The Tailwyrm: a Mountwyrm lacking wings but with a very long, strong tail to strike with. They are technically the same race as Mountwyrms and are capable of reproducing with them. If a Tailwyrm and a Mountwyrm have a child together, the child will have a 50/50 chance of either being a Tailwyrm or a Mountwyrm. There is a 1/100 chance that such a child will be born with both wings and a tail as a Winged Tailwyrm.
I create as many Tailwyrms as I can with 4 Essence, split between Keshan and Slytha. To start with, they will build their city around the castle Khaziraad built. Let his gift be rewarded with more buildings, after all. I *really* don't want to have to point this out, but they have increased common sense, the same as all other sapient races I made or will make.
Malakath creates a group of 150 sapients made up of Humans, Mount/Tailwyrms, High Elves, Dwarves, and Wolf People in equal measure. These sapients will be knights inductor of the Bellatorus Sanatores - the Knights of Restoration. They are more commonly known as white knights, red knights, or red-and-white knights for the armour they wear, and blood knights for their magical specialty. They know secret blood magic which makes them physically as good as combat-enhanced members of their respective races. When not doing hired work, they either reside in their castle or travel the world, healing people and adventuring.
He's got a kama! *squee!*
Children and adults, commonmen and noblemen may join, so long as they are magic-capable. At the end of their training, they choose either to stay with the order or be free. Commonly, nobles sent here by their parents will receive their training and then leave. These parents might send their child to the Bellatorus Sanatores because they offer unique and powerful advantages their children can't get from training with any other knights. Those who choose to stay in the order get their own custom set of armour. Knights usually get their armour magically enchanted afterwards or enchant it themselves.
The knights are asked about their preferred name for the castle. The most popular ones will be considered. Malakath ponders on the fact that these are actual serious knights devoted to her and would almost certainly not give her any stupid or silly suggestions. The same applies to normal people when dealing with gods as well but these guys especially.
The Lord Malakath descends to Keshan and fights the parasites herself in cities where she is not unwelcome (Armu, Golems, etc.) with 50 Bellators. She looks at the souls of the parasites to see if they're safe to eat and if they are she does so. She also checks the general composition of the soul for any surprises and ESPECIALLY sees if eating, killing, or destroying them will in any way make them explode.