Come and think of it, this is probably why I never start games. It's because I fear I will never finish them, and eventually forget about them, and be left with half-or-less a story read/watched. I know how annoying it is to miss an episode of a show like Bleach or One Piece or Naruto (anything with a really long plot), or for non-anime watchers, Castle, Lost, or Person of Interest. To do that to games, ugh. It feels tedious to continue it, and lose half of your notes if you were following or collecting notes for puzzles, sans wiki/walkthrough, like an oldschool badass.
Of course, like with anime, it might take me awhile to gain/regain interest in something, especially if I bought a game long ago, but never got around to it. -Craft games have tuckered out for me for a good while, and wide-open sandboxes in general are sorta dull for the time being. Nowadays, I'm back to good old-fashioned mindless violence and arcade-y stuff, and slowing down on the visualized interactive music and general trip-fests. In a sense, I think I have an interest pattern, and need the right social and environmental (or simply, real life) circumstances to tackle certain genres and playstyles. Like sandboxes or RPGs won't hold me still if I'm overly busy, or I have too much interaction; a lack of creativity will also affect any interest in those and possibly puzzle games as well, since my suspension of disbelief partially relies on that. It's like a series of sliding scales working with and against each other. I'd like to map it out, but I feel like the math would get tedious. All I can probably use for reference would be like a SIN wave pattern mixed with maybe a polynomial containing other waves, or something. All I know is, there are waves within the waves. Like a fuzzy round puddle wave, or vibrating vibrations.
A basic instinctive read I have is: Actively Lazy. I'm like a child, I anxiously want to do something, yet nothing, at the same time. Arcade games and
mindless violence is a fast track to entertainment. Saturday Morning Cartoons and Saturday Night Anime ought to do the trick.
EDIT:
I think this is why I appreciate TAS runs as well. It's like a demo on steroids, with or without spoilers, depending on game/type of game and type of TAS ran. I get to see a game played to the end (usually certain sports games and such, otherwise tedious to play especially single-player), by the most awesome player, and of games I wouldn't have otherwise taken interest in. In some cases, one player playing as 4 at the same time;
to the point of making a game inside a game using arbitrary code.
EDIT EDIT:
This reminds me, I want to replay Starcon 2 again. I already used some of my old notes to make tools for my future playthroughs, like a starmap reader program I made in Excel which calculates fuel cost and better yet, time cost, along with taking Quasispace into account for further efficiency. It also calculates the Melnorme credits you'll get, and how much you spent overall (what's left to buy, and what's better off as fuel), and speaking of which, the full stats of the Vindicator, cargo capacity based on # modules placed, and the total value of your cargo before cashing in at the starbase; hell even the power output so I get the Shiva Furnace and Dynamo Unit ratio correct for maximum devastation from my ship in warship mode. Oh yeah, and the remaining fuel also helps in learning how much you can spend before you're screwed and out of reach of Earth or a Melnorme (and lose maybe a week for him to stumble upon you after fending for your life against those damned probes). I'll still recycle my old notes, but I might need to start from scratch again. I already did my amnesia playthrough (despite all I played and to the max, I forget it all, and blank my mind out on it, and play like a newbie, sans the skill loss), I'll play with the notes I collected from it as reference. That includes alien homeworlds and such. It's a replay from amnesia, so why not? I can remember it all immediately, reference the Ultronomicon (Starcon-wiki), or use Cheat Engine; but where's the fun in that? Besides finding raw values and such, and screwing around in general. Like hauling in -1, or because it would otherwise take too long, 5000 exotics (25RU a pop; most valuable ores (255RU a pop with CE in effect)) from a ship with no cargo space nor modules. Commander Hayes, surprisingly, underreacted to that.
Oldschooling is pretty fun (play based on collected notes from an amnesia or blind playthrough, not a wiki or forum/let's play. Best played with PS2 games and older. Especially classic WIN/DOS games, like Eric the Unready, Space Quest, Indiana Jones and the Fate of Atlantis, Myst), yet ironically, despite all the work, doesn't feel as tedious.