The pixel art doesn't need to be that micro. I have support for multi-hex entities planned out. Actually, the next thing I would really need(after finishing attack animations, which should be quite trivial) is a bigger creature of some sort for testing purposes.
Anyway, game description...
The whole thing is heavily inspired by Dominions 4. I thought it would be cool to keep the general principle of really unique soldiers and have support for weird spells(every soldier currently actually has a quarter of a kilobyte of stats and traits and items and triggered effects, and that's with a blank dude, I kinda feel like I'm overdoing it). But I wanted to do it with proper animations and with a system that shows all the actions of a turn simultaneously. I also decided to go with hexes instead of tiles, because I like giving myself headaches.
Basically how gameplay goes is that you are leading a nation, you recruit units, march around armies, cast spells with your mages, forge magic items. But during battles you can't actually control anything. You can set general orders, and leave your mages with orders on which spells to cast for the first few turns, but outside of that, battles and their events are determined entirely by AI.
So yeah, this whole thing is entirely motivated by "I could totally do that better". My plans and systems differ fundamentally from those in Dom4 in several ways, but the end result should be vaguely similar.
There is no preferred palette. At least not yet. The only current sprites are the clay man, and my terrible grass texture. So if you want to make something consistent with the rest, make something that doesn't clash with the clay man. It would actually be pretty cool to have a nation made entirely of clay and wood and such, but the choice of whether and what you want to make is yours.
EDIT: ShadowHammer, you didn't link the correct spritesheets for the attacks. You linked the sideways attack instead of the down attack, and the down attack instead of the up attack. And the animation lies heavily to the left and up. I thought it was a problem on my end until I decided to check. Had to crop the bottom and expand the image to the left to recenter it, but it looks pretty good. The ball hits them square in the forehead.