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Author Topic: [SG] Imperial Military Design Bureau [Year: 2023]  (Read 28199 times)

akkudakku

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #150 on: October 12, 2014, 12:00:36 pm »

Proposal 8. Hammer out the faults in the 6.8mm bulpup rifle in a way that will allow to retroactively fix the already produced samples. (SMALL)
Proposal 9. Hammer out the faults in the Badger tank. (MEDIUM)
Proposal 10. Hammer out the faults in the Lightweight Body Armor. (SMALL)

Proposal B. Build a small arms factory (armor+rifle+pistol).
Proposal C. Build a national engineering academy, use the work units overflow to produce infantry kits (armor+rifle+pistol).

I vote for pistol traits:
Reliable
Easily Disassembled
Heavy punch


I propose the names for the unnamed weapons:
rifle - Longbow
pistol - Strong-arm

Spoiler: VOTES (click to show/hide)
« Last Edit: October 13, 2014, 12:54:40 pm by akkudakku »
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Aseaheru

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #151 on: October 12, 2014, 12:19:04 pm »

( and 10 are allready suggested. Mostly atleast.
Spoiler: Votes (click to show/hide)
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Taricus

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #152 on: October 12, 2014, 12:29:04 pm »

RHA wasn't what was meant to be the actual armour itself Ebbor. That's mostly a yardstick just to see how much modern composites actually protect against stuff.

Furthermore, I'd say we work out the flaws on our existing equipment first before getting down to any bigger objects. So first off, would working out the flaws of the badger be a small project Ebbor?
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10ebbor10

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #153 on: October 12, 2014, 12:35:32 pm »

The RHA isn't the actual armor. It's still equivalent. Your tank is just heavy.
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Ukrainian Ranger

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #154 on: October 12, 2014, 12:47:55 pm »

Spoiler: trait vote (click to show/hide)

I voted for lightweight because I want to save any amount of weight we can. Because our infantry will have enough weight to bring with them.
Heavy punch is a must have against armies that will have their own armor. Acuraccy is a nice bonus
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Taricus

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #155 on: October 12, 2014, 12:52:54 pm »

Fair enough. But the Tank is an MBT

Anyway, My proposals and votes:
Proposal 8.1: Hammer out the faults on our 6.8mm Rifle, and increase the barrel length (And length of the gun itself) by an extra 100mm.
Proposal 9.1: Redesign the Badger. The features are essentially the same, only the length of the tank is increased by 1-2 metres. This should provide more room inside the tank to accept whatever modifications the vehicle needs

Proposal 11: Start laying the groundwork for a hardkill anti-missile system, designed to be used with most vehicles we'll use. The system has to be capable of destroying most missiles and rockets that approach the tank with around a 90% success rate..

Spoiler: Votes (click to show/hide)

Spoiler: trait vote (click to show/hide)
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Aseaheru

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #156 on: October 12, 2014, 12:56:52 pm »

People keep making things that do the same thing as others...
I mean, 9 and 10 are simplifications of 1,2 and 6, now we also have 9.1

Spoiler: Pistol vote (click to show/hide)
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alamoes

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #157 on: October 12, 2014, 12:58:23 pm »

I guess its my turn to vote.  Voting for 2., 9.1, and 10

Spoiler: votes (click to show/hide)
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Taricus

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #158 on: October 12, 2014, 01:00:02 pm »

Actually, they're different. 1 and 6 Are either redesigns, or are a new design and I'd rather not have to make the team on that have to multitask. And by breaking the tank redesign up into two parts, it should also reduce the workload there.
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Ukrainian Ranger

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #159 on: October 12, 2014, 01:06:41 pm »

10ebbor10 Can we use factory to build new factories?

If no, what is the way to get more factories?

____________
I think you guys are too unwilling to accept minor faults of armor and assault rifle. Better is an enemy of good. Note how I am going for medium, armor because it is a fix and a new thing to produce, allowing us having two kinds of armor

Spending another action on assault rifle... well. There are many more important things. Even for infantry. We have no infantry support weapons. At all. We have no air-defense (except F-16s).
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Stirk

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #160 on: October 12, 2014, 01:07:25 pm »

Why does everything happen when I sleep? :-\

Spoiler (click to show/hide)

We should hammer out the issues with our current equipment before distributing them, after all we aren't going to get into war in the foreseeable future.

Proposal 12: Squad Automatic Weapons, using our standardized 6.8 round. We need machine guns, we can't just have everyone using normal assault rifles! Our infantry is the largest part of our military, we should be sure they are combat ready.

Proposal 13: Ressuggesting DMR, A designated marksman rifle based off the Dragunov and modernized. For the same reasons as 13


Quote
Cheap
Reliable (akkudakku, Taricus, AseaHeru, Stirk)
Easily Disassembled (akkudakku)
Remarkably accurate  (UR, Taricus, Stirk)
Heavy punch (akkudakku, UR, Taricus, AseaHeru, Stirk)
Lightweight  (UR, AseaHeru)
Inconspicuous
3D-Printed (Tremendously lowers production cost, at the effect of quality)

He said the pistol is already light enough wait to not be noticeable, and it is already incredibly cheap. We should make it strong as well, going with Accurate, Powerful, and Reliable.
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Ukrainian Ranger

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #161 on: October 12, 2014, 01:11:56 pm »

Huh?
He said it may weight almost nothing if we take the trait. And it will be incredibly cheap if we'll take another trait
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #162 on: October 12, 2014, 01:15:46 pm »

I had a great idea! The destroyer may be outdated, but if we fix it up, it'll make for a great DDG platform, especially if we can mount a railgun on it!


First off though, need to design the missile systems, radar, and railgun so:

14)Design a powerful ship-mounted radar capable of tracking missiles from a reasonable distance as well a surface targets.

15)Start designing a missile capable of being installed into VLS and tracking multiple targets, including other missiles.

16):Start prototyping a 90mm electric railgun capable of both ship and land mounting.
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Aseaheru

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #163 on: October 12, 2014, 01:17:17 pm »

Actually, they're different. 1 and 6 Are either redesigns, or are a new design and I'd rather not have to make the team on that have to multitask. And by breaking the tank redesign up into two parts, it should also reduce the workload there.
1 is a redesign, 6 and 9.1 are redesigns in different fashions (6 being lighter, 9.1 longer), 9 is just saying "Hey! New thing totally, or totally redesign atleast", 2,6,7 (and 9.1) are all parts of the same thing. If anything 9.1 should be 6.1
« Last Edit: October 12, 2014, 01:20:36 pm by Aseaheru »
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Taricus

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Re: [SG] Imperial Military Design Bureau [Year: 2020]
« Reply #164 on: October 12, 2014, 01:19:16 pm »

2.2, since 6 is essentially part of it. But for the most part, given that 2 is focussed entirely on the cannon adding any of the other proposals to that as sub-proposals would be counter-intuitive
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