Hey that's great! I really like the background, the trees look very convincing and you've really nailed the foggy atmosphere. Looking forward to seeing it animated.
Criticism (my hex codes might not be exact because the image was lossy):
- This isn't noticeable unless you zoom in on an image editor but it looks like it was saved then scaled up in a different program, because there's banding around all the pixels that shouldn't be there.
- I don't like that there's a green in the background (#393d38) and also in the foreground (#839c7c). Generally speaking, having the same hues in the foreground and background is a big no-no, especially in a video game, otherwise it can be hard to tell what's what. A hue shifted purple would be good, since it sticks to your purple background palette. Know that you don't need to be very literal with your colors (
trees can be whatever color you want, not just green).
- The bridge is obviously in the foreground yet it doesn't stand out very well against the trees because it's just as dark as the background. You should make the bridge brighter or more saturated to help boost that contrast.
- Lotta lonely pixels both in the background (trees) and the foreground (rocks). Stray pixels all by themselves and not grouped up to form shapes can sometimes look out of place.
- The palette is very disconnected. You should try and make your foreground in a similar way to the way you made your background. Take one color, and whenever you need a new color shift off of that. These are some examples of palettes made using ramping techniques: [1]
http://aprilsundae.deviantart.com/art/Pixel-Art-Palette-Set-639633548 [2]
http://rol-sa.deviantart.com/art/Pixel-Palettes-594766970As always, I recommend checking out the OP for tutorials on pixel art.
E:
Here's a good example I found of a distinct background/foreground hue difference. The background is cold purple that shifts into warm yellow. Meanwhile the foreground is a less smooth, but still unified, shift from cold grey-blue to a warm green.