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Poll

Are you a pixel artist? Let's account for everyone!

Yes
- 29 (54.7%)
No
- 24 (45.3%)

Total Members Voted: 52


Pages: 1 ... 33 34 [35] 36 37 ... 48

Author Topic: Lair of the Pixel Artist (Share Your Pixel Art Here)  (Read 108595 times)

Dorsidwarf

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Re: Lair of the Pixel Artist
« Reply #510 on: May 12, 2016, 02:18:35 pm »

Jumpsuit girl clearly isn't drunk enough, she's still standing.
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Parsely

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Re: Lair of the Pixel Artist
« Reply #511 on: May 13, 2016, 02:26:13 am »

I've got a couple here since I last showed up:

Spoiler (click to show/hide)
Nice dithering. That's probably my weakest area.
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Noyemi K

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Re: Lair of the Pixel Artist
« Reply #512 on: May 13, 2016, 11:38:09 am »

I'm good at dithering, which is why I never get anything done! Zzzing!
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Tiruin

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Re: Lair of the Pixel Artist
« Reply #513 on: May 14, 2016, 12:11:20 am »

I'm good at dithering, which is why I never get anything done! Zzzing!
o_o You're that person who was making a pixel game with a female protagonist! :D
Love your art! :) (Isn't there a way to make like a template of dithered pixels in a constructed pattern? I'm in favor of that being possible, given many free digital art programs having a layering option and such. ._.;)
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Noyemi K

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Re: Lair of the Pixel Artist
« Reply #514 on: May 14, 2016, 12:55:43 am »

Could be, but I don't use layers for character art and I really want fine control over the pattern and pattern transitions, since I like to make it just right.
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Parsely

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Re: Lair of the Pixel Artist
« Reply #515 on: May 14, 2016, 05:50:31 am »

I'm good at dithering, which is why I never get anything done! Zzzing!
o_o You're that person who was making a pixel game with a female protagonist! :D
Love your art! :) (Isn't there a way to make like a template of dithered pixels in a constructed pattern? I'm in favor of that being possible, given many free digital art programs having a layering option and such. ._.;)
If you have Photoshop, dither brushes are a thing. Probably in SAI as well. But it's not too hard to just do the patterns yourself and copy-paste. I wouldn't go through the hassle of exporting from Aseprite just to use a dither brush unless I was doing quite a big sprite.
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Noyemi K

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Re: Lair of the Pixel Artist
« Reply #516 on: June 06, 2016, 10:42:05 pm »

Created a pal for Masha up there, it's Milica!

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Parsely

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Re: Lair of the Pixel Artist
« Reply #517 on: June 06, 2016, 11:38:48 pm »

I'm working on a really big piece. It might be a while before it's finished, but I'm looking forward to show it off.
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Emma

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Re: Lair of the Pixel Artist
« Reply #518 on: June 08, 2016, 01:06:33 am »

I've recently started to actually try and put some effort into learning how to make pixel art and wouldn't mind some feedback on what I've done so far. If you could look over these two bits I'd be grateful.
Spoiler (click to show/hide)

Created a pal for Masha up there, it's Milica!


Your art is really great.
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GiglameshDespair

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Re: Lair of the Pixel Artist
« Reply #519 on: June 08, 2016, 06:04:13 am »

Created a pal for Masha up there, it's Milica!


You're too good at this.


I'm working on a really big piece. It might be a while before it's finished, but I'm looking forward to show it off.
I look forward to seeing it.

I've recently started to actually try and put some effort into learning how to make pixel art and wouldn't mind some feedback on what I've done so far. If you could look over these two bits I'd be grateful.
Spoiler (click to show/hide)
The shading on the torch seems wrong to me, but god knows I can't shade well.

For the person, their right (our left) eye is closer towards the centre of their head than their left. I'm not sure where the light source is coming from, either - the shading isn't quite right, far as I can tell.


----

My stuff.


Sigil for a god. Nothing fancy.
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Parsely

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Re: Lair of the Pixel Artist
« Reply #520 on: June 08, 2016, 12:54:53 pm »

I've recently started to actually try and put some effort into learning how to make pixel art and wouldn't mind some feedback on what I've done so far. If you could look over these two bits I'd be grateful.
Spoiler (click to show/hide)
I've seen your game, and I would say that if that character is going to be used as a sprite on the actual map, that the lighting isn't really appropriate. If your game doesn't have dynamic lighting, it's best for in-game character sprites to be lit in the same manner. For Blitz Dungeon I would recommend that every character is top lit, with no real dominant light source coming from the left or right. Exceptions would be sprites that you make specifically for cutscenes, menu art, portaits, and so on.

It's definitely worth it in the long run to learn about the art medium your game uses. Even if you never really become a pro artist, as a game designer it's going to help you understand the limitations of the medium, which is super important when communicating with the artists you would work with on a project.
« Last Edit: June 08, 2016, 12:56:38 pm by GUNINANRUNIN »
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Noyemi K

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Re: Lair of the Pixel Artist
« Reply #521 on: June 11, 2016, 10:39:28 pm »

I think I posted one of these before but I have two sprites here:
- Kekolu
- Mikuho

This one's a big portrait with a curvaceous redhead:
Spoiler (click to show/hide)
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Parsely

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Re: Lair of the Pixel Artist
« Reply #522 on: June 13, 2016, 04:23:56 pm »

I did a recolor of Nell for a friend of mine.


Spoiler (click to show/hide)
« Last Edit: June 13, 2016, 06:55:40 pm by GUNINANRUNIN »
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BlackFlyme

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Re: Lair of the Pixel Artist
« Reply #523 on: June 22, 2016, 09:33:55 pm »

Grump.
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Parsely

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Re: Lair of the Pixel Artist
« Reply #524 on: June 22, 2016, 09:49:38 pm »

Here's a WIP I've been working on. The last few hours put into this were spent messing around with the palette and tinkering with dithering on the background.

Spoiler (click to show/hide)
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