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Author Topic: Stop Playing Before the End Club (Not a game)  (Read 4969 times)

i2amroy

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Re: Stop Playing Before the End Club (Not a game)
« Reply #30 on: October 10, 2014, 03:34:29 pm »

I never beat Warcraft 3 because the last mission is hard as balls. I'm no good at "survive until X minutes have passed" type missions. I beat the hell out of The Frozen Throne though, I loved that expansion.
I find the general answer to any Blizzard game "survive until X min have passed" mission is to just mass a large number of whatever turret building you have around your base mixed with a handful of repair workers, sometimes throwing an occasional few + heroes at the entrance to ally bases if any exist. It's expensive as hell, but once you get up a double row or so you start to reach the point where weaker enemies can't even reach the towers to hurt them, and once you've got enough it becomes impossible for the "final push" by the enemy to ever reach the goal, since it will take them more than however long they have left just to wipe out all the buildings in the road.

At the end of the last WC3 mission I had a wall over 4 layers deep of turrets, and Archimonde didn't even make it through the first one before running out of time. Only time I've ever had problems was with the first SC2 where I picked the mission that ended with me fighting siege units in the final mission. After 3 failures I just went back, picked the other one, and then won on my very first try.

As for the topic, I tend to have very few "start and then don't finish" games. I do, however, have many "bought this and have never played it" ones.
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Hetairos

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Re: Stop Playing Before the End Club (Not a game)
« Reply #31 on: October 10, 2014, 04:04:02 pm »

Sometimes when I get bored well into the mid- or endgame, I just leave it alone for months, or even years, and resume playing once something renews my interest. That doesn't mean I finish it then.

Ozyton

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Re: Stop Playing Before the End Club (Not a game)
« Reply #32 on: October 10, 2014, 05:09:02 pm »

Dark Souls. Both 1 and 2. I got DS on the PS3 and played it about halfway through then stopped, and then later my PS3 died. I then got it again on PC and played almost to the end then stopped.

It wasn't until a few weeks before DS2 was released that I completed it. Now I'm having the same issue with DS2, I'm a ways in but there are so many things I want to play but not enough free time to get to all of them. There's a whole list of games I've yet to complete, or stopped near the end, but I can't be bothered typing it all up or remembering all of them, nor does anyone want to read a whole list like that.

It seems the issue is that when you stick with one game for a while you eventually get burned out, but then after you take a break for a while you just can't get back into it, or you're so far into the story you don't remember what's going on anymore, or there's a challenge that you can't overcome because you've become rusty at playing it.

I tend to play a lot of multiplayer games these days, and since those can't, for the most part, ever be 'finished' it's not as much of a problem as before. Still, I almost dread starting new singleplayer-type games because I know that I'm probably not going to complete it, I'd rather get my quick doses of entertainment from a multiplayer game. It's sad looking at my Steam or GoG library knowing that I'll probably never get around to playing, let alone beating any of those games...

Itnetlolor

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Re: Stop Playing Before the End Club (Not a game)
« Reply #33 on: October 10, 2014, 07:40:52 pm »

Come and think of it, this is probably why I never start games. It's because I fear I will never finish them, and eventually forget about them, and be left with half-or-less a story read/watched. I know how annoying it is to miss an episode of a show like Bleach or One Piece or Naruto (anything with a really long plot), or for non-anime watchers, Castle, Lost, or Person of Interest. To do that to games, ugh. It feels tedious to continue it, and lose half of your notes if you were following or collecting notes for puzzles, sans wiki/walkthrough, like an oldschool badass.

Of course, like with anime, it might take me awhile to gain/regain interest in something, especially if I bought a game long ago, but never got around to it. -Craft games have tuckered out for me for a good while, and wide-open sandboxes in general are sorta dull for the time being. Nowadays, I'm back to good old-fashioned mindless violence and arcade-y stuff, and slowing down on the visualized interactive music and general trip-fests. In a sense, I think I have an interest pattern, and need the right social and environmental (or simply, real life) circumstances to tackle certain genres and playstyles. Like sandboxes or RPGs won't hold me still if I'm overly busy, or I have too much interaction; a lack of creativity will also affect any interest in those and possibly puzzle games as well, since my suspension of disbelief partially relies on that. It's like a series of sliding scales working with and against each other. I'd like to map it out, but I feel like the math would get tedious. All I can probably use for reference would be like a SIN wave pattern mixed with maybe a polynomial containing other waves, or something. All I know is, there are waves within the waves. Like a fuzzy round puddle wave, or vibrating vibrations.

A basic instinctive read I have is: Actively Lazy. I'm like a child, I anxiously want to do something, yet nothing, at the same time. Arcade games and mindless violence is a fast track to entertainment. Saturday Morning Cartoons and Saturday Night Anime ought to do the trick.

EDIT:
I think this is why I appreciate TAS runs as well. It's like a demo on steroids, with or without spoilers, depending on game/type of game and type of TAS ran. I get to see a game played to the end (usually certain sports games and such, otherwise tedious to play especially single-player), by the most awesome player, and of games I wouldn't have otherwise taken interest in. In some cases, one player playing as 4 at the same time; to the point of making a game inside a game using arbitrary code.

EDIT EDIT:
This reminds me, I want to replay Starcon 2 again. I already used some of my old notes to make tools for my future playthroughs, like a starmap reader program I made in Excel which calculates fuel cost and better yet, time cost, along with taking Quasispace into account for further efficiency. It also calculates the Melnorme credits you'll get, and how much you spent overall (what's left to buy, and what's better off as fuel), and speaking of which, the full stats of the Vindicator, cargo capacity based on # modules placed, and the total value of your cargo before cashing in at the starbase; hell even the power output so I get the Shiva Furnace and Dynamo Unit ratio correct for maximum devastation from my ship in warship mode. Oh yeah, and the remaining fuel also helps in learning how much you can spend before you're screwed and out of reach of Earth or a Melnorme (and lose maybe a week for him to stumble upon you after fending for your life against those damned probes). I'll still recycle my old notes, but I might need to start from scratch again. I already did my amnesia playthrough (despite all I played and to the max, I forget it all, and blank my mind out on it, and play like a newbie, sans the skill loss), I'll play with the notes I collected from it as reference. That includes alien homeworlds and such. It's a replay from amnesia, so why not? I can remember it all immediately, reference the Ultronomicon (Starcon-wiki), or use Cheat Engine; but where's the fun in that? Besides finding raw values and such, and screwing around in general. Like hauling in -1, or because it would otherwise take too long, 5000 exotics (25RU a pop; most valuable ores (255RU a pop with CE in effect)) from a ship with no cargo space nor modules. Commander Hayes, surprisingly, underreacted to that.

Oldschooling is pretty fun (play based on collected notes from an amnesia or blind playthrough, not a wiki or forum/let's play. Best played with PS2 games and older. Especially classic WIN/DOS games, like Eric the Unready, Space Quest, Indiana Jones and the Fate of Atlantis, Myst), yet ironically, despite all the work, doesn't feel as tedious.
« Last Edit: October 10, 2014, 08:23:17 pm by Itnetlolor »
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rabidgam3r

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Re: Stop Playing Before the End Club (Not a game)
« Reply #34 on: October 10, 2014, 08:01:05 pm »

I never beat any of my games, and the only game I'll ever play through again and again is ME2. Weird, how it works. Shelves of great unfinished games, but hey krogans
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Darkmere

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Re: Stop Playing Before the End Club (Not a game)
« Reply #35 on: October 10, 2014, 09:22:57 pm »

I'm in the "if I get that close to the end, I like it enough to finish" crowd, but there are a few that I've quit in the middle for various reasons.

Arkham Asylum just got boring somewhere in the middle. It felt like the game was wasting my time sending me from one scripted combat room to the next, until something else got my attention and I just left the game forever.

Revenge of the Titans just had a garbage progression model. Finish all missions on a planet to see what tech you need to clear the last wave... then reset once you know how the next planet goes, because it's completely different and you need to plan research 2 planets ahead. Pass.

Dust: An Elysian Tale about halfway through it's painfully obvious how the story is going to go and the enemies get reallllly annoying, so I just put it down one day and never went back.

There was a point in F.E.A.R. as well where I almost got sick enough of the contrived plot to put it down. Go find (hostage) and escort her to the roof. She argues for a few floors, trying to get to the garage. DANGER happens, you get separated, so she goes to the roof. MORE DANGER happens, you get separated again, and heads for the garage. EVEN MORE DANGER happens, and you can't catch her. They game might as well have printed out a big "YOU MUST FAIL BECAUSE DRAMA" sign about 10% through it.

I pressed on anyway... ending was awesome. But I get why others would lose interest there.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

freeformschooler

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Re: Stop Playing Before the End Club (Not a game)
« Reply #36 on: October 10, 2014, 11:35:32 pm »

For some reason, I find it easier to finish console games than PC games. Perhaps this is the easy availability of distraction on a PC (and walkthroughs/hints that are oh-so close by... but ruin the fun).
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Neonivek

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Re: Stop Playing Before the End Club (Not a game)
« Reply #37 on: October 11, 2014, 02:19:14 am »

I am worried I might not end up beating Divinity...

I've hit a huge stretch of boring... You kind of get REALLY REALLY powerful around the level 10 range (actually level 7 I THINK is when you start seriously busting open the game)

The last two boss fights were nothing but endurance matches.

I don't get what is with RPGs like this where only the very first part of the game is extremely entertaining.

Neverwinter Nights for example... as soon as I left the city I was bored... The City was just a better game. I actually never beat the second chapter in that game... I've gotten close but it is like my hour glass of caring just constantly filters away.
« Last Edit: October 11, 2014, 02:44:52 am by Neonivek »
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coolio678

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Re: Stop Playing Before the End Club (Not a game)
« Reply #38 on: October 11, 2014, 10:42:33 am »

In Skyrim, what's the point of questing if I'm not gearing up to defeat Alduin. In Just Cause 2, why do I need to keep blowing crap up if I'm not trying to cause enough mayhem to unlock the next mission?

Well, in Oblivion, you did the side-quests, because they were way more interesting than the main one.  Every time I played Oblivion, I finished the Thieves Guild quest... never got further than meeting Martin at the Blades Fortress.

In Just Cause 2, BECAUSE EXPLOSIONS ARE COOL!  And that's not snarky, that's just the sort of game JC2 is.  That's more obvious if you played JC.
I probably could have been a little more articulate in what I was getting at. Really, to keep me playing a game I need some reason, no matter how poor, to give me some context. In JC2, I haven't finished the story because afterwards you're just tearing shit up for the hell of it, and not because you're attempting to destabilize a nation. It's entirely a mental thing for me,  but there's not much to be done for it.
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Akura

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Re: Stop Playing Before the End Club (Not a game)
« Reply #39 on: October 11, 2014, 10:54:30 am »

I've got a few I never finished but wanted to. I've never finished the first Xenosaga, never started the second Xenosaga(I do not own the third). Most racing games I don't finish(I generally never play to begin with). Several RTSes I don't finish the main campaign but still play skirmish maps - an inversion would be Warcraft III where I finished the campaign but hate skirmish maps.

Dammit, this thread wants me to go back and finish some of the games I didn't.

In Skyrim, what's the point of questing if I'm not gearing up to defeat Alduin. In Just Cause 2, why do I need to keep blowing crap up if I'm not trying to cause enough mayhem to unlock the next mission?

Well, in Oblivion, you did the side-quests, because they were way more interesting than the main one.  Every time I played Oblivion, I finished the Thieves Guild quest... never got further than meeting Martin at the Blades Fortress.

In Just Cause 2, BECAUSE EXPLOSIONS ARE COOL!  And that's not snarky, that's just the sort of game JC2 is.  That's more obvious if you played JC.
I probably could have been a little more articulate in what I was getting at. Really, to keep me playing a game I need some reason, no matter how poor, to give me some context. In JC2, I haven't finished the story because afterwards you're just tearing shit up for the hell of it, and not because you're attempting to destabilize a nation. It's entirely a mental thing for me,  but there's not much to be done for it.

Honestly, I got bored with JC2 after the main quest(and during it, though I finished). I mean, what's there to do? Find town/base, look for something red, shoot helicopter at it, run from inept military. Repeat for all of the over 100 sites in the country.
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Darkmere

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Re: Stop Playing Before the End Club (Not a game)
« Reply #40 on: October 11, 2014, 12:57:28 pm »

So, how does JC2 compare to Red Faction: Guerrilla? I picked up RFG on sale and thought the destruction for cash mechanic was pretty great and really enjoyed everything up until the final mission (here's a few thousand soldiers and vehicles, kill all the things for a few hours). Conversely, the little expansion set failed to interest me even a bit, because there was no research or progression mechanic attached.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Parsely

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Re: Stop Playing Before the End Club (Not a game)
« Reply #41 on: October 11, 2014, 01:22:35 pm »

JC2 has way more things to blow up and getting around is a lot more fun.
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Rolan7

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Re: Stop Playing Before the End Club (Not a game)
« Reply #42 on: October 11, 2014, 05:52:47 pm »

I kinda felt the opposite, actually.  JC2 has more vehicles and looks a lot prettier, and has tons of buildings which exist to be destroyed.  But I found the zipgun mechanic a bit awkward compared to the first one, so getting around was a bit difficult and tedious.

Red Faction Guerilla has lower graphical requirements, sci-fi guns, and it's easier to get around (probably because the map is tiny by comparison).  It's definitely not as pretty, but I found the gameplay tighter and more fun.  Pretty much every building is destroyable too, not just ones designed for destroying (I don't remember if that's true in JC2 or not).  I really enjoyed Just Cause 1 though.  Actually finished it!  And, screwing around in that JC2 multiplayer mod with friends was sweet.  I'm still surprised at how well that worked, it's a seamless multiplayer world kinda like Planetside 2 crossed with GTA.
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Re: Stop Playing Before the End Club (Not a game)
« Reply #43 on: October 11, 2014, 07:14:57 pm »

JC2 and RF:G are on the list of games i never finished.

some games i actually did finish:
anything by bethesda.
borderlands 2
all the saints row

a lot of the games i have don't really 'finish' (4x games, strategy games, etc).
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Darkmere

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Re: Stop Playing Before the End Club (Not a game)
« Reply #44 on: October 11, 2014, 07:38:31 pm »

anything by bethesda.

I don't believe you. As far as I can tell Morrowind didn't actually have a main plot after you met that guy in... Balmora? Wherever. The Imperial contact that immediately gets assassinated. I never found the official plot thread again, so I never finished that one. Too many mods, not enough time.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
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