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Author Topic: Tick 111: SGame Over (not the epilogue)  (Read 651778 times)

Kilojoule Proton

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1935 on: November 12, 2014, 08:58:40 pm »

Serac: Fiat OK for the monsters, need 3 more
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Stirk

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1936 on: November 12, 2014, 09:02:33 pm »

Quote
The Scientists of Yaos are given visions of this tower. They have orders to miniaturise it and to ask for any materials they need.

"That tower works on the power of the sun. With the eternal rainfall, it is useless."
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Andres

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1937 on: November 12, 2014, 09:04:43 pm »

Quote
The Scientists of Yaos are given visions of this tower. They have orders to miniaturise it and to ask for any materials they need.

"That tower works on the power of the sun. With the eternal rainfall, it is useless."
(I don't believe the Scientists fall under the location of the rainfall.)
"If the weapons work then the rainfall might not be needed any more."
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Detoxicated

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1938 on: November 12, 2014, 09:13:25 pm »

Grant the Luminee tunnelling knowledge, and tell them to find golems and dwarves to aid them to build underground defense tunnels. Send Dackstur to defend the villages, focusing on Light followers but generally helping all in need.

"That Flamingo is marvelous, I am sad to fight it."

"Luminee of Adventuring, your quest shall be to fight the great beast haunting our lands. You shall go to Fusil first and request a weapon. Do not expect him to be too open, so have the highest of respect. For your quest I grant you the Light of Strenght.(This is a heartglow of red colouration which increases his strenght.  Ah and from now on you shall be named Crurcul the Destroying Light"

I grant a vision of the Flamingo with Spiral Horn to the Playwright.

Teach the cactus man the basics to make waterskins and aquaeducts.
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Stirk

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1939 on: November 12, 2014, 09:17:49 pm »

"Speaking of weapons, we should start arming the people in the surrounding area. Quick earthwork trenches with armed men on the other side can at the very least slow the enemy down, even if those men are not properly trained. I would be willing to have STF guide caravans full of Seppo-made weaponry to any town willing to take them in and use them against the creatures."
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Kilojoule Proton

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1940 on: November 12, 2014, 09:21:56 pm »

(Darruth: -7E)
Darruth: You create the Archanjel Palatino, the Angel of Spirit. The Seraphim do not appear to be doing too much, and mostly seem to need something interesting. You and the Palatine Archanjel attempt to speak to some mortals. They are almost invariably convinced of their goodness, even though a few of the ones you contact are violent criminals.

The monsters are mindless.

Yaos: The Humanos and Controller Angels are unleashed upon the horde. It is too early to tell which side is winning, but the monsters seem to have little trouble climbing around the Humanos and maiming them.

The Duondio has finally died peacefully while resting one afternoon after a particularly stressful day.

(Heartless Humanos? Is that supposed to be a pun? ;))

Azem: Alprozem: "These are the Mountwyrm Void cults I am describing. They mostly just call on the Void for silly things like cooking their food or letting them travel longer. Stuff where there happens to be no specific god for the job."

(Grauel: -2E)
Grauel: The Devourer jumps in and hands you a sack filled with delicious-smelling spice. You place a few of the more ferocious beasts into a cold, magical hunger trunk.

You kill a few and send them to the Devourer's Citadel in an attempt to evolve the Gruen rapidly. The evolved Gruen seem to be fairly hardy and have incorporated much of the material of the carcasses as not only skin but also flesh. They seem rather less intelligent than control subjects given clay sculptures of the beasts.

(More to come shortly)
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Andres

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1941 on: November 12, 2014, 09:27:21 pm »

(Ninja'd by the GM. I was actually gonna whine/ask if the Duondio reincarnated already. What a coincidence!)


"Speaking of weapons, we should start arming the people in the surrounding area. Quick earthwork trenches with armed men on the other side can at the very least slow the enemy down, even if those men are not properly trained. I would be willing to have STF guide caravans full of Seppo-made weaponry to any town willing to take them in and use them against the creatures."
"I can't go with that, Fusil. Humans are no match for these and they end up just being ingredients used to summon more monsters. I've mobilised most of my non-human army against the monsters."

Vaal and the Humanos Grande will continue killing monsters where they most are. Lette, the Yaosian Angels, and the Humanos Controlados will defend human settlements. The Emperor, the Paladins, and the regular Human army will handle with evacuating Human cities.

Info request on the new Duondio. Age, location, parentage, etc.
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Andres

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Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
« Reply #1942 on: November 12, 2014, 09:28:55 pm »

I don't think I saw any requests for Void advice. Repost?
Yaos asks Jeffrey for advice in dealing with Void cults.
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Stirk

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1943 on: November 12, 2014, 09:30:11 pm »

Quote
"I can't go with that, Fusil. Humans are no match for these and they end up just being ingredients used to summon more monsters. I've mobilised most of my non-human army against the monsters."

"They will become 'ingredients used to summon more monsters' either way. At the very least, it will take longer if they are armed. The difference between an armed population facing these things an an unarmed one should be obvious."
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Andres

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1944 on: November 12, 2014, 09:31:35 pm »

"Or I could evacuate them. Or mass-teleport them away if I had help from other gods."
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Rolepgeek

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1945 on: November 12, 2014, 09:32:38 pm »

Instruct/ask the Seraphim to work on spreading the word and converting people to the way of Goodness, and to begin work on cities(and/or the necessary infrastructure for cities) that can serve as sanctuary for those who are of Good. Also to help others, through constructing hospitals, orphanages, education centers/monasteries, etc., as well as developing methods to protect and avenge people from that which is evil(aka learn to fight). The monsters would be excellent practice once they start figuring things out. They can ask the followers of Fusil for help; hopefully he will, since it would spread his own sphere and also everyone wants to kill these monsters.

Oh yeah, and try to multiply and stay alive, but that's something you guys were doing anyway, right? Right.

Work on revealing true Goodness to mortals, and basically showing them all the evil that is outside of them(and a bit more subtly, the evil inside them too), and trying to persuade them that the best way to make a difference (and does not everyone want to feel they've made a difference, in the end?) is to work on being Good, and to work on helping others to be Good.

Try to inspire the people helping to fight the monsters to even greater feats of heroism and success(though not stupidity...).

Bless some of the more worthy of my converts as Palats, whom Palatino shall bless with powers that can find, ward off, and destroy evil, as well as powers that can boost them beyond their mortal means.

Find out if the Seraphim have an established church structure or anything yet. Structure is important, even if I don't really care whether it's about worshiping me so much as it is about doing Good and being Good and spreading Good. Good.


((Describing a process of converting people to a religion based around charity and altruism is difficult, although if it worked for Christianity...))
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Rolepgeek

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1946 on: November 12, 2014, 09:33:19 pm »

Oh yeah, and Palatino should also totally help out with the whole monster fighting/evacuating people and protecting them gig.

Kindof important.
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Vgray

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1947 on: November 12, 2014, 09:36:04 pm »

"That seems harmless enough. For their sake though, I would hope none of the other gods are eavesdropping on us."

Azem sends the Seven Shiny Ones to do their part in fighting the monsters and evacuating people.
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Stirk

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1948 on: November 12, 2014, 09:38:05 pm »

Quote
"Or I could evacuate them. Or mass-teleport them away if I had help from other gods."

"To where? Unless we can stop the beasts where they are, they will only continue to spread to other towns. You can only run so far, and it will mean nothing if they follow you. Besides, mundane evacuations would be easier under armed escort."
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Andres

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Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
« Reply #1949 on: November 12, 2014, 09:43:55 pm »

"To where? Unless we can stop the beasts where they are, they will only continue to spread to other towns. You can only run so far, and it will mean nothing if they follow you. Besides, mundane evacuations would be easier under armed escort."
"For mundane evacuations the aim is just to get them as far away as possible from the monsters. At the least it should slow the increase in the amount of monsters since they'll need to take time to chase them down. I agree that it's easier under armed escort and that's why I have trained soldiers to do it, rather than rabble with weapons like you propose.
For a less mundane mass-teleportation we could teleport them to the other side of the world, one of the Planes like the DEATH BATTLE Plane, or even Slytha!"
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