto your autovetos, creating an infinite string of vetoes that must be destroyed at all costs.

Quote
"Fortuna, only one of those proposals had to do with secret actions. The other had to do with vetoing Council votes and votoing other vetos. Can you at least state why you dislike that proposal?"

"Because you don't understand what the word veto means? Essentially, a Veto acts as an opposition. In fact, trying to free-veto a council proposal is effectively an opposition. Vetoes are effectively an oppose vote for non-council actions. Do you know anything about anything?"
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Lord_lemonpie

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5482 on: January 16, 2015, 06:18:47 pm »

Propose that whenever a god vetos, they are unable to veto anything else for 3 ticks
Propose that whenever something gets vetoed, it can not be proposed again for 10 ticks.
« Last Edit: January 16, 2015, 06:20:57 pm by Lord_lemonpie »
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LuckyKobold

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5483 on: January 16, 2015, 06:19:24 pm »

"Why is it that the Council can't seem to do anything but bicker and tamper with mortals?"

hector13

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5484 on: January 16, 2015, 06:20:56 pm »

Propose that whenever a god vetos, they are unable to veto anything else for 3 ticks

Support
Proposethat whenever something gets vetoed, it can not be proposed again for 10 ticks.

I'll support this if the time between proposals is reduced to 5 ticks.

Actually, like I said, nobody should have the power of veto over council votes yet anyway.
« Last Edit: January 16, 2015, 06:25:42 pm by hector13 »
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hector13

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5485 on: January 16, 2015, 06:30:49 pm »

((We could always cover Tykki with stickers and makeup and have her beat Malakath to death with a musket...))

((Make it a squeaky hammer instead of a musket, and I'll support everything you do that isn't against me :P))

Quote
Automatic veto of any attempts to veto these vetos.

Since it doesn't work this way, I might as well autoveto your autovetos, creating an infinite string of vetoes that must be destroyed at all costs.

((Please... please don't.))

"Because you don't understand what the word veto means? Essentially, a Veto acts as an opposition. In fact, trying to free-veto a council proposal is effectively an opposition. Vetoes are effectively an oppose vote for non-council actions. Do you know anything about anything?"

((+1 and another definition of veto))

((Fake Edit: and apology for double post))
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Andres

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5486 on: January 16, 2015, 06:56:18 pm »

Since it doesn't work this way, I might as well autoveto your autovetos, creating an infinite string of vetoes that must be destroyed at all costs.
Veto

"Because you don't understand what the word veto means? Essentially, a Veto acts as an opposition. In fact, trying to free-veto a council proposal is effectively an opposition. Vetoes are effectively an oppose vote for non-council actions. Do you know anything about anything?"
"My proposal relates to vetoing Council votes - not Council proposals."

Actually, like I said, nobody should have the power of veto over council votes yet anyway.
"If you really think this then by the gods why did you oppose my first proposal? It would prevent the very thing you don't want happening."

Propose that whenever a god vetos, they are unable to veto anything else for 3 ticks
Propose that whenever something gets vetoed, it can not be proposed again for 10 ticks.
Oppose both.
"You seem to misunderstand the situation here. We're discussing vetos - not Opposes. Your second proposal would give every god the power to prevent literally ANY Council proposal from passing since every god has power of veto."
« Last Edit: January 16, 2015, 06:59:01 pm by Andres »
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Ama

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5487 on: January 16, 2015, 07:03:17 pm »

Creates hands made of ice to clap.

"Congradulations fellow gods. We have completely destroyed the meaning of vetos!"

Support silencing Malakath and removing Malakath`s right to veto.
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Stirk

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5488 on: January 16, 2015, 07:05:20 pm »

Quote
"My proposal relates to vetoing Council votes - not Council proposals."

"You can't veto council votes either  ::). How would that even work?"

Quote
((Make it a squeaky hammer instead of a musket, and I'll support everything you do that isn't against me :P))

((I am sure whoever killed Yaos is taking notes and will put this into his next god murder))
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hector13

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Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
« Reply #5489 on: January 16, 2015, 07:05:42 pm »

Malakath, nobody has the power of veto over the Council. Nobody.

They can act against the Council should they so wish, in private or in public, but they can't stop a proposal passing once it has been passed. That is what the word "veto" means.


Edit:
"You can't veto council votes either  ::). How would that even work?"

I am most eager to hear this explanation.
« Last Edit: January 16, 2015, 07:08:39 pm by hector13 »
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