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Poll

Which one?

Bayonetta 100%
- 0 (0%)
Random dungeoncrawl 100%
- 0 (0%)
Mixture between the two
- 2 (100%)
Something else you dingdong (Post in thread)
- 0 (0%)

Total Members Voted: 2

Voting closed: October 05, 2014, 06:04:34 pm


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Author Topic: (ISG RPG) Bayonetta dungeoncrawl!  (Read 7859 times)

SaberToothTiger

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #60 on: October 10, 2014, 09:26:50 am »

Left.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

ShadowHammer

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #61 on: October 10, 2014, 08:03:33 pm »

Bodxcyuelq swoops down and snatches the scythe, then (1d2 = 1 --> go left) goes left.
« Last Edit: October 10, 2014, 11:30:50 pm by ShadowHammer »
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PrivateNomad

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #62 on: October 10, 2014, 08:34:10 pm »

Maginus goes left, very tempted to simply destroy the demonic scythe.

Shadestyle

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #63 on: October 12, 2014, 02:18:00 pm »


Maginus is tempted to destroy the demonic scythe, but ultimately decides against it, seeing that it is the weapon of the literal lowest denominator of demon, and only has three uses before it shatters into nothingness anyway.

Bodxcyuelq snatches the scythe.

The party goes left in general, coming to a fork in the road, on the back wall is a narrow path, it may be too skinny for the larger members,

The other path leads down, deeper into the tunnels, you hear a faint noise near the bottom.

Looking up to the the Skinny path, there is a platform at the top, sealed off on all sides except for the entrance, you see a glimmer of gold, but nothing else.

There is also a barrel of poor quality next to the party.

Spoiler: kj1225 (click to show/hide)

Spoiler: Shadow Hammer (click to show/hide)

Spoiler: PrivateNomad (click to show/hide)

Spoiler: Lyeos (click to show/hide)

Spoiler: SaberToothTiger (click to show/hide)

Spoiler: BlitzDungeoneer (click to show/hide)
« Last Edit: October 12, 2014, 03:03:42 pm by Shadestyle »
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kj1225

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #64 on: October 12, 2014, 02:39:35 pm »

Kyle smashes the barrel.
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SaberToothTiger

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #65 on: October 12, 2014, 02:58:17 pm »

Climb Blurble and rest.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

ShadowHammer

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #66 on: October 12, 2014, 09:14:11 pm »

Go (1d3 = 3 --> go up) up the up fork.
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Scionox

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #67 on: October 13, 2014, 06:01:36 am »

If there are free slots:

Spoiler (click to show/hide)

Otherwise PTW
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Rawr

Lyeos

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #68 on: October 13, 2014, 11:37:28 am »

Head down the fork.
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Shadestyle

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #69 on: October 13, 2014, 08:04:33 pm »


Kyle kicks the barrel apart, it is full of (5) Halos and Hellstone, But it is slim pickings, Kyle receives 10 of each.

Stalapotothornir climbs atop Blurble, and they both head down the down fork, there is more hallway, and a warp piece of masonry, twisted into a human face, it emanates spiritual energy, and a hole in the mouth leaks an explosive substance.

Bodxcyuelq goes up, And finds a door, Both ways are blocked by a heaveny? force, several Dear and Decorations appear, And while their heavenly bodies are immaculate, their essence is tainted by this place and it's spirits. Initiative is rolled.

Ignisvolans, The angelic dragon walks up to the Pit of fate, prepared for the horrors that lie within.

Spoiler: BATTLE (click to show/hide)

Spoiler: Shadow Hammer (click to show/hide)

Spoiler: PrivateNomad (click to show/hide)

Spoiler: Lyeos (click to show/hide)

Spoiler: SaberToothTiger (click to show/hide)

Spoiler: BlitzDungeoneer (click to show/hide)

Spoiler: Scionox (click to show/hide)
« Last Edit: October 14, 2014, 09:36:10 pm by Shadestyle »
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kj1225

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #70 on: October 13, 2014, 08:09:30 pm »

Kyle goes up satisfied with his removal of the threat against adventure.
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PrivateNomad

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #71 on: October 13, 2014, 08:11:06 pm »

Maginus goes left.

ShadowHammer

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #72 on: October 13, 2014, 09:50:59 pm »

Bodxcyuelq (1d2 = 1 --> attack Dear) flings the scythe at the Dear (basic attack) and then begins evasive maneuvers (dodge) with his particles dissociating into a barely kea-shaped comet.

((Note: does "+1 to speed when dodging" mean dodging is a free action because +1 speed gives me an extra action per turn, or does it just increase the multiplier for my dodge roll? If it is the latter, and I therefore do not have enough actions to both attack and dodge, then just attack.))
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Scionox

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #73 on: October 13, 2014, 10:44:53 pm »

Rawr.

Glide down the pit and join the smallest sized sub-party.

EDIT: Also choose spell(1 for now): Fire breath - Classic, or fireball-like depending on the distance.

Also BATTLE spoiler is a bit messed up and a copy of BlitzDungeoneer's stats are invading my stats spoiler.
« Last Edit: October 13, 2014, 10:55:39 pm by Scionox »
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SaberToothTiger

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Re: (ISG RPG) Bayonetta dungeoncrawl!
« Reply #74 on: October 14, 2014, 06:56:51 am »

Poke the thing with my cane.
((Wait, where is the apple I stole?))
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.
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