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Poll

It's a poll

Everything Identical to Original Game
- 2 (2.7%)
ERA: 2020
- 11 (15.1%)
ERA: 1945
- 4 (5.5%)
ERA: 1920
- 4 (5.5%)
ERA: 1890
- 2 (2.7%)
Alt-History : Scarce Resources
- 9 (12.3%)
Alt-History : No Modern Chemistry
- 1 (1.4%)
Alt-History : Lower Gravity
- 5 (6.8%)
Alt-History : Higher Gravity
- 1 (1.4%)
Alt-History : Lower Athmospheric Density
- 1 (1.4%)
Alt-History : Higher Athmospheric Density
- 4 (5.5%)
Alt-History : Low Fantasy (You know, I'm not going to do this anyway)
- 3 (4.1%)
Alt-History : Different Races (You know, I'm not going to do this anyway)
- 3 (4.1%)
Moh's Scale: Hard Science (Real Life)
- 6 (8.2%)
Moh's Scale: Flexible Science (Marginal technologies become viable, though not commonplace)
- 9 (12.3%)
Moh's Scale: Brave New World (Marginal and some Speculative technologies viable)
- 7 (9.6%)
Moh's Scale: Physics Plus (The rules of physics are not what they used to be) [CAUTION: GM-VETO ]
- 1 (1.4%)

Total Members Voted: 17


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Author Topic: Interest Check : The Design of Glorious Bureau People  (Read 14060 times)

Aseaheru

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #45 on: October 06, 2014, 04:46:56 pm »

in almost any situation wheels or tracks are better.
Really, the main areas they might be better in is for underwater things and small, light, low to the ground exploration things.

High center of mass kills. So does the fact that you jsut have to blow out a joint and... whoops, was that a giant battle mech crashing to earth and blowing up because someone shoved a rock in its leg?
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Hawk132

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #46 on: October 06, 2014, 05:03:54 pm »

Shhhh.

Rule of Cool.
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Aseaheru

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #47 on: October 06, 2014, 05:18:40 pm »

What rule?

I mean, the whole thing about mechs is that while they are awesome, and I, for one, wish they would be viable, they really arent that good, not without massive amounts of work.

For instance, dealing with the center of mass is semi-simple, just dump tons of uranium in the "feet". The joints would be harder... Or we could always make them smaller by making the mech a bunch of prosthesis that get bolted onto someone without any limbs...

We could do power suits easily enough. Would be rather weak tho...
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Prudent Viper

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #48 on: October 06, 2014, 05:31:32 pm »

Isn't a mech's greatest strength it's maneuverability? They're not as tough as tanks, but they have the same amount of firepower and have a great deal more evasiveness?
Ergo, the point is not to get hit.
« Last Edit: October 06, 2014, 05:41:54 pm by Prudent Viper »
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Aseaheru

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #49 on: October 06, 2014, 05:37:00 pm »

Look at it this way, unless they are remote controlled or you lot pff limbs you have to have a center section big enough to hold a dude. Arms and legs are normally atleast the same size as that, atleast in height. Tanks can have BIG guns for the same reason as battleships, low (Comparatively) center of mass. You cant really do that on a mech, not unless you have it with atleast three legs. Anything with a highish center of mass MUST go slow and not shift its mass much, its why humvees are low and wide, and even then they can roll. Tanks are REALLY wide. And remember, mechs are normally depicted as being TALL, with HIGH center of mass. You cant shove a big gun on that unless you make it frickn recoil-less, and good luck doing THAT with a tank gun.
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Prudent Viper

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #50 on: October 06, 2014, 05:45:09 pm »

Depends if we have lasers. If we have mechs, then we probably have laser technology. Lasers probably don't generate any recoil, right?

Humans have a high centre of mass. We don't fall over (that much).  I think the key is big, wide "feet".
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~Neri

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #51 on: October 06, 2014, 05:49:58 pm »

Railguns don't generate recoil either if I recall.
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Aseaheru

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #52 on: October 06, 2014, 06:11:55 pm »

Railguns dont, true, but there there is the issue of materials. Most proposed railguns use cobalt and all. Plus theres power requirements. They are nothing for ships powered via a nuke, but getting a walking power souce that wont destroy the region when popped is an issue.

Lasers arent worth it unless you are in vacuum. Period. Atmospheric blooming, weight, power requirements that make railguns look like florescent bulbs, being fragile as fuck and dust/moisture weakening them already makes them just not worth it. And then theres the cooling issue. The only lasers used in combat ANYWHERE would perhaps make you itch a bit, and that includes the tank ones. Not the laser guidance systems on tanks, the tanks that shoot lasers to blind sensors. In space its a tad easier, tho just throwing rocks takes less effort. The Russians did come up with a laser handgun, but that was to burn sensitive things on other ships and, again, to blind sensors. Although, the biggest issue is throughput.
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~Neri

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #53 on: October 06, 2014, 06:34:10 pm »

My idea for railguns are preloaded barrels, shot power increases as it's fired multiple times since the round gets to be in the barrel longer to build momentum. Have the barrel have a built in power source, discard barrel when used up, attach next barrel to gun.

Exosuits clould make that viae since the barrels would weigh a bit,
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Stirk

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #54 on: October 06, 2014, 06:37:40 pm »

Quote
Railguns don't generate recoil either if I recall.

What? Of course they do. It simple phisics, for every action there is an equal and opposite reaction. Here is an academic paper on it. It is impossible to fling something forward without something being flung back.

It would be more logical to use rocket powered weapons, often considered "recoiless", since the force all comes from the rocket pushing the projectile forward.
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Aseaheru

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #55 on: October 06, 2014, 06:48:11 pm »

"Recoilless" rifles are good.
My idea for railguns are preloaded barrels, shot power increases as it's fired multiple times since the round gets to be in the barrel longer to build momentum. Have the barrel have a built in power source, discard barrel when used up, attach next barrel to gun.
What? Why? Discarding the thing? If your gonna have it powered via batteries you are better off with a laser!

Besides, we can make recoilless auto cannons. 30mm ones.
Dont ask me how, the Germans did it.
They have them on masts on some subs.
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Stirk

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #56 on: October 06, 2014, 07:02:15 pm »

Spoiler (click to show/hide)

Probably the same way we made 105mm ones in Korea, or WWII, or all the other engagements. They shoot hot air out their back, negating some (but not all. Very important to remember) of the recoil. Here is an article about the gun you where talking about, but it is is German.

"Recoilless rifles -- aren't." -Murphy's law of combat.
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Aseaheru

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #57 on: October 06, 2014, 07:08:46 pm »

Well, they got it good enough to the point where they can dump it on top of a stick poking out of the water attached to a sub 40-odd feet below it and not fuck up the sub when it fires. And it even rotates and elevates on its own, without needing the sub to move.
I call that pretty darn close to recoilless.

Did I mention its an auto cannon, and not the single shot weapons that we used starting before WW2?

Also, Im gonna run the page you linked thru german google translate and shove it here in a spoiler... Because I think I can.
Spoiler (click to show/hide)
« Last Edit: October 06, 2014, 07:14:01 pm by Aseaheru »
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Funk

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #58 on: October 06, 2014, 08:26:38 pm »

"Recoilless rifles -- aren't." -Murphy's law of combat.

Davis gun are a lot closer to being truly Recoilless than most Recoilless rifles, it's just that you have a second projectile flying away from the target. 

Mechs only realing make sense in limited roles
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Aseaheru

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Re: Interest Check : The Design of Glorious Bureau People
« Reply #59 on: October 06, 2014, 08:53:30 pm »

If only there was some way of dispersing the gas equally while also retaining the power caused by its expansion...
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