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Poll

Are you a pixel artist? Let's account for everyone!

Yes
- 29 (54.7%)
No
- 24 (45.3%)

Total Members Voted: 52


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Author Topic: Lair of the Pixel Artist (Share Your Pixel Art Here)  (Read 108575 times)

Dorsidwarf

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Re: Lair of the Pixel Artist
« Reply #570 on: October 17, 2016, 07:37:59 am »

That sure is a jaggedy sword. Love the shine on the shield.
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DragonDePlatino

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Re: Lair of the Pixel Artist
« Reply #571 on: October 18, 2016, 09:39:52 pm »

Since I released GemSet, I've been playing around with ideas for a new graphics set. I want to make something in the same resolution that's just as crisp, but with more colors and realism. I think I finally nailed it!



Unfortunately, I'm not sure if these sprites are readable at 1x zoom. What do you guys think?

God in the Details

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Re: Lair of the Pixel Artist
« Reply #572 on: October 25, 2016, 01:47:54 am »

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DragonDePlatino

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Re: Lair of the Pixel Artist
« Reply #573 on: October 25, 2016, 07:58:50 am »

That's pretty well-done! The high amount of dithering reminds me of a lot of late-NES JRPGs. Would that be built out of tiles or sprites like the Zelda II sword? Eyeballing it, that seems to be 8 minisprites wide?

God in the Details

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Re: Lair of the Pixel Artist
« Reply #574 on: October 25, 2016, 01:56:19 pm »

That's pretty well-done! The high amount of dithering reminds me of a lot of late-NES JRPGs. Would that be built out of tiles or sprites like the Zelda II sword? Eyeballing it, that seems to be 8 minisprites wide?

It is made from thirty-one sprites on screen with twenty-five unique sprites. Five, it uses 8x16 sprites. Here is a quick mock-up of how it would appear on screen:

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Noyemi K

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Re: Lair of the Pixel Artist
« Reply #575 on: November 23, 2016, 05:45:19 pm »


It's shootin' time!

Here she is in her natural environment:
« Last Edit: November 24, 2016, 08:04:29 am by Noyemi K »
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AzyWng

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Re: Lair of the Pixel Artist
« Reply #576 on: November 26, 2016, 08:50:01 pm »

Here she is in her natural environment

Shooting down the end of an empty corridor, wasting her ammo constantly? :P
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GiglameshDespair

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Re: Lair of the Pixel Artist
« Reply #577 on: November 27, 2016, 07:23:24 am »

Here she is in her natural environment

Shooting down the end of an empty corridor, wasting her ammo constantly? :P
As all good shooters do, of course.
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Noyemi K

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Re: Lair of the Pixel Artist
« Reply #578 on: November 27, 2016, 10:41:45 am »

Here she is in her natural environment

Shooting down the end of an empty corridor, wasting her ammo constantly? :P
You've never seen anyone use an indoor shooting range?
« Last Edit: November 27, 2016, 10:44:51 am by Noyemi K »
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Parsely

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Re: Lair of the Pixel Artist
« Reply #579 on: November 27, 2016, 11:03:47 am »

I thought those were doors on the far wall, but now I can see it.
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GiglameshDespair

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Re: Lair of the Pixel Artist
« Reply #580 on: November 27, 2016, 12:29:31 pm »

I thought those were doors on the far wall, but now I can see it.
Same.
Maybe it was because the indoor range I go to doesn't look like that.
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Parsely

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Re: Lair of the Pixel Artist
« Reply #581 on: November 27, 2016, 06:02:49 pm »

I think it would help if there was something 3D, like a box or a table, in the background, that was obviously behind the dividers, up against the wall.
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AzyWng

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Re: Lair of the Pixel Artist
« Reply #582 on: November 28, 2016, 07:18:39 pm »

Here she is in her natural environment

Shooting down the end of an empty corridor, wasting her ammo constantly? :P
You've never seen anyone use an indoor shooting range?
Actually, no.
But now I know.
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God in the Details

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Re: Lair of the Pixel Artist
« Reply #583 on: December 08, 2016, 12:16:08 pm »

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Noyemi K

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Re: Lair of the Pixel Artist
« Reply #584 on: December 10, 2016, 12:26:30 pm »

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