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Poll

Nerfing regen

Make stats have 1/4 regen instead
- 4 (50%)
Disable regen when attacking or getting attacked
- 2 (25%)
Other (Post in OOC)
- 2 (25%)

Total Members Voted: 8


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Author Topic: ❂Defense of the Ancients❂ [OOC][3/?]: I GOT THIS  (Read 14823 times)

Zanzetkuken The Great

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #90 on: October 09, 2014, 06:53:33 pm »

I have a question: how powerful of a team would Dytil be with a healer that, besides restoring health, could transfer mana to a target?
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kj1225

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #91 on: October 09, 2014, 07:09:45 pm »

I'll point out that antimagic templars have appeared before. Just ask Anders.

What?

Fuck.

Have magic parasite-infected people appeared before?
Isn't there that one MMO where people started getting super powers because of those?
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PrivateNomad

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #92 on: October 09, 2014, 07:57:12 pm »

Quote
Side: Radiant
Name: Harkus, The Manavoid Templar
Appearance: Some basic idea: http://2.bp.blogspot.com/-3SOT8mjvMpg/UhArfIQxCII/AAAAAAAAyhs/vVQmEFk7XxY/s1600/white+knight.jpg http://fc01.deviantart.net/fs7/i/2005/168/c/f/Chesspiece__White_Knight_by_blackswordsman28.jpg
Backstory: Later, mebbe.
Stats (70):
STRENGTH - 35
AGILITY - 15
INTELLIGENCE - 20

Dispelling Strikes - Passive - Burns (28/40/52/64) mana on each attack. Dispelling Strikes deals 60% of the mana burned as damage to the target

Counterspell - [100/120/140/160] [2] - Creates a shield that absorbs (100/150/200/250) spell damage. When the damage absorbed reaches its threshold, it explodes and deals the damage absorbed in an area of 5 tiles. Lasts 4 turns.

Manavoid Ward - [80/90/100/110] [3] Places a ward which causes Dispelling Strikes to replenish Harkus's mana by (10%/20%/30%/50%) the amount burned. Manavoid ward grants (10%/15%/20%/30%) spell resistance to Harkus and his allies. Lasts 3 turns, has a range of 10 tiles, and has 200 HP.

Nullify - [200/220/240/260] [7] - Harkus silences all enemies in a (6/8/10/12) tile area for (3/3/4/4) turns and deals damage to a target equal to their missing mana.
                    Instead of damaging a single target, Nullify will damage in a (6/8/10/12) tile area, dealing 5% less damage each tile travelled.

I have a question: how powerful of a team would Dytil be with a healer that, besides restoring health, could transfer mana to a target?
Not powerful enough if he fought Harkus. But yeah, buy a lot of mana items.
« Last Edit: October 09, 2014, 07:59:04 pm by PrivateNomad »
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Criptfeind

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #94 on: October 09, 2014, 08:21:47 pm »

Fuck.

Have magic parasite-infected people appeared before?

There was this indie movie a few years ago called star wars.
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PrivateNomad

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #95 on: October 09, 2014, 08:31:01 pm »

Side: Radiant
Name: Lianth, The Mage of Flowers
Appearance:  Lianth is a beautiful androgynous man who appears to be in his late 20s, his face is clean shaven and unmarred by any signs of battle. His clothes are simple but practical and he wears a light blue cape that flutters out behind him. At his side he keeps a pouch that is filled with flowers for his various spells.
Backstory:  I’ll do this later.
Stats:
Strength: 15
Agility: 15
Intelligence: 40

Convolvulus - [100/110/120/130] [3] - With the power of the Convolvulus flower, Lianth conjures flowery bonds that binds a target for (1/2/3/3) turns, preventing them from moving and teleporting. Convolvulus interrupts channeling.

Mullein  - [100/110/120/130] [2] - Using the power of the Mullein flower, Lianath heals one of his allies for (100/150/200/250) HP and gives them (10%/15%/20%/25%) magic resistance.

Yedoensis - [120/130/140/150] [3] - With the White Cherry blossom, Lianth creates (1/1/2/3) illusions of a nearby allied hero. When the illusion is killed it bursts into a shower of petals that disarms nearby enemy heroes in a 5 tile radius for 1 turns. Pedals from multiple illusions stack to increase disarm time.

Cypress - [200/220/240/260] [7] - Unleashing the power of the flower that signifies death, Lianth deals (220/340/460/580) damage to one enemy. If the enemy is killed by the damage, 3 lesser bolts strike out of the body dealing 35% reduced damage to nearby enemy heroes.
                    Deals (300/400/500/600) damage and bolts deal 20% reduced damage.
As promised  :P

kj1225

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #96 on: October 09, 2014, 08:36:54 pm »

I still want something to work with so I can start a list of bad pick up lines.
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PrivateNomad

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #97 on: October 09, 2014, 08:37:59 pm »

I still want something to work with so I can start a list of bad pick up lines.
"It's on the tip of my blade..."

kj1225

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #98 on: October 09, 2014, 08:44:03 pm »

For using the ult on the current PCs...
"Stamen, or pistil? Nevermind, I like both."
"You look rock solid, let's see if that goes for all of you."
"You like going fast? That's nice, let's see if you have the stamina to match."
"You look handy. Speaking of..."
"How about I ride your lightning big guy?"
"I hope you templars don't take a vow of celibacy"
"Hey, you like getting touchy feely as well? Then get over here and let's do it!"
"Hey, we both know how good I am." (In case of mirror match.))
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Rolepgeek

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #99 on: October 09, 2014, 11:56:31 pm »

I have a question: how powerful of a team would Dytil be with a healer that, besides restoring health, could transfer mana to a target?
Not powerful enough if he fought Harkus.

As it should be.

So yeah, Harkus is mage-hate support. Which is what he's intended for, since he's a templar; he's the tank against mages. Although, with the way attacks work and agility, Dispelling Strikes can create some interesting scenarios...
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Akroma

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #100 on: October 10, 2014, 07:35:40 am »

why does convolus on level 3 does the same on level 4?
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PrivateNomad

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #101 on: October 10, 2014, 05:10:36 pm »

why does convolus on level 3 does the same on level 4?
Oops. Kansa can fix that.

Kansa

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #102 on: October 10, 2014, 05:27:44 pm »

I'll change it to 4 if that's ok
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PrivateNomad

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #103 on: October 10, 2014, 05:41:11 pm »

I'll change it to 4 if that's ok
That's fine.

PrivateNomad

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Re: ❂Defense of the Ancients❂ [OOC][2/5]
« Reply #104 on: October 10, 2014, 09:12:31 pm »

Side: Radiant
Name: Monrovia, Avatar of the Monrovian Peoples
Appearance: A strongman with long black hair. Yellow lightning surges from him, and it focuses on his spiked metal gauntlets
Backstory: The recently chosen Avatar of Monrovia, he is to show the might of his people by performing heroic feats and defending Monrovian physically and in reputation.
Stats (70): Underline your primary stat.
STRENGTH - 18
AGILITY - 42
INTELLIGENCE - 10

Hype - Passive - Monrovia has a hype meter of 500. Whenever Monrovia kills a hero, he gains 100 hype. Killing a creep grants 10. For every tenth that his hype meter fills, he gains (3/5/7/10) extra damage and attack speed, to a max stack of 10.

Thunder Slam - [100/120/140/160] [2] - Monrovia spins in the air, throwing out (2/3/4/5) lightning bolts that deal 100 damage before making a shockwave when he lands in his designated location, slowing movement speed in an area of 5 tiles for a turn by (10%/15%/20%/25%).

Lightning Fist - [120/140/160/180] [2] - Makes a lightning fast dart toward target location (6/8/10/12) tiles away. If a hero is designated, Monrovia punches the hero, stunning for (1/1/2/2) turns and knocking back (2/3/4/5) tiles.

Avatar Unleashed - Passive - When his Hype is full, Monrovia enters his full form. He gains (10%/15%/20%/25%) cleave in an area of 3 tiles, an extra (1/2/3/4) movement speed, and his attacks has DoT of (5/10/15/20) for 2 turns. When his avatar unleashes, his Hype temporarily becomes his health. 20 hype drains a turn, and all attacks made against Monrovia deal half damage. When his hype empties, he returns to his normal form and is stunned for 2 turns.
                  - Monrovia can turn into a ball of volatile lightning when in this form, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 4 tiles traveled is 12+0.7% of his total mana pool. He moves a number of tiles equal to *2.5 his movement speed per turn.
We'll see how OP this is when we play. Also, I might have to lower mana regeneration a bit, but not now.
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