Asher's summonings ain't up to the level of these things.
Phantom attacks!
Hit: 94-48=46. Roll: 25. Hit!
Shell A takes 28-20=8 damage!
Shell A counterattacks!
Hit: 116-24=92. Roll: 14. Hit!
Crit: 10. Roll: 19.
Phantom takes 32-10=22 damage!
Shell A counterattacks again!
Hit: 92. Roll: 37. Hit!
Crit: 10. Roll: 7. Critical!
Phantom takes 22*3=66 damage!
Asher loses 5 HP!
Phantom fades!Lamden attacks!
Hit: 131-64=67. Roll: 71. Miss!
Harlan attacks!
Hit: 146-48=98. Roll: 17. Hit!
Crit: 12+10-12=10. Roll: 4. Critical!
Shell B takes 26-20=6*3=18 damage!
Shell B counterattacks!
Hit: 116-78-15=23. Roll: 55. Miss!
Harlan attacks again!
Hit: 98. Roll: 45. Hit!
Crit: 10. Roll: 17.
Shell B takes 26-20=6 damage!
Enemy Phase
Suddenly some of the shaking enemies disappeared and reappeared in front of some now visible contraptions burning with black fire, except one in front of Tomik that was burned out. The enemies that were damaged tried to do the same but they didn't teleport, so they struck at the nearby members of the group, taking down Asher, Albert and Kyle.
Enemy reinforcements!Shell A moves to E10.Shell A attacks!
Hit: 116-56=60. Roll: 33. Hit!
Crit: 10-6=4. Roll: 95.
Asher takes 32-8=24 damage!
Asher is downed!76. Failed!
Shell B attacks!
Hit: 116-78-15=23. Roll: 73. Miss!
Harlan counterattacks!
Hit: 146-48=98. Roll: 36. Hit!
Crit: 12+10-12=10. Roll: 59.
Shell B takes 26-20=6 damage!
Harlan counterattacks again!
Hit: 98. Roll: 29. Hit!
Crit: 10. Roll: 61.
Shell B takes 6 damage!
Shell C attacks!
Hit: 116-60=56. Roll: 55. Hit!
Albert takes 32-17=15 damage!
Albert is downed!Shadow C moves to I7.Shadow C attacks!
Hit: 126-64=62. Roll: 53. Hit!
Crit: 12-7=5. Roll: 23.
Great Shield: 93.
Laura takes 38-23=15 damage!
Shadow D attacks!
Hit: 126-46=80. Roll: 93. Miss!
Shadow D attacks again!
Hit: 80. Roll: 7. Hit!
Crit: 12-8=4. Roll: 26.
Senija takes 38-24=14 damage!
Shadow G attacks!
Hit: 126-45=81. Roll: 54. Hit!
Kyle takes 38-15-3=20 damage!
Kyle is downed!Allied Phase
:
No!Anne-Laude started searching for medicine on herself, but she didn't have any. She moved next to the unconscious Asher and looked for his medicine instead.
Anne-Laude moves to D8. Anne-Laude takes Concoction (2/3) from Asher.Then she turned to Harlan.
:
Take it! We need it to keep them alive!
Harold noticed some kind of lantern behind the sudden shell.
:
Senija, try taking out that one in front of the thing on fire! It may be important in all this nonsense!Harold moves to K7.30/2=15 HP restored!
:
And you try to to get too close to the shadows when blasting them.
:
Aw, man, now that we weren't trapped anymore...Mason moves to U6.Mason attacks!
Hit: 139-64=75. Roll: 11. Hit!
Crit: 31-16=15. Roll: 82.
Shadow G takes 25-10=15 damage!
Adept: 3. Mason attacks again!
Hit: 75. Roll: 65. Hit!
Crit: 15. Roll: 58.
Shadow G takes 15 damage!
Shadow G dies!:
You're a healer, right, Lamden? Can you help the big guy out?~~~~Turn 3~~~~
24 HP restored!
Player Phase Players:
Harlan Coronas: 32/32
Tomik Cizek: 38/41
Rescuing: KetsukiSenija Cizek: 13/36
Lillian Rose: 0/38
2/3Albert Rudolph: 39/40
Laura Silfursverd: 46/46
Lamden: 37/37
Ketsuki: 39/39
Rescued by: TomikKyle Johnson: 0/49
3/3Catherine Hirana: 38/38
Asher Sangley: 0/39
3/3Allies:
Mason: 39/39
Harold Coronas: 31/31
Lady Anne-Laude: 39/39
Enemies:Shadow A: 0/36
Shadow B: 0/36Shadow C: 12/36
Shadow D: 17/36
Shadow E: 0/36Shadow F: 36/36
Shadow G: 0/36Shell A: 34/42
Shell B: 6/42
Shell C: 20/42
Shell D: 31/42
Shell E: 42/42
Shell F: 0/42Shell G: 42/42
XP: 78/100
Win Condition: Snuff out the dark lanterns! (Stand on them)