Tick 20.5:
The various Underkings and Underqueens continue to resist the idea of digging much deeper for money, content with the income they already receive from delicious dwarven food and not-so-shiny trinkets.
Jeffrey has provided some advice for Yaos: "I think people think badly about your Inquisition because of some meddler god twisting them into carricatures."
Yaos has inspired some Slythan humans to attempt to grow independent of the Gem Council. It is difficult work, but they at least form a few guilds to protect their own interests and workers. Yaos has also found a few of the younger members of the Breaker Knights and a few cells, but it is widely suspected that the more important Breaker Knights have decent abjuration spells, thus explaining how they seemingly appeared out of nowhere.
The priests of Grauel have begun attempting to spread the principles of Hunger more earnestly. Although this attracts some new converts and strengthens the belief of many, it seems to drive a few away completely.
A Grue Dragon has declared itself to be the leader of an independent faction but offers pacts to Azem and Grauel. The Mountwyrms and Gruen around the hill seem to have merged into something probably known as the Gruewyrms. A Star Dragon has ingested many Grue Spores and become another Grue Dragon (but of rather different type). It now looks like a living shadow of some sort.
The Armu have attempted to made contact with the Ikan with little success. It seems that the Ikan think eldritch horrors live deep in the depths of the sea of air. Perhaps some divine assistance is in order.
The Star Squid take quickly to Underwater Polo and begin holding many competitions. The extra dimension makes it a lot more complicated than the surface games the other races can play.
The Barrier Knights have been labeled a terrorist group by Yaos and the leaders of the human empire. A detachment of Paladins and Homines Contralati have been sent to locations with disloyal, uncloaked humans. They find many, but these seem to be cannon fodder and lift a hand only to block attacks using the powerful Breaker shields, which nullify and destroy non-unique weapons. A dozen or so flamethrowers have been disintegrated over the course of the investigation.
The detachments report that they have taken many Breaker Knights, but a lot of them seem to be fresh recruits without the enchanted shield. They also report that many people have suddenly reported their property being used for illegal Breaker Knight meetings in the world's first case of widespread insurance fraud. It seems that many of them are mostly empty houses with kicked over furniture and spilled food.
The Inquisitors continue to re-educate the captured youths with moderate success. While a small fraction decide to continue terrorist acts but for the human cause, the majority of them return to their towns.
Yaos has also listened to some prayers.
Shifty human: "I wish for a mountain made of solid gold to appear next to a human town."
Hot human: "Maybe if the world were cooler, I'd be happier. If only Yaos could do something about that."
Wandering Gruen: "Could you not attack the Gruen? Only one in a few dozens of thousands of Gruen actually eat humans. It's really not fair."
Adventurous human: "Do you know if this brown starchy vegetable is edible?"
Curious human: "What's eldritch anyway?"
Breaker Knight in custody: "By Yaos, I want to become the god of humans!"
An alarming loophole in the prayer specification system has been discovered.
The angels seem not to be receiving prayers.
A human inventor has invented a device that will end all wars because war would seem like nothing compared to it. The human inventor has created
An automated jelly roll maker
In a random graveyard, skeletons have risen and begun dancing to a haunting violin solo. The townspeople, naturally, complain of not being able to sleep from the excessive noise.
The GodManager has been reminded of the heinous crime of deicide and reminds the gods to be vigilant and consider looking for a culprit in the likeness of a murder mystery if it's not too inconvenient.
This update's dominant constellations are the Crown and Gravestone. The Keshan aurora are brightening noticeably.
Spirit dimension:
Plane of Water and Bubbles Serac
Plane of Night and Stars Anath
Plane of Greed and Shinies Azem
Plane of Humans and Ambition Yaos
Plane of Order and Law Cim
Plane of Randomness and Irony Varee
Unknown/Indeterminate:
Gigantic sky crab The Light
Tykki, Angel of Arms Fusil
Multiprism of Divine Light The Light
Prophet of the Light The Light
Magma well Khaziraad
Ecumenical temple of Order The Light/Luminee
School of Light The Light/Luminee
Gremlins Khaziraad
5 basic angels Valkiss
5 basic angels Azem
5 basic angels Fusil
5 basic angels Cim
5 basic angels The Light
5 basic angels Khaziraad
5 basic angels Anath
Golden Dragon of Honor (5/5) Fusil/Dar-MA-Gome
3 basic angels Yaos
Kifo, Angel of DEATH
World 1:
Powered constellations Anath
Intense aurora Serac
Night/Star elves Anath
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Luminees The Light
Minio-ons Varee
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Star/Night dragons Anath
Gem dragons Azem
Real Piece of Eight Azem
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Sorae Serac
World Turtles Serac
Wood elves Joha
Template Humans Azem
Dragons of Crystalline Light The Light
1 Pantheon/race Council
Termitians Anath
Humanos Grandes Yaos
Barrier Wood Joha/Wood Elves
Breaker Knights ? ? ?
Arrow of Light The Light
Irrlichts The Light
Burning Mirrors The Light/Fusil/followers
Star squid Anath
Arch-Lawyer Yaos
Very Special Angel Yaos
Lycae Joha
World 2:
Powered constellations Anath
Ice ring Serac
Star/Night Elves Anath
Beings of Serac Serac
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Divine Library Artisanii
Luminees The Light
Minio-ons Varee
Being Pantheons Serac
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Night/Star dragons Anath
Gem dragons Azem
Second Piece of Eight Azem
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Artisanii's shrine/statue Artisanii
Muses Artisanii
Glowing armor of Light Light
Guidance tablets Light
School of Balance Kli
Wood elves Joha
Mantra Artisanii
1 Pantheon/race Council
Termitians Anath
Irrlichts The Light
Star squid Anath
Both worlds:
Powered constellations Anath
Night/Star elves Anath
Law of Cim copies Cim
Mountwyrms Azem
Tree of Balance Kli
Luminees The Light
Minio-ons Varee
Gruen Grauel
Golems Khaziraad
Hummingbirds Kli
Star/Night dragons Anath
Gem dragons Azem
Pieces of Eight Azem
The Devourer, Angel of Hunger Grauel
Flea-on Varee
Cave Noxen Anath
Burrowers Beneath Anath
Golden silk orb-weavers Azem
Wood elves Joha
1 Pantheon/race Council
Termitians Anath
Irrlichts The Light
Star squid Anath
Cim the Lawgiver (Order, Law): 22/22, 6-7
Varee (Randomness): 13/20, 2-3
Fusil (Weapons): 10/20, 6-7
Azem (Greed, Trade): 22/22, 5-6
Anath (Night, Stars): 14/20, 6-7
Khaziraad (Architecture): 20/21, 4-5
Kli (Balance, Sacrifice): 19/20, 3-4
Grauel (Hunger): 19/20, 8-9
Serac (Oceans, Bubbles): 18/21, 3-4
The Light (Light): 11/20, 4-5
Artisanii (Arts, Inspiration): 17/20, 2-3
Yaos (Humans, Ambition): 10/20, 6-7
Joha (Life): 12/20, 3-4
Chyribylta (Fear, Ignorance): 20/20, 0-1
Chyribylta's character has been locked until a better time arrives. This means you cannot just drain It.
(Objective: Good luck with your situation.)
These are all subject to addition, removal, and change by you. They can effect changes in the game's core rules (mechanics), administrative laws (voting requirements, seniority privilegs, &c.) or the natural rules (light does not exist, gravity is repulsive, giant animals can fly like birds, &c.).
Administrative:
An active player is defined as a player who has posted within the thread within the last two (2) UTC days.
A bill must be supported by at least 50% of active players to pass if unopposed.
A bill must achieve 60% support in order to pass if opposed.
Players may flame the host if he has been inactive for at least two (2) UTC days.
Council resolutions will not be counted until at least a major tick has passed.
03.01: Only deities supporting a proposal enter the Essence pool
04.03: Remove proposals stagnant for 3 ticks or double opposed to supported for 1 tick <0>
Natural:
02.00.b: Created race(s) is not/are not all immortal <?>
02.01.a: Sapients and not sentients are the dominant mortals to be created <?>
02.02: Support reincarnation in general <0-1>
02.02.1: Support looped reincarnation (i.e. between two worlds)
02.04: Create a spirit and a corporeal realm <48/77, (6-7/11-13)>
02.04.1: Bifurcate corporeal realm <6-7 (0-1)>
03.06: Make constellations without needing council permission
02.01.a.2: Support free will for mortals <0>
03.04.1: 03.04 for first two planets <0>
03.00: Build 3 million sapient humanoids evenly split between Material World 1 and Material World
02.03: Create up to ~30 total immortal, godinalized servants <13-14 (3-4)>
02.04.3: Support further amendment to
Valkiss' proposal <?>
03.06.1: Make magical constellations that influence magic on the worlds
03.09: Name the two partitions Keshan and Slytha
04.01: Create grand ecumenical temples for every race <High 3-4>
12.01: Anath's five-part starter code of conduct
18.01: Create monstrous flora and fauna (4-2/14)
+4 from Varee, The Light, Artisanii, Khaziraad
0 from Cim
-2 from Yaos, Fusil
19.00: The creation of god-killing swords is forbidden (1-2/14)
+1 from Yaos
0 from Cim
-2? from Fusil, Anath?
New players are still welcome. While the war stuff should be released by tick 23, there is still plenty of room for more creation still.
Sphere ideas this update are Blight, Treachery, Destruction, and Earth.