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Poll

Nerfing regen

Make stats have 1/4 regen instead
- 4 (50%)
Disable regen when attacking or getting attacked
- 2 (25%)
Other (Post in OOC)
- 2 (25%)

Total Members Voted: 8


Pages: 1 [2] 3 4 ... 11

Author Topic: ❂Defense of the Ancients❂ [OOC][3/?]: I GOT THIS  (Read 14837 times)

PrivateNomad

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Re: ❂Defense of the Ancients❂ [OOC][2/5]:
« Reply #15 on: October 05, 2014, 03:53:13 pm »

5 feet a tile.
Remove the armor on the skeletons.
You can increase the length on the skeleton summon to 5/5/6/6

PrivateNomad

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Re: gg
« Reply #16 on: October 05, 2014, 08:26:45 pm »

Gemstone of Regeneration - Passive - Regenerate (1/3)/(2/3)/(1)/(4/3) pt of HP per pt of Intelligence, turning any extra HP regenerated over the max into MP.

Soul Steal - [80/100/120/140] [2/2/1/1] - Creates an area of effect (4/6/8/10) tiles wide at up to (10/14/18/22) tiles away. Any unit with (10%/15%/20%/25%) of their maximum health or less remaining instantly dies, causing Flabort to regenerate as much health as they had.

Skeleton Squad - [30/50/70/80] [2] - Summons (1/2/3/4) skeletal creeps that will remain close to Flabort. Up to (2/4/6/8) creeps can follow him. Skeleton creeps last for (5/5/6/6) turns, have 0 armor, 420 hp, and deal 25-30 damage, and are melee units.

Form of Fire - [150/175/200/225/250] [10] -  Flabort takes a temporary humanoid form, composed entirely out of cyan fire with red eyes and claws. His Strength is increased by (32/37/42/47/52), his intelligence drops by (30/27/24/21/18), and his main stat is changed to Strength for (4/5/6/7/8) turns and then he changes back.

Add these to your character sheet under abilities, replacing the old ones. I changed some things I thought were too powerful or too weak. If you want any lore text added to the abilities, add it under them in italics.
« Last Edit: October 05, 2014, 08:28:30 pm by PrivateNomad »
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Zanzetkuken The Great

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Side: Dire
Name: Dytil the Golem
Appearance: A large construct of stone and metal animated by various glowing runes across the entirety of its body.
Backstory: Dytil was designed as a prototype for a new variety of soldier.  It performed well, but the idea was ultimately scrapped when the process to animate was deemed too costly to create such units.
Stats (70):
STRENGTH - 35
AGILITY - 35
INTELLIGENCE - 0

Single Focus - Passive - Damage dealt is multiplied by (1.2/1.4/1.6/1.8 ) and damage taken is multiplied by (0.9/0.8/0.7/0.6) at the cost that the unit goes after the first enemy unit it sees.  If an enemy hero is seen, it overrides the current unit it is targeting and goes after the 'hero' exclusively. Dytil will never enter an enemy tower's range, and will change targets if attempting to enter one's range.

Animation Pool - Passive - Dytil has a non-regenerating pool of (300/400/500/600) mana when he spawns. Having below (100/75/50/25) mana will kill Dytil.

Overload - [50/75/100/125] [1] - Dytil overloads his core to deal (1.5/2/2.5/3) times damage after Single Focus to a target within 5 tiles.

Broken God - [150/175/200/250] [10] [Physical] - Dytil rushes towards the nearest hero within 10 tiles, slamming them into the ground for (3/3.5/4/4.5) damage after Single Focus. Dytil then has a (25%/30%/35%/40%) chance to attack again, repeating until he fails.
                      Dytil rushes towards an enemy hero and destroys his core, dealing magic damage equal to his remaining health and mana. This kills Dytil but halves his respawn time.
« Last Edit: October 07, 2014, 08:44:22 pm by Zanzetkuken The Great »
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kj1225

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flabort

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That's beautiful.
The question now becomes which role do I fill? :P
I love it.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Zanzetkuken The Great

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There's a normal attack, right?  If so, that means I can lower what the second passive gives.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

PrivateNomad

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Manaburn spells are going to be the bane of Dytil...
And mana degeneration.
And baiting.

If anyone decides to go anti-mage then he's fucked.
« Last Edit: October 06, 2014, 06:53:39 am by PrivateNomad »
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PrivateNomad

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A poll is up.
I'll make everyone's abilities soon.

PrivateNomad

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Battle
« Reply #23 on: October 06, 2014, 05:33:29 pm »

Confusion Aura - Passive - Kyle's ninja aura gives himself (10%/20%/30%/40%) evasion.

Fade to Black - [80/100/120/140] [1] - Kyle turns invisible for 5 turns and moves at (50%/75%/100%/125%) speed. Kyle can attack with bonus damage equal to (0.5/0.75/1.0/1.25) times his agility, but breaks the invisibility.

What? - [80/100/120/140] [1] - Kyle throws his shuriken at his target 10 tiles away, dealing (50/60/65/65) damage and reducing their speed by (25%/50%/75%/100%) for 1 turn and have a (15%) chance to miss their attacks.

Now I Remember - [100/120/140/160] [7] - Kyle charms enemies into walking towards him at (100%/75%/50%/25%) speed and takes (5%/10%/15%/20%) percent more damage from him for 2 turns.
                Enemies are immobilized and take (30%) more damage from Kyle.

The only thing I did to them was give them buffs, so yeah. Put these in your sheet, replacing the others.
Doing Dytil's abilities soontm.
« Last Edit: October 06, 2014, 05:40:41 pm by PrivateNomad »
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kj1225

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Got ya. Will do it once I can.
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PrivateNomad

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Re: ❂Defense of the Ancients❂ [OOC][2/5]
« Reply #25 on: October 06, 2014, 05:46:04 pm »

Be sure to format your character sheet like Flabort's and to add your hero's backstory.

kj1225

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Okay.

Also, tsundere sharks are now one of my favorite things now.
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PrivateNomad

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Re: ❂Defense of the Ancients❂ [OOC][2/5
« Reply #27 on: October 06, 2014, 05:52:13 pm »

Okay.

Also, tsundere sharks are now one of my favorite things now.
I-It's not l-l-like I want to e-e-eat you or an-anything...
b-baka.

Salsacookies

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Re: ❂Defense of the Ancients❂ [OOC][2/5]
« Reply #28 on: October 06, 2014, 06:23:10 pm »

Side: Radiant
Name: Monrovia, Avatar of the Monrovian Peoples
Appearance: A strongman with long black hair. Yellow lightning surges from him, and it focuses on his spiked metal gauntlets
Backstory: The recently chosen Avatar of Monrovia, he is to show the might of his people by performing heroic feats and defending Monrovian physically and in reputation.
Stats (70): Underline your primary stat.
STRENGTH - 18
AGILITY - 42
INTELLIGENCE - 10

Hype - Passive - Monrovia has a hype meter of 500. Whenever Monrovia kills a hero, he gains 100 hype. Killing a creep grants 10. For every tenth that his hype meter fills, he gains (3/5/7/10) extra damage and attack speed, to a max stack of 10.

Thunder Slam - [100/120/140/160] [2] - Monrovia spins in the air, throwing out (2/3/4/5) lightning bolts that deal 100 damage before making a shockwave when he lands in his designated location, slowing movement speed in an area of 5 tiles for a turn by (10%/15%/20%/25%).

Lightning Fist - [120/140/160/180] [2] - Makes a lightning fast dart toward target location (6/8/10/12) tiles away. If a hero is designated, Monrovia punches the hero, stunning for (1/1/2/2) turns and knocking back (2/3/4/5) tiles.

Avatar Unleashed - Passive - When his Hype is full, Monrovia enters his full form. He gains (10%/15%/20%/25%) cleave in an area of 3 tiles, an extra (1/2/3/4) movement speed, and his attacks has DoT of (5/10/15/20) for 2 turns. When his avatar unleashes, his Hype temporarily becomes his health. 20 hype drains a turn, and all attacks made against Monrovia deal half damage. When his hype empties, he returns to his normal form and is stunned for 2 turns.
                  - Monrovia can turn into a ball of volatile lightning when in this form, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 4 tiles traveled is 12+0.7% of his total mana pool. He moves a number of tiles equal to *2.5 his movement speed per turn.
« Last Edit: October 12, 2014, 12:22:17 am by Salsacookies »
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Zanzetkuken The Great

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Manaburn spells are going to be the bane of Dytil...
And mana degeneration.
And baiting.

If anyone decides to go anti-mage then he's fucked.

How much does +5 to the armor points affect my Magical Defense?  It says that starts at 25%, but how much more does it go up with an agility of 35?
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
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