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Author Topic: Tick 111: SGame Over (not the epilogue)  (Read 653977 times)

Vgray

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2055 on: November 13, 2014, 07:03:33 pm »

Azem looks for the soul of the Festive Underqueen.
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Kilojoule Proton

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2056 on: November 13, 2014, 07:06:55 pm »

The Festive Underqueen has been reborn as a Feisty Urchin in a Slythan dwarf fortress. The Keshan gem of power has not yet been found.

One of the more powerful demons has torn a wide opening in the wall!
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Rolepgeek

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2057 on: November 13, 2014, 07:11:39 pm »

Order Archanjel Palatino to the gap, and keep it sealed/the demons inside until reinforcements can arrive.
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Andres

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2058 on: November 13, 2014, 07:14:18 pm »

The Psymental Angel and some of the ninjas are tasked with finding the Keshan Gem of Power.

The ninjas should also try to recruit and train more members into the clan. Yaos and ninja-related gods (like Anath) worship only, of course.

The Scientists are told to create a weapon - no matter the size - that can take down a majority of monsters most of the time. If it's a piece of artillery that takes hours to set up, so be it. If it's a magical sword that requires incredibly expensive materials to make, go for it. Just so long as it doesn't require the deaths of Humans.
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DreamerGhost

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2059 on: November 13, 2014, 07:23:31 pm »

One of the more powerful demons has torn a wide opening in the wall!

"YOU MOCKERIES DARE TO DEFY ME?"

Kill the offending deamon and use it's soul to strenghten the wall. Empower my angels for this task to work faster and make wall more durable. (1 essense each)

(Dark white? Don't you mean gray?)
(Would somone remember to light my golems on fire?)
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
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Stirk

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2060 on: November 13, 2014, 07:24:51 pm »

Quote
Kill the offending deamon and use it's soul to strenghten the wall. Empower my angels for this task to work faster and make wall more durable. (1 essense each)

(Do the monsters even have souls?)
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Kilojoule Proton

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2061 on: November 13, 2014, 07:34:15 pm »

Darruth: Archanjel Palatino attempts to defend the gap and manages to slay many. After much fighting, the Archanjel retreats after being mauled by a particularly nasty demon.

Yaos: The psymental angel and a few ninjas ask where to begin looking, as none of them are interested in being slaughtered by the mindless monsters. While waiting for a response, they recruit a few humans, taking care to keep their numbers sufficiently low.

The scientists advise that you use a simple catapult, as almost nothing they can create will be able to fulfill the constraint of not requiring the deaths of humans unless deployed only for the number of "human" things you have.

(Khaziraad: -5E)
Khaziraad: The demon responsible for the break seems to have either been slain or is hidden in the massive crowd. You kill a bunch anyway and use their non-existent souls (and your rage) to strengthen the wall. You also empower the angels to work faster and build more sturdily.

The golem auxiliaries have been set on fire. It is difficult to keep them on fire in the permanent rain area, but they can still work fairly efficiently outside. They are noticeably faster at slaying monsters now.

(Dark white is a consequence of the 16-color system. I guess it could also be described as light gray.)
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Andres

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2062 on: November 13, 2014, 07:39:14 pm »

(Dark white? Don't you mean gray?)
(Light black? Don't you mean grey?)

(Would somone remember to light my golems on fire?)
(How? Lighting them up with grenades would damage them, getting man-sized flamethrowers to heat them up means sending in Humans who will die quickly, and getting Humanos-sized flamethrowers to heat them up would mean a lot of time and resources spent up-sizing the current flamethrowers. I'd send the Duondio (I really need a better name for it) but he's a three year old and he doesn't use Greek Fire, just regular fire.)

(I can't tell on the map which are my forces and which are mine and which are Kli's. I'd also like to ask that it become a solid picture rather than a .gif because we don't need to see the terrain types they occupy.)
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Stirk

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2063 on: November 13, 2014, 07:40:30 pm »

Quote
(How? Lighting them up with grenades would damage them, getting man-sized flamethrowers to heat them up means sending in Humans who will die quickly, and getting Humanos-sized flamethrowers to heat them up would mean a lot of time and resources spent up-sizing the current flamethrowers. I'd send the Duondio (I really need a better name for it) but he's a three year old and he doesn't use Greek Fire, just regular fire.)

(Look up. They are on fire. Don't question how.)
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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2064 on: November 13, 2014, 07:42:01 pm »

(Kli has deployed no forces. All gray things outside the unoccupied forest to the northwest are belong to (Ya)os. The golems are on fire because flammable fats exist and they try to stay out of the rain.)
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DreamerGhost

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2065 on: November 13, 2014, 07:45:15 pm »

((If they don't, I wanted to carve them into bricks anyways))

EDIT: Ninja'd
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Stirk

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2066 on: November 13, 2014, 07:46:54 pm »

I put the two inactive members into stasis, Artisani into a plain book and Freedom guy into a bird (freebird.), to keep them from dying as the last inactive member has.

I hope I am not too late...
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Kilojoule Proton

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2067 on: November 13, 2014, 07:57:50 pm »

(Fusil: -2E)
Fusil: You place Artisanii and Taol into stasis and scatter them to places unknown.
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Rolepgeek

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2068 on: November 13, 2014, 07:59:25 pm »

Hrmmm...I had hoped for Palatino to merely block the gap and keep the demons back, but I see this is not an option. Magic must have a less effect on them than I believed.

I wonder...Does any god have statues I might use?
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Kilojoule Proton

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Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
« Reply #2069 on: November 13, 2014, 08:00:42 pm »

Clarification: Stasis in the recent case refers to sealing. They are still killable if anyone can find them.
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