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Author Topic: Beginner's Mafia #50: The Big One: Mafia Victory!  (Read 41981 times)

Urist Imiknorris

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Beginner's Mafia #50: The Big One: Mafia Victory!
« on: October 07, 2014, 02:43:31 pm »

    Beginner's Mafia 50
    What Have You Done?

    It was an important day. The Bay12 Mafia subforum's five hundredth game was just around the corner. You went onto the forum to see if it had gone up yet, when a stickied thread by Toady One caught your attention. His post read:

    "This morning I was contacted by some officials with the FBI. They received a pair of anonymous tip-offs about organized crime on this subforum, and wanted my help investigating it. No such wrongdoing was found, and the tips were fairly obviously a prank, so now they've asked me to help find out who sent the tips. For that, I'm asking for your assistance."

    Looking through the thread, you see an enormous argument over who is or is not one of the said jerks. Eventually, a group of nine suspects were put forward. Nine being significantly more than two, further refinement of this list was needed, and someone suggested the idea of finding the actual ne'er-do-wells with a game of mafia, because of course they would.


    Player List [7/7]:
    • Illgeo - Townie - Lynched D2
    • Salsacookies
    • GayArchaea - Townie - Killed N1
    • Kilojoule Proton - Jailkeeper - Lynched D1
    • Eyjafjallajökull Cptn Kaladin Anrizlokum
    • Worldmaster27
    • Scripten

    ICs [2/2]:
    • TheDarkStar
    • 4maskwolf Jim Groovester - Townie - Killed N2

    Scum IC [1/1]:
    • flabort

    Replacements [2/∞]:
    • Tiruin (IC)
    • RangerCado


    Introduction

    Welcome to Beginner's Mafia 50. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, you have one goal: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperience challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you cannot always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

    If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



    Gameplay and Concept

    The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

    Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

    Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

    Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

    Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

    Potential Roles

    Vanilla Townie - A member of the town with no special abilities.
    Vanilla Mafioso - A member of the mafia with no special abilities.
    Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
    Jailkeeper (Town) - A combination of a Roleblocker and a Doctor, a Jailkeeper both protects and blocks the target from acting during the night.
    Role Cop (Mafia) - Much like the Town Cop counterpart, the Role Cop investigates a single other during the night to learn their role, instead of their alignment.

    This is still an experimental setup

    The only role that receives the success of their results in this setup is the Cop and Rolecop. All other roles are not informed if they were successful or not.

    One of the following setups is used:
    1. 1 Mafioso, 1 Mafia Role Cop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
    2. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Sane Cop.
    3. 1 Mafioso, 1 Mafia Role Cop, 6 Vanilla Townies, Jailkeeper.

    Spoiler: Possible Role PMs (click to show/hide)

    Notes about the ICs

    The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

    The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.



    Rules
    • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored. Urist Imiknorris, Urist, UI, and UI you scummy scum!, are all acceptable ways to cast a vote if the target is clear enough.
      • If you want to remove your vote, you may put unvote in red text. You must explicitly state this to remove your vote. You may put the name of the player you are unvoting in red after the unvote, e.g., unvote UI, but it is not required.
      • If the day ends with two or more people having the same number of votes, the day will end with no player being lynched.
      • It is also possible to vote for a no lynch to explicitly end the day without a lynch.
    • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
    • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
      • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
    • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a train-wreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
    • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
      • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
      • If you stop playing altogether without notifying me, you will receive a warning after 48 hours, and a forced replace after 72 hours.
      • Please be active. The greatest killer of beginner games is poor activity.
    • Day/Night Length - Days will last 72 hours. Nights will last 24 hours, or until all night actions are received. Weekends are not counted in terms of day or night length. E.G., if a night starts at 12:00 PM Friday, it will end at 12:00 PM Monday.
      • If the game is in a LYLO or MYLO situation, there will be no formal deadline. >50% Players must vote to end the day, or votes must not change for 24-hours.
    • Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There are only two extensions per day, with other extensions being granted at the moderator's discretion for special reasons.
      • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension or shorten
      • Extensions or shortens can be opposed. Opposition to extensions or shortens are done in boldface. Oppose Extend, Opposition to the Extension, Oppose Shorten, are acceptable ways to oppose an extension or shorten. Oppositions count against the total number of votes for an extension or shorten.
      • Extensions count as opposition to hortens. Similarly, shortens count as opposition to extensions.
      • Extensions, Shortens, and Oppositions will be counted and processed by the moderator in the order that they are cast.
    • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread.
      • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.
    • Miscellaneous - Use of cryptographic hashing is not permitted.  If you want to have hidden/obfuscated messages in your posts for later use, come up with them using your own wetware.

    Resources and Guides

    Our own Bay12 Mafia tutorial
    The Mafiascum wiki. Lots of theory, terminology, and game analysis.
    An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!
    The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.

    Spoiler: On D1 No-lynches (click to show/hide)






    Frequently Asked Questions

    Spoiler (click to show/hide)
    « Last Edit: October 30, 2014, 08:54:14 am by Urist Imiknorris »
    Logged
    Quote from: LordSlowpoke
    I don't know how it works. It does.
    Quote from: Jim Groovester
    YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

    ITS THE WHOLE POINT OF THE GAME
    Quote from: Cheeetar
    If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

    Illgeo

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #1 on: October 07, 2014, 02:48:16 pm »

    In as waitlisted.
    Logged

    Illgeo

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #2 on: October 07, 2014, 03:00:22 pm »

    When will the game start approximately?
    Logged

    Urist Imiknorris

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #3 on: October 07, 2014, 03:13:21 pm »

    The game should begin around 8 PM EST on the day signups are filled. If circumstances delay game start, I will notify the thread.
    Logged
    Quote from: LordSlowpoke
    I don't know how it works. It does.
    Quote from: Jim Groovester
    YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

    ITS THE WHOLE POINT OF THE GAME
    Quote from: Cheeetar
    If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

    Illgeo

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #4 on: October 07, 2014, 03:16:26 pm »

    What about waitlisted people?
    Eyjafjallajökull will be able to sign up only tommorow
    Logged

    Worldmaster27

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #5 on: October 07, 2014, 03:22:25 pm »

    I'm in.
    Logged

    Urist Imiknorris

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #6 on: October 07, 2014, 03:28:22 pm »

    What about waitlisted people?
    Eyjafjallajökull will be able to sign up only tommorow
    Waitlisted people get first dibs, so signups won't be filled until they've all responded.
    Logged
    Quote from: LordSlowpoke
    I don't know how it works. It does.
    Quote from: Jim Groovester
    YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

    ITS THE WHOLE POINT OF THE GAME
    Quote from: Cheeetar
    If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

    Salsacookies

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    • PRAISE THE CHUNKS!!!
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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #7 on: October 07, 2014, 03:48:52 pm »

    In
    Logged
    Yep, the sig is here
    Whoops. Well, shit. Typical salsacookies.
    I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
    I am a Christian

    TheDarkStar

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #8 on: October 07, 2014, 04:26:08 pm »

    In as IC. I can also scum IC instead if we eventually need someone there, but I'm better at town ICing.
    Logged
    Don't die; it's bad for your health!

    it happened it happened it happen im so hyped to actually get attacked now

    GayArchaea

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #9 on: October 07, 2014, 04:28:57 pm »

    IN.
    Logged

    Kilojoule Proton

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #10 on: October 07, 2014, 04:29:39 pm »

    In from waitlist.
    Logged

    b28b 84f2 b6e5 6f86 b10b c99b 8d9a 8530 54dc 2c8c d3b2 0e8e 36d4 9949 d87e d12b

    Scripten

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #11 on: October 07, 2014, 06:23:40 pm »

    Ah, hell, I could do with some more practice. In
    Logged

    Cheeetar

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #12 on: October 07, 2014, 07:12:08 pm »

    In as IC. I can also scum IC instead if we eventually need someone there, but I'm better at town ICing.

    Well, not necessarily Town IC- y'might end up as scum anyway :P
    I'd like to scum IC, but only if nobody else wanted to take the spot.
    Logged
    I've played some mafia.

    Most of the time when someone is described as politically correct they are simply correct.

    TheDarkStar

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #13 on: October 07, 2014, 07:56:59 pm »

    In as IC. I can also scum IC instead if we eventually need someone there, but I'm better at town ICing.

    Well, not necessarily Town IC- y'might end up as scum anyway :P
    I'd like to scum IC, but only if nobody else wanted to take the spot.

    I mean giving IC advice. I never said anything about being bad as scum  ;D.
    Logged
    Don't die; it's bad for your health!

    it happened it happened it happen im so hyped to actually get attacked now

    4maskwolf

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    Re: Beginner's Mafia #50: The Big One (Signups)
    « Reply #14 on: October 07, 2014, 07:57:27 pm »

    in as IC, if possible.
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