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Author Topic: Tick 111: SGame Over (not the epilogue)  (Read 652013 times)

Rolepgeek

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2895 on: November 22, 2014, 12:52:42 am »

(There are secret actions in the IC thread? This is the first I have heard of such a thing.)
((I use it on purpose to make things seem greater than they are by giving minimal information))

((For Example:))

Create the DLD. Equip it.
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Vgray

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2896 on: November 22, 2014, 12:54:05 am »

"I tire of words. I believe it is time I helped a friend. However futile you claim it to be."

Azem revives Yaos.
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Kilojoule Proton

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2897 on: November 22, 2014, 12:55:18 am »

(I can't really enforce that sort of thing. It's just another of the sort of rules that apply only to those who care to follow them and fail to apply to anyone with even a grain of malice.)

Azem attempts to revive Yaos. Yaos' remains cannot be found.
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Andres

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2898 on: November 22, 2014, 12:59:11 am »

(Look, I even explicitly said it multiple times in OOC text next to it that it was a secret action. Please can an exception be made just this once? Everyone's been playing as if they didn't know it existed anyway, and I'd rather not have all that ruined just because Stirk wanted to do some metagaming.)
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Kilojoule Proton

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2899 on: November 22, 2014, 01:01:50 am »

(That will have to depend on the players' cooperation, but it's worth a try.)
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Stirk

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2900 on: November 22, 2014, 01:05:17 am »

Quote
((Yeah, metagaming isn't cool, bro))

(I request he be given a warning for talking to me OOC, breaking the 24 hour order.)

Quote
(Yes. One. I created the Shadow Realm as a secret action but I put it in the IC thread to see if it might spare a bit of your time. With all the complications it created I decided not to do something like that again but it should still have been a secret action. None of the gods should know about it besides Yaos.)

(It has been established that all things posted on the IC chat are open to everyone. You can't just take thousands of souls and part of the publicly funded spirit world and expect nobody to notice! Aside from that, I do have other ways of know that it exists, but they are secrets and won't be if I post them here.)

Quote
(Look, I even explicitly said it multiple times in OOC text next to it that it was a secret action. Please can an exception be made just this once? Everyone's been playing as if they didn't know it existed anyway, and I'd rather not have all that ruined just because Stirk wanted to do some metagaming.)

(It ain't metagaming. Besides, I am following all the established rules. Nobody acted like it existed because we had no reason to.)
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Kilojoule Proton

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2901 on: November 22, 2014, 01:06:19 am »

(OOC was intended to refer to the OOC thread, so declined.)
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Andres

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2902 on: November 22, 2014, 01:13:00 am »

((Come on, Stirk. Just let me have this.))
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Stirk

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2903 on: November 22, 2014, 01:15:28 am »

Quote
((Come on, Stirk. Just let me have this.))

(Why? I did figure it out in character anyway, pretty much, and have no IC/OC reason to let human souls be tortured by a dead god.)
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Andres

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2904 on: November 22, 2014, 01:22:33 am »

(What does 'pretty much' mean? That you got a clue and figured it out on yourself? I suggest you share it with the GM to see if you figured it out properly instead of using metagaming.)
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Stirk

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2905 on: November 22, 2014, 01:39:26 am »

Quote
(What does 'pretty much' mean? That you got a clue and figured it out on yourself? I suggest you share it with the GM to see if you figured it out properly instead of using metagaming.)

(If that would placate you. GM, did I gain this information through you-know-what? You know, the you-know-what that would you-know what.)
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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2906 on: November 22, 2014, 01:42:55 am »

(You very well could have.)
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Vgray

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2907 on: November 22, 2014, 01:44:04 am »

"Well I tried. Angel of Yaos, I promise to remember your name at some point, why don't you help the Shiny Ones train?"
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Andres

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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2908 on: November 22, 2014, 01:51:20 am »

"Very well."

Vaal ends the fusion and Lette trains the Shiny Ones in combat.

Jeffrey is brought to the DBP and will be held by Vaal. Yaos' Human body is put into stasis. Maybe it could be used to resurrect Yaos? It was pretty much Yaos after all, but without all the god Essence and stuff. Does Vaal know any methods that would allow for Yaos to be resurrected that way? What about the other angels?

I check to see how the Controller Angels are managing the Empire.
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Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
« Reply #2909 on: November 22, 2014, 01:58:42 am »

Vaal and Lette spar with the Shiny Ones.

Jelly Roll!Jeffrey is in Vaal's possession. Yaos' Human body is in stasis.

The Controller Angels are doing a moderately good job at managing the Empire despite the turmoil and unrest.
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