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Author Topic: Tick 111: SGame Over (not the epilogue)  (Read 653269 times)

DreamerGhost

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4230 on: December 13, 2014, 07:52:22 pm »

Create Hall of Ingenuity within gremlin lands.

Spoiler: Hall of Ingenuity (click to show/hide)
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Stirk

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4231 on: December 13, 2014, 07:55:23 pm »

"Additionally, I do not trust these "Angelic Beings". They are either made by a God, or they are Null. In fact, they are acting an awful lot like the Null are...Tykki, could you scan them for Eldrich Essence?"
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Vgray

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4232 on: December 13, 2014, 07:59:49 pm »

"I can start making the arrangements immediately if you like. And the way I see it, I owe you more than few favors."
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LuckyKobold

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4233 on: December 13, 2014, 08:04:58 pm »

Proposal 60.00:Approved
"Fusil my kobolds are many and ferocious but they do not know the arts of war,could you teach them how to make weapons so that they might never be slain without a (Probably really short) Fight?"
« Last Edit: December 13, 2014, 08:06:50 pm by LuckyKobold »
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Stirk

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4234 on: December 13, 2014, 08:13:03 pm »

"I don't see a reason not to, unless you do something stupid again.

Seeing as they are smaller and weaker than most other races, it is unlikely that they would win in a head on fight. They have a major disadvantage in any kind of melee combat, size, technology, reach...I would suggest focusing on more ranged-combat with them. Simple weapons can be made even by primitive peoples. Slings, bows, spears, and crossbows if they have the technology for them. Hit and run tactics, along with ambushing and traps, should be used. I can teach them right away."
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

LuckyKobold

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4235 on: December 13, 2014, 08:15:54 pm »

"Thank you,these techniques shall aid them in facing the Donut Menace..."
« Last Edit: December 13, 2014, 09:18:09 pm by LuckyKobold »
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DreamerGhost

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4236 on: December 13, 2014, 09:10:22 pm »

Donut meanace? Could you elaborate? We here have a history with void infused pastries that killed Yaos twice.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

LuckyKobold

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4237 on: December 13, 2014, 09:17:48 pm »

"Nothing to tell,I simply don't like Donuts,Not enough protein."

DreamerGhost

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4238 on: December 13, 2014, 09:19:48 pm »

Ah. You may want to add jelly rolls to the list of disslikes, as in this universe they tend to spontaneously explode with god killing properties. It hardly makes more sense in context.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

LuckyKobold

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  • I don't kill people but when I do it's slow.
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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4239 on: December 13, 2014, 09:24:21 pm »

"Explosive Jelly rolls? HERESY!!!!!!"

Andres

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4240 on: December 13, 2014, 09:26:49 pm »

"Explosive Jelly rolls? HERESY!!!!!!"
(I like this guy.)
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

LuckyKobold

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4241 on: December 13, 2014, 09:27:29 pm »

KI'Tork Teaches the Kobolds The Fine Art of Gambling"Okay then now they have something to do in their spare time."

Quartz_Mace

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4242 on: December 13, 2014, 09:50:52 pm »

Welcome to our world. Jelly rolls act as bombs and a fourth of your followers can be killed overnight. People practically nuke their allies from time to time, and monkeys assassinate Gods.
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Welcome, newcomer, to this place of madness, also referred to as the forums of the Twelfth Bay. I hope you enjoy your stay.
Quartz Mace cancels living: demons embedded in everything.
Ass möde is a way of life
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LuckyKobold

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4243 on: December 13, 2014, 09:52:17 pm »

"Monkey Assassination,hmm,well I usually prefer hot soup but each Deity to their own."

Ama

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Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
« Reply #4244 on: December 13, 2014, 10:55:28 pm »

"...Wait when was a jelly roll used as a bomb? I mean there was a lot of people turned into jelly rolls, but I didn't see any of them explode!"
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