The air is brisk and cold, and has a weird taste to it unlike to the air back home, it has once again aquired that weird taste which you learned to connect with rain. You curse inwardly, it would make the days journey even more arduous than it had already been. The vast steppes surrounding you would turn into a muddy mire causing your heavy wagons to get stuck again, slowing the entire trek back down to a crawl. Oh waht misfortune had befallen the once proud Great Dwarves. The King under the Mountain slain. Kraka Aevi, The Eternal Mountainhome plundered,looted and in Ruin. All the Krakas overrun, and the once mightiest people, yours, on the run like common beggars.
Morose, you look behind you on the column stretching on the horizon and remember the last days of your People:
When you first heard of the Endless Hordes from the East, it was from the hordes of Orkish refugees travelling through the Mountain Passes. What first seemed like an invasion soon enough turned out to be a massed flight. Women, children and the old in endless tracks travelling past, begging you to send help to the Strongholds. Your father first thought it another incursion of the Wild Tribes which the Ork Fortresses had beaten back time and time again. When you finally realized that it was something far worse you:a) Sent Forth the Mighty Dwarven Armies to support the Orks in their fighting retreat
b) gave food and shelter to the refugees
c) gave food and support to the refugees and sent your own women and children ahead in anticipation, evacuating whoever you could
d) closed the Mountain Passes using the ork refugees to buy you and your people time to save what could be saved and to prepare for the oncoming enemy
e) profiteered from the refugees
f) did nothing, after all what do the plights of the common ork concern us? The Gates are Strong and the Mountainhomes impenetrable!
When the Enemy was at the gates you:a) saved as many of your people as you could
b) saved as many riches as you could
c) saved an equal deal of your people and your riches...well at least as many as was possible
d) collapsed the tunnels and saved most of your people and riches at the cost of the home of your ancestors
e) Drafted every able-bodied dwarf to hold the line, the Mountainhomes are not to be abandoned
When the Gates broke your father...a) Let a valiant last stand fighting tooth and nail for the Homes. Every hall was turned into a fortress every inch gained was paid dearly in oceans of enemy blood.
b) pulled the lever at the last possible moment, taking with him his loyal Guards, Kraka Aevi and a good chunk of the enemy host drowning all of it in magma.
c) sacrificed the civil districts to evacuate the Armories and Forges saving as many secrets of your kind as possible
d) ordered a organized retreat saving as many lives as possible
The other Mountainhomes...a) were ordered to evacuate while Kraka Aevi held them off
b) were ordered to hold until the last dwarf fell.
c) were ordered to collapse all the access tunnels and hold out till help arrives.
d) were given no orders, each of the Jarls and Thanes did as they saw fit.
Finally your brother the Crown Prince plotted the course:a) West through the Steppes and onwards through the Border Kingdoms, Phalia and finally to the Red Range at the Border of the Iustinian Reich.
b) North through the Steppes and onwards into the untamed North, settling in the lands of the Giants
c) South through the Steppes into the Burning Woods and further south to the wooded slopes of your lost brethrens mountainhomes.
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This will be a RPG in the veins of You Are King, where you the players take the Role of the Secondborn Prince/Princess of what remains of the Dvergr and up to 4 of his companions. Your goal it is to first find a new home for the Dwarven people and once you are settled, decide how to retake what was once yours. In a similiar way to Dragon Age, you will travel around the world map trying to gather allies and support for a united front against the Enemy...or you can simply decide to just carve out a new empire wherever you have settled down.
Depending on how you play i will either concentrate the game on court intrigues and warfare or a more dungeon crawly approach.
Characterwise we need at least 1 Dwarven Noble to take the role of our esteemed Prince/Princess. Beyond that you guys can freely create characters although i would prefer a majority of Dwarves...
Name:
Description:
Special Item/Thing: (A Special Item which gives your character something that makes him unique in your party, if you are from another race, this slot is taken up by that)
Skills: (You have 3 Points to spend, levelling one skill up to level two will cost all three of your points. Be warned that some Skills might see not much use and will be only very seldomly useful...but then again at that point they might come in mighty handy)
Weaponmastery(add any weapon you would like)
Medicine
Diplomacy
Brute Force
Guile
Lore (Having read much you know things others dont about the world in general. Sometimes that knowledge might come in MIGHTY handily...at other times its just useless)
Mechanic (you have been a tinker back in the mountainhomes trying to invent new means to make your homeland ever richer and mightier, with the fall of it however your skills have become mostly useless but perhaps...it may still come in handy)
Survival (Includes being sneaky and how to survive in areas others have no ideas how to survive in)
Nobleman/dwarf
Logistics
Tactician
Defensive/Offensive Specialist