Bodxcyuelq and Stalapotothornir Head to Magnus, Stalapotothornir snatching the golden apple before leaving.
Initiative is rerolled. Bodxcyuelq recieves +1 speed for dodges due to His transformed state.
Stalapotothornir activates his lightspeed, and attacks (1) The Sniper-Hideous, starting a combo! (11, 2, 2) He does 13 damage.
Bodxcyuelq Automatically attacks (1) The Sniper-Hideous, (4, 6) Dealing no damage. Stalapotothornir attacks again, (20, 17, 5) Dealing 32 damage! Bodxcyuelq loses 1 mana in transformed state.
The Sniper-Hideous attacks (1) Stalapotothornir, (13, 6) Dealing 7 damage. Stalapotothornir's combo is cancelled!
Stalapotothornir Automatically attacks, (1) the Sniper-Hideous, Dealing (16, 12, 9 +CRIT) 47 damage. The sniper Hideous Falls, Granting (38 X1 combo.) 38 Hellstone to Stalapotothornir.
The Scythe-Hideous attacks (3) Maginus, Dealing (10, 12, 6) 16 damage.
Maginus Automatically attacks (1) the Scythe-Hideous, Dealing (10, 6, 8, 19, 3, 11, 1, 13, 7, 19) 59 Damage!
-Rules-
Attacking is (Attacker's attack stat times a d20 - Defenders defense stat times a d20) Unless the enemy is prepared to dodge, in which case it uses their speed stat, and the attack fails if their speed roll beats yours.
you get as many actions a turn as your speed stat, initiative is rolled to determine turn order.
-Basic actions-
Dodge: Roll speed instead of defense for the next time you get attacked on a d20 vs an enemy's speed roll, causing you to either dodge an attack entirely, or take full damage.
Attack: Perform a basic attack, dealing (Xd20) damage minus the enemy's defense roll.
Heavy attack: Deal (2Xd20) damage, but enemy automatically rolls speed, if their speed roll is higher than your lowest attack roll, they dodge the attack entirely.
Start combo: Attack untill you are attacked, or an attack roll does less damage then their defense roll.
Anything else: you can attempt any action you want, these are just a few suggestions, Creativity is encouraged.
-Turn order- (Initiative; 7, 11)
1.Stalapotothornir
3.Bodxcyuelq
4.Sniper-Hideous
5.Stalapotothornir
6.Scythe-Hideous
7.Sniper-Hideous
8.Maginus
-Enemy Health-
Possessed Scythe-Hideous
HP 41/100 MP 2/2
Att 2
Def 1
Spd 1
Passives:
Fly 1
Name: Kyle
Appearance: This mystical gentleman has large black eyes that are like two dark pits. His silky, wavy, orange hair is very short and is worn in a simple, severe style. He is tall and has a lean build. His skin is light-colored. He has prominent cheekbones. His wardrobe is utilitarian and severe, with a completely green color scheme.
HP 100/100 MP 10/10
Att 4
Def 1
Spd 3
Crit 10%
Special ability: Speed+2
Passives:
Attack power 3
Sin 2
Charisma 3
Transform 1
Summoned 1
Transformations:
Giant Hawk cobra, able to fire laser attacks, increases attack X2, Increases defense X2, Increases Speed X5. transformation lasts 5 turns. Reduces health by 90% after transformation ends.
Inventory:
Equipped accessories
Demon pager (Informs you when you pick up a new item, It turns completely red when items are detected in a room.)
~Empty
Name: Bodxcyuelq
Appearance: A chaotic swirl of bright lights, most often constrained to a vaguely wolfish shape.
HP 100/100 MP 9/10
Att 1
Def 1
Spd 1
Crit 10%
Special ability: Uncontrollable.
Passives:
Faith 3
Transform 3
Multiform 4
Transformations: (Choose 3 more transformations, you can choose Scaling power transformations, or just different forms.)
Kea form: +1 To "Fly", +1 To speed when dodging. -1 mana per turn during battle.
Name: Maginus
Appearance: A glowing cyan masculine body with great wings and golden eyes
HP 84/100 MP 50/50
Att 9
Def 1
Spd 1
Crit 10%
Special ability: His magical attacks deal much more damage.
Passives:
Attack power: 8
Magic: 2
Spells: (Choose 2 spells)
Sage sheet
Name: Blurble?
Appearance: A mostly dark green, bipedal squid-like entity with a head shaped like an open book. The coloration of its facial regions give said area the appearance of blank pages, save a singular sky-blue eye slightly to the right of the center and a small beak just below that eye.
Starting weapon: Very Large Book. No, seriously. It's friggin' huge.
HP 140/140 MP 50/50
Att 3
Def 1
Spd 1
Crit 10% (10% instakill)
Passives:
Health 2
Attack power 2
Judge 1
Charisma 3
Magic 2
Spells
-Lightspeed: Increases your speed dramatically when you dodge
-Papercutter: sends forth flying "paper" infused with the essense of angels, 5MP, Attacks twice
-Bubblebeam: Fire a giant bubble of heavenly force, Produces knockback on hit, 10MP, Triple damage
Name: Stalapotothornir the Wise
Appearance: A reasonably old looking fella, seems to wear mostly light robes. Has a long, curly beard, and long hair, albeit shorter than his crazy long beard. His eyebrows cover his eyes in a way that you can't see his eyes and his powerful moustache hides his mouth. You are not sure whether he is alive when he stays still. Looks extremely sleepy and will have a nap whenever possible.
Weapon: Cane
HP 113/120 MP 25/30
Att 2
Def 1
Spd 2
Crit 10% (30% instakill)
Passives:
Health: 1
Attack power: 1
Judge: 3
Speed: 1
Lightspeed: 3
Magic: 1
Spells: (choose 1 spell)
-Lightspeed: Increases your speed dramatically, giving you a bonus instantaneous action when you dodge, Can be activated at will for 5MP
Inventory:
100 Hellstone
Equipped accessories
~Empty
Witch sheet
Name: Iskander
Appearance: A man looking to be in his early twenties, wearing a long white trenchcoat which seems to billow behind him regardless of weather conditions. Underneath he wears a black shirt, and black pants. He also wears black sandals, under which he has white socks. He has vibrant red hair, and almost-glowing blue eyes.
Starting weapon: Falchion
Contract: Madam butterfly, Power and wisdom, Wicked weaves of fists are summoned during crits, so long as your MP is above zero. Wicked weaves have separate crit chances. Wicked weaves automatically drain 1 mana per use.
HP 118/120 MP 30/30
Att 3
Def 1
Spd 3
Crit 10% (10% instakill)
Passives:
Health: 1
Attack power 2
Climax 1
Speed 2
Attune 1
Witchtime 1
Magic 1
Wield demon weapon 1
Spells: (Choose one spell other than witchtime.)
Witchtime: Slows down time to a near stop on a successful dodge, allowing for special feats.