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Author Topic: Tick 111: SGame Over (not the epilogue)  (Read 642398 times)

Kilojoule Proton

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4140 on: December 11, 2014, 12:52:21 am »

(Not if Kyloth didn't want it or performed as well as desired.)
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Andres

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4141 on: December 11, 2014, 12:55:45 am »

(How is low-level magicified nuclear chemistry alchemy?)
(You're kidding, right?)
Spoiler: Alchemy (click to show/hide)
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Cptn Kaladin Anrizlokum

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4142 on: December 11, 2014, 12:59:17 am »

(I have airships that turn boulders into paper advertisements. That's almost the same thing as turning metal into gold. It's not like a god wouldn't know how to change something's makeup...)
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Kilojoule Proton

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4143 on: December 11, 2014, 01:01:56 am »

(In any case, it's not exactly something anyone can claim exclusive knowledge of here. It seems you pulled your definition from an external work, and there are plenty of other systems of alchemy just as there are plenty of other systems for magic or, really, running games in general. I'm not sure why this alchemy business is causing such a ruckus, but I repeat the point that patents, copyrights, and other such things will not be enforced by me even a little.

I'm inclined to copy the "We're gods, so it works" argument for these sorts of things. If you can create an entire universe, you can probably independently come up with some sort of alchemy.)
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Ambidextrous

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4144 on: December 11, 2014, 03:20:34 am »

Kli listens to prayers.
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Andres

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4145 on: December 11, 2014, 05:20:38 am »

(Guys! Hold on before you give everyone common sense! Look, I get why everyone wants to give the races common sense, and I agree for the most part. However, one race should maintain their current level of common sense: Dwarves. Enough said.)
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DreamerGhost

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4146 on: December 11, 2014, 05:22:43 am »

(Guys! Hold on before you give everyone common sense! Look, I get why everyone wants to give the races common sense, and I agree for the most part. However, one race should maintain their current level of common sense: Dwarves. Enough said.)

(I absolutely agree OOC, yet IC I have no reason to do that)
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Kilojoule Proton

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4147 on: December 11, 2014, 05:36:33 am »

Kli:
"Everyone suddenly became boring. What happened?"
"There weren't any upside down nest accidents today. Praise Kli!"

(What if what passes as common sense for Dwarves is something like "stand in MAGMA to burn off my weakness/hangng rolls of fat?")
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Ambidextrous

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4148 on: December 11, 2014, 05:39:28 am »

Kli:
"Everyone suddenly became boring. What happened?"
"What happened was everyone suddenly became more sensible. Perhaps you should seek fun for yourself, now."
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Andres

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4149 on: December 11, 2014, 05:59:04 am »

(What if what passes as common sense for Dwarves is something like "stand in MAGMA to burn off my weakness/hangng rolls of fat?")
+1
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Detoxicated

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4150 on: December 11, 2014, 07:23:56 am »

Gather the followers of unity and send them to the pillar to protect and embellish it.
"Thank you muses, you've done a great deal."
Grant the muses the right to embellish temples of the Luminee. Always ask responsibly beforehand though.
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Vgray

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4151 on: December 11, 2014, 12:01:15 pm »

"Diam, Amathet, Tomal, Smarag, Rubin. Only five Shiny Ones. Upsetting. What happened to the pile of ashes Yaos was sorting through?"
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Detoxicated

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4152 on: December 11, 2014, 04:57:36 pm »

The Light appears on a volcano. A pillar of colourful light with humanoid facettes.


"Fellow gods. Brothers and Sisters and Inbetweens, we stand here gathered as exemptional beings!
For a while we were cooperating to get a reasonable system running and great things were accomplished at that time.
But then, MISTRUST was spread, and we began fighting one another. Truthfully we must admit that we were too proud
to see that the individual god could not develop a UTOPIA on its own.

On the other side you have the void, and we do not know what it means that there is a void. However, we spent time
and time squabbling, instead of truthfully unifying ourselves. Only united we can actively develop a strategy on how we
should deal with the void.

I therefore call all the friends of peace and unity to stand under the Pantheon of Unity.


Riddlesome as the light is, it dissappears shortly after.

Create exact replicas of the two worlds in the locked spiritual plane.
« Last Edit: December 11, 2014, 04:59:45 pm by Detoxicated »
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gman8181

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4153 on: December 11, 2014, 05:10:11 pm »

Huh weird. I don't really remember us all ever working together well. The council moved slow even back then when we were dependent on it.

One of the first things another god ever said to me was "Quiet! You leech, I despise your kind! You are green, and green is what I hate!"

I'm pretty sure the God of Honor only said like two things during his entire existence and both involved insults.
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Vgray

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Re: Ye Gods [11+/999 players] IC: T61: Accidents
« Reply #4154 on: December 11, 2014, 05:13:05 pm »

"It was more peaceful back then."
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