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Poll

Nerfing regen

Make stats have 1/4 regen instead
- 4 (50%)
Disable regen when attacking or getting attacked
- 2 (25%)
Other (Post in OOC)
- 2 (25%)

Total Members Voted: 8


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Author Topic: ❂Defense of the Ancients❂ [OOC][3/?]: I GOT THIS  (Read 14806 times)

PrivateNomad

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All these carries... Kansa's character is the only support.
Side: Radiant

Icarus, the War Machine

Backstory: Alucard experimented again, finally destroying the world in the process, good going. The inhabitants of the RotmG world now are forced to defend ancients for a living.
Stats:
Strength: 20
Agility: 35
Intelligence: 15

Overdrive - [130/140/150/160] [3] - Icarus puts her systems into overdrive, increasing her stats and movement speed by (15%/30%/45%/60%) and gaining (10%/15%/20%/25%)  evasion for (1/2/3/4) turns.

HF Blade - Passive/Active - Icarus's blade adjusts the frequency it vibrates at to the material she is cutting, reducing the enemies armor by (1/2/3/4) points with every consecutive hit to the same target. The debuff lasts for 3 turns.
Active: Can be used to chop down a tree.

Robotic Sensors - Passive/Active - Icarus sees more than the eye. She gains an additional vision of (2/4/6/8) tiles. On the first level she gains night-vision, true-vision on the third level, and flying-vision on the 4th.
Active [50] [3]: Icarus can set her sensors to scan a certain target, giving her a 25% chance to crit for *2 damage on that target for 3 turns. While this ability is on cooldown, the passive bonus is removed.

Combat Maneuver 12-Alpha: Shooting Star - [150/200/250/300] [10/9/8/7] - Icarus flies up into the air and charges at an enemy at slightly above sonic speeds, stunning the target for (1/2/3/4) seconds upon arrival, and critting for *4 base damage. The enemy needs to be a minimum distance of 30 tiles away, and a maximum of 100 tiles. It takes one turn to arrive.
                  When Icarus dies, her core explodes and deals 300 damage in a 10-tile radius.
That should be all. I'll do the other hero once IronyOwl finishes the sheet for it. IC thread time!
« Last Edit: October 10, 2014, 09:55:28 pm by PrivateNomad »
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IronyOwl

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #106 on: October 10, 2014, 09:52:56 pm »

That should be all. I'll do the other hero once IronyOwl finishes the sheet for it. IC thread time!
Am working on it, but it's hard. D:
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Salsacookies

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Thank you. This looks great
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PrivateNomad

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Re: ❂Defense of the Ancients❂ [OOC][3/?]:
« Reply #108 on: October 10, 2014, 10:23:58 pm »

Thank you. This looks great
You're welcome c:

IronyOwl

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #109 on: October 10, 2014, 10:25:33 pm »

Spoiler: Character Sheet (click to show/hide)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

PrivateNomad

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Re: ❂Defense of the Ancients❂ [OOC][3/?]: pls join
« Reply #110 on: October 10, 2014, 10:27:47 pm »

Spoiler: Character Sheet (click to show/hide)
I'll do yours tomorrow. You can join when I finish :p

IronyOwl

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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Rolepgeek

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So, uhh...

I don't actually know what items are good to buy because I only barely have any idea what role Harkus is.

I'm thinking Durable, Initiator, Disabler?, and...? I dunno, really...

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kj1225

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I just bought Tango and some stuff to help me not suck a huge penis.

Also, thanks PN.
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Akroma

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why would I ever get an Aghs on a crit-based illusion carry like Icarus? Manta, Skadi, Buttterfly, Linkens, Threads and a survivability item of choice depending on the situation, possibly diffusal blade instead of skadi
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Akroma

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For PosteritySide: Radiant

Icarus, the War Machine

Backstory: Alucard experimented again, finally destroying the world in the process, good going. The inhabitants of the RotmG world now are forced to defend ancients for a living.
Stats:
Strength: 20 - 380/380 health, 10 hp/sec regen
Agility: 35 +6 - 41 damage, 41% chance to dual attack, 7 armor (29.6% damage reduction), 25% magic resistance
Intelligence: 15 - 195/195 mana, 7.5 mana/sec regen

Overdrive - [130/140/150/160] [3] - Icarus puts her systems into overdrive, increasing her stats and movement speed by (15%/30%/45%/60%) and gaining (10%/15%/20%/25%)  evasion for (4) turns.

HF Blade - Passive/Active - Icarus's blade adjusts the frequency it vibrates at to the material she is cutting, reducing the enemies armor by (1/2/3/4) points with every consecutive hit to the same target. The debuff lasts for 3 turns.
Active: Can be used to chop down a tree.

Robotic Sensors - Passive/Active - Icarus sees more than the eye. She gains an additional vision of (2/4/6/8) tiles. On the first level she gains night-vision, true-vision on the third level, and flying-vision on the 4th.
Active [50] [3]: Icarus can set her sensors to scan a certain target, giving her a 25% chance to crit for *2 damage on that target for 3/3/4/5 turns. While this ability is on cooldown, the passive bonus is removed.

Combat Maneuver 12-Alpha: Shooting Star - [150/200/250] [9/8/7] - Icarus flies up into the air and charges at an enemy at slightly above sonic speeds, stunning the target for (2/3/4) seconds upon arrival, and critting for *4 damage. The enemy needs to be a minimum distance of 5 tiles away, and a maximum of 20 tiles. It takes one turn to arrive.
                  When Icarus dies, her core explodes and deals 300 damage in a 10-tile radius.


Inventory: 125 gold
x4
« Last Edit: October 11, 2014, 11:55:06 pm by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Akroma

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question, are the numbers of tiles on my ult correct? how huge is the map? I basicaly tried to set the range of my ult to be about as large as my vision range with 4 levels in sensors.


what is the range on the active of robot sensors?


also is the damage done not kinda very very low, compared to the regen per turn? Same for health. Isn't there a base?


what is base movement speed?
« Last Edit: October 11, 2014, 02:56:01 pm by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Zanzetkuken The Great

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critting for *4 base damage.

I'm guess non-crit for your ultimate is regular, or something?
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Akroma

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wait, base damage? that's not how crits work. Crits factor in your total damage, including the +x
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

flabort

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I'm wondering just what defines a carry.
OK, yes, a reliance on support to "carry" them through the early game, a big need for monies, and a tremendous late game.
But that definition doesn't really make sense to me, even after reading the wiki.

What MAKES a carry? What kinds of abilities are "carry" abilities? What roles do each character currently in this game fill (did somebody say 7 carries 1 support?!)?
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The Cyan Menace

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